broadcast on Preference changes
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@@ -190,7 +190,7 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
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return;
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//The user wants to input text traditionally
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if ( g_bAllowOldKeyboardInput.Value() && ( type == IET_FIRST_PRESS ) )
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if ( g_bAllowOldKeyboardInput.Get() && ( type == IET_FIRST_PRESS ) )
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{
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if ( DeviceI.button == KEY_BACK )
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{
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