broadcast on Preference changes
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@@ -1947,7 +1947,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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break;
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case KEY_F8:
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{
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PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
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PREFSMAN->m_bAutoPlay.Set( !PREFSMAN->m_bAutoPlay );
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UpdateAutoPlayText();
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bool bIsHoldingShift =
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
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