broadcast on Preference changes
This commit is contained in:
@@ -1430,7 +1430,7 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
|
||||
break;
|
||||
case EDIT_BUTTON_TOGGLE_AUTOPLAY:
|
||||
{
|
||||
PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
|
||||
PREFSMAN->m_bAutoPlay.Set( !PREFSMAN->m_bAutoPlay );
|
||||
FOREACH_HumanPlayer( p )
|
||||
GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user