Fix issue when holding back would cause slowdowns on the final eval screen and would result in a ton of StageStats being pushed onto m_vPassedStageStats
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@@ -54,7 +54,7 @@ public:
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void TweenOnScreenFromBlack( ScreenMessage smSendWhenDone );
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void TweenOffScreenToBlack( ScreenMessage smSendWhenDone, bool bPlayBackSound );
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bool IsClosing() { return m_Wipe.IsClosing() || m_KeepAlive.IsClosing(); };
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bool IsClosing() { return m_Wipe.IsClosing() || m_KeepAlive.IsClosing() || m_Invisible.IsClosing(); };
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protected:
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void TweenTopLayerOnScreen(float tm=-1);
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