compiles on Xbox (still a CRT linking error though)

This commit is contained in:
Chris Danford
2003-07-11 03:15:28 +00:00
parent df975a9692
commit 8158ca8770
22 changed files with 768 additions and 65 deletions
+35 -7
View File
@@ -4,7 +4,6 @@
#include "../../RageLog.h"
#define DIRECTSOUND_VERSION 0x0700
#include <mmsystem.h>
#include <dsound.h>
#include <math.h>
@@ -26,28 +25,35 @@ DSound::DSound()
{
HRESULT hr;
#ifndef _XBOX
// Initialize COM
if( FAILED( hr = CoInitialize( NULL ) ) )
RageException::ThrowNonfatal(hr_ssprintf(hr, "CoInitialize"));
#endif
// Create IDirectSound using the primary sound device
if( FAILED( hr = DirectSoundCreate( NULL, &ds, NULL ) ) )
RageException::ThrowNonfatal(hr_ssprintf(hr, "DirectSoundCreate"));
#ifndef _XBOX
DirectSoundEnumerate(EnumCallback, 0);
/* Try to set primary mixing privileges */
hr = ds->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
#endif
}
DSound::~DSound()
{
ds->Release();
#ifndef _XBOX
CoUninitialize();
#endif
}
bool DSound::IsEmulated() const
{
#ifndef _XBOX
/* Don't bother wasting time trying to create buffers if we're
* emulated. This also gives us better diagnostic information. */
DSCAPS Caps;
@@ -61,6 +67,9 @@ bool DSound::IsEmulated() const
}
return !!(Caps.dwFlags & DSCAPS_EMULDRIVER);
#else
return false;
#endif
}
DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
@@ -100,30 +109,44 @@ DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
DSBUFFERDESC format;
memset(&format, 0, sizeof(format));
format.dwSize = sizeof(format);
#ifdef _XBOX
format.dwFlags = DSBCAPS_CTRLVOLUME;
#else
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLVOLUME;
#endif
#ifndef _XBOX
/* Don't use DSBCAPS_STATIC. It's meant for static buffers, and we
* only use streaming buffers. */
if(hardware == HW_HARDWARE)
format.dwFlags |= DSBCAPS_LOCHARDWARE;
else
format.dwFlags |= DSBCAPS_LOCSOFTWARE;
#endif
if(NeedCtrlFrequency)
format.dwFlags |= DSBCAPS_CTRLFREQUENCY;
format.dwBufferBytes = buffersize;
#ifndef _XBOX
format.dwReserved = 0;
#endif
format.lpwfxFormat = &waveformat;
IDirectSoundBuffer *sndbuf_buf;
HRESULT hr = ds.GetDS()->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
/* Query IID_IDirectSoundBuffer instead of IID_IDirectSoundBuffer8. -Chris */
// IDirectSoundBuffer *sndbuf_buf;
// HRESULT hr = ds.GetDS()->CreateSoundBuffer(&format, &sndbuf_buf, NULL);
// if (FAILED(hr))
// RageException::ThrowNonfatal(hr_ssprintf(hr, "CreateSoundBuffer failed"));
//
// sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer8, (LPVOID*) &buf);
// ASSERT(buf);
HRESULT hr = ds.GetDS()->CreateSoundBuffer(&format, &buf, NULL);
if (FAILED(hr))
RageException::ThrowNonfatal(hr_ssprintf(hr, "CreateSoundBuffer failed"));
sndbuf_buf->QueryInterface(IID_IDirectSoundBuffer, (LPVOID*) &buf);
ASSERT(buf);
#ifndef _XBOX
/* I'm not sure this should ever be needed, but ... */
DSBCAPS bcaps;
bcaps.dwSize=sizeof(bcaps);
@@ -137,6 +160,7 @@ DSoundBuf::DSoundBuf(DSound &ds, DSoundBuf::hw hardware,
buffersize = bcaps.dwBufferBytes;
writeahead = min(writeahead, buffersize);
}
#endif
}
void DSoundBuf::SetSampleRate(int hz)
@@ -187,6 +211,7 @@ bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, i
/* It's easiest to think of the cursor as a block, starting and ending at
* the two values returned by GetCurrentPosition, that we can't write to. */
result = buf->GetCurrentPosition(&cursorstart, &cursorend);
#ifndef _XBOX
if ( result == DSERR_BUFFERLOST ) {
buf->Restore();
result = buf->GetCurrentPosition(&cursorstart, &cursorend);
@@ -195,6 +220,7 @@ bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, i
LOG->Warn(hr_ssprintf(result, "DirectSound::GetCurrentPosition failed"));
return false;
}
#endif
/* XXX We can figure out if we've underrun, and increase the write-ahead
@@ -271,10 +297,12 @@ bool DSoundBuf::get_output_buf(char **buffer, unsigned *bufsiz, int *play_pos, i
/* Lock the audio buffer. */
result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
#ifndef _XBOX
if ( result == DSERR_BUFFERLOST ) {
buf->Restore();
result = buf->Lock(write_cursor, num_bytes_empty, (LPVOID *)buffer, (DWORD *) bufsiz, NULL, &junk, 0);
}
#endif
if ( result != DS_OK ) {
LOG->Warn(hr_ssprintf(result, "Couldn't lock the DirectSound buffer."));
return false;