compiles on Xbox (still a CRT linking error though)
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@@ -17,6 +17,7 @@
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#include "RageDisplay.h"
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#include "RageLog.h"
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#include <math.h>
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#include "arch/ArchHooks/ArchHooks.h"
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void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV )
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{
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@@ -240,24 +241,20 @@ void RageMatrixCommand( CString sCommandString, RageMatrix &mat )
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else if( sName=="rotationz" ) RageMatrixRotationZ( &b, fParam(1) );
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else
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{
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CString sError = ssprintf( "Unrecognized matrix command name '%s' in command string '%s'.", sName.c_str(), sCommandString.c_str() );
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CString sError = ssprintf( "MatrixCommand: Unrecognized matrix command name '%s' in command string '%s'.", sName.c_str(), sCommandString.c_str() );
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LOG->Warn( sError );
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#if defined(WIN32) && !defined(_XBOX) // XXX arch?
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if( DISPLAY->GetVideoModeParams().windowed )
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MessageBox(NULL, sError, "MatrixCommand", MB_OK);
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#endif
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if( DISPLAY->IsWindowed() )
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HOOKS->MessageBoxOK( sError );
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continue;
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}
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if( iMaxIndexAccessed != (int)asTokens.size()-1 )
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{
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CString sError = ssprintf( "Wrong number of parameters in command '%s'. Expected %d but there are %d.", join(",",asTokens).c_str(), iMaxIndexAccessed+1, (int)asTokens.size() );
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CString sError = ssprintf( "MatrixCommand: Wrong number of parameters in command '%s'. Expected %d but there are %d.", join(",",asTokens).c_str(), iMaxIndexAccessed+1, (int)asTokens.size() );
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LOG->Warn( sError );
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#if defined(WIN32) // XXX arch?
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if( DISPLAY->GetVideoModeParams().windowed )
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MessageBox(NULL, sError, "MatrixCommand", MB_OK);
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#endif
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if( DISPLAY->IsWindowed() )
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HOOKS->MessageBoxOK( sError );
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continue;
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}
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