compiles on Xbox (still a CRT linking error though)
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@@ -600,9 +600,6 @@ bool Model::LoadMilkshapeAsciiBones( CString sAniName, CString sPath )
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return true;
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}
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#include "SDL_opengl.h"
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#include "RageTimer.h"
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void Model::DrawPrimitives()
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{
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if(m_Meshes.empty())
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