Remove unused variables, unreachable returns.
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@@ -218,7 +218,6 @@ void NoteData::RemoveHoldNote( int iHoldIndex )
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HoldNote& hn = m_HoldNotes[iHoldIndex];
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int iHoldStartIndex = BeatToNoteRow(hn.m_fStartBeat);
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int iHoldEndIndex = BeatToNoteRow(hn.m_fEndBeat);
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// delete a tap note at the start of this hold
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m_TapNotes[hn.m_iTrack][iHoldStartIndex] = '0';
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@@ -730,7 +729,7 @@ void NoteData::SnapToNearestNoteType( NoteType nt1, NoteType nt2, float fBeginBe
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case NOTE_TYPE_8TH: fSnapInterval1 = 1/2.0f; break;
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case NOTE_TYPE_12TH: fSnapInterval1 = 1/3.0f; break;
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case NOTE_TYPE_16TH: fSnapInterval1 = 1/4.0f; break;
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default: ASSERT( false );
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default: ASSERT( false ); return;
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}
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switch( nt2 )
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@@ -740,7 +739,7 @@ void NoteData::SnapToNearestNoteType( NoteType nt1, NoteType nt2, float fBeginBe
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case NOTE_TYPE_12TH: fSnapInterval2 = 1/3.0f; break;
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case NOTE_TYPE_16TH: fSnapInterval2 = 1/4.0f; break;
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case -1: fSnapInterval2 = 10000; break; // nothing will ever snap to this. That's what we want!
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default: ASSERT( false );
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default: ASSERT( false ); return;
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}
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int iNoteIndexBegin = BeatToNoteRow( fBeginBeat );
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