DeviceInputToLocalizedAndTranslatedString -> DeviceInputToLocalizedString

(translation is a part of localization)
This commit is contained in:
Glenn Maynard
2006-06-15 04:12:30 +00:00
parent c65580fed2
commit 80c3beccb6
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -166,7 +166,7 @@ static LocalizedString BACKSLASH ( "DeviceButton", "Backslash" );
/* Return the name of the button, as it probably appears on the device itself, such as a keycap; /* Return the name of the button, as it probably appears on the device itself, such as a keycap;
* eg. "a". */ * eg. "a". */
RString DeviceInputToLocalizedAndTranslatedString( DeviceInput di ) RString DeviceInputToLocalizedString( DeviceInput di )
{ {
switch( di.button ) switch( di.button )
{ {
+1 -1
View File
@@ -339,7 +339,7 @@ public:
bool IsJoystick() const { return ::IsJoystick(device); } bool IsJoystick() const { return ::IsJoystick(device); }
}; };
RString DeviceInputToLocalizedAndTranslatedString( DeviceInput di ); RString DeviceInputToLocalizedString( DeviceInput di );
#endif #endif
/* /*
+2 -2
View File
@@ -3585,9 +3585,9 @@ static RString GetDeviceButtonsLocalized( const vector<EditButton> &veb, const M
DeviceInput diPress = editmap.button[*eb][s]; DeviceInput diPress = editmap.button[*eb][s];
DeviceInput diHold = editmap.hold[*eb][s]; DeviceInput diHold = editmap.hold[*eb][s];
if( diPress.IsValid() ) if( diPress.IsValid() )
vsPress.push_back( DeviceInputToLocalizedAndTranslatedString(diPress) ); vsPress.push_back( DeviceInputToLocalizedString(diPress) );
if( diHold.IsValid() ) if( diHold.IsValid() )
vsHold.push_back( DeviceInputToLocalizedAndTranslatedString(diHold) ); vsHold.push_back( DeviceInputToLocalizedString(diHold) );
} }
} }