DeviceInputToLocalizedAndTranslatedString -> DeviceInputToLocalizedString
(translation is a part of localization)
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@@ -3585,9 +3585,9 @@ static RString GetDeviceButtonsLocalized( const vector<EditButton> &veb, const M
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DeviceInput diPress = editmap.button[*eb][s];
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DeviceInput diHold = editmap.hold[*eb][s];
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if( diPress.IsValid() )
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vsPress.push_back( DeviceInputToLocalizedAndTranslatedString(diPress) );
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vsPress.push_back( DeviceInputToLocalizedString(diPress) );
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if( diHold.IsValid() )
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vsHold.push_back( DeviceInputToLocalizedAndTranslatedString(diHold) );
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vsHold.push_back( DeviceInputToLocalizedString(diHold) );
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}
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}
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