Added oni-specific gamplay top frame and gameplay bottom frame
This commit is contained in:
@@ -50,10 +50,16 @@ LifeMeterBar::LifeMeterBar()
|
|||||||
m_quadBlackBackground.SetZoomY( (float)m_iMeterHeight );
|
m_quadBlackBackground.SetZoomY( (float)m_iMeterHeight );
|
||||||
m_frame.AddChild( &m_quadBlackBackground );
|
m_frame.AddChild( &m_quadBlackBackground );
|
||||||
|
|
||||||
m_sprStreamNormal.Load( THEME->GetPathTo("Graphics",(GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2())?"gameplay extra lifemeter stream normal":"gameplay lifemeter stream normal") );
|
if( GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2() )
|
||||||
|
m_sprStreamNormal.Load( THEME->GetPathTo("Graphics","gameplay extra lifemeter stream normal") );
|
||||||
|
else
|
||||||
|
m_sprStreamNormal.Load( THEME->GetPathTo("Graphics","gameplay lifemeter stream normal") );
|
||||||
m_frame.AddChild( &m_sprStreamNormal );
|
m_frame.AddChild( &m_sprStreamNormal );
|
||||||
|
|
||||||
m_sprStreamHot.Load( THEME->GetPathTo("Graphics",(GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2())?"gameplay extra lifemeter stream hot":"gameplay lifemeter stream hot") );
|
if( GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2() )
|
||||||
|
m_sprStreamHot.Load( THEME->GetPathTo("Graphics","gameplay extra lifemeter stream hot") );
|
||||||
|
else
|
||||||
|
m_sprStreamHot.Load( THEME->GetPathTo("Graphics","gameplay lifemeter stream hot") );
|
||||||
m_frame.AddChild( &m_sprStreamHot );
|
m_frame.AddChild( &m_sprStreamHot );
|
||||||
|
|
||||||
m_sprFrame.Load( THEME->GetPathTo("Graphics","gameplay lifemeter bar") );
|
m_sprFrame.Load( THEME->GetPathTo("Graphics","gameplay lifemeter bar") );
|
||||||
|
|||||||
@@ -202,7 +202,14 @@ ScreenGameplay::ScreenGameplay()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// TopFrame goes above LifeMeter
|
// TopFrame goes above LifeMeter
|
||||||
m_sprTopFrame.Load( THEME->GetPathTo("Graphics",bExtra?"gameplay extra top frame":"gameplay top frame") );
|
CString sTopFrameName;
|
||||||
|
if( bExtra )
|
||||||
|
sTopFrameName = "gameplay extra top frame";
|
||||||
|
else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
|
||||||
|
sTopFrameName = "gameplay oni top frame";
|
||||||
|
else
|
||||||
|
sTopFrameName = "gameplay top frame";
|
||||||
|
m_sprTopFrame.Load( THEME->GetPathTo("Graphics",sTopFrameName) );
|
||||||
m_sprTopFrame.SetXY( TOP_FRAME_X, TOP_FRAME_Y(bExtra) );
|
m_sprTopFrame.SetXY( TOP_FRAME_X, TOP_FRAME_Y(bExtra) );
|
||||||
this->AddChild( &m_sprTopFrame );
|
this->AddChild( &m_sprTopFrame );
|
||||||
|
|
||||||
@@ -241,7 +248,14 @@ ScreenGameplay::ScreenGameplay()
|
|||||||
//
|
//
|
||||||
// Add all Actors in bottom frame
|
// Add all Actors in bottom frame
|
||||||
//
|
//
|
||||||
m_sprBottomFrame.Load( THEME->GetPathTo("Graphics",bExtra?"gameplay extra bottom frame":"gameplay bottom frame") );
|
CString sBottomFrameName;
|
||||||
|
if( bExtra )
|
||||||
|
sBottomFrameName = "gameplay extra bottom frame";
|
||||||
|
else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
|
||||||
|
sBottomFrameName = "gameplay oni bottom frame";
|
||||||
|
else
|
||||||
|
sBottomFrameName = "gameplay bottom frame";
|
||||||
|
m_sprBottomFrame.Load( THEME->GetPathTo("Graphics",sBottomFrameName) );
|
||||||
m_sprBottomFrame.SetXY( BOTTOM_FRAME_X, BOTTOM_FRAME_Y(bExtra) );
|
m_sprBottomFrame.SetXY( BOTTOM_FRAME_X, BOTTOM_FRAME_Y(bExtra) );
|
||||||
this->AddChild( &m_sprBottomFrame );
|
this->AddChild( &m_sprBottomFrame );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user