Added oni-specific gamplay top frame and gameplay bottom frame
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@@ -50,10 +50,16 @@ LifeMeterBar::LifeMeterBar()
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m_quadBlackBackground.SetZoomY( (float)m_iMeterHeight );
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m_frame.AddChild( &m_quadBlackBackground );
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m_sprStreamNormal.Load( THEME->GetPathTo("Graphics",(GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2())?"gameplay extra lifemeter stream normal":"gameplay lifemeter stream normal") );
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if( GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2() )
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m_sprStreamNormal.Load( THEME->GetPathTo("Graphics","gameplay extra lifemeter stream normal") );
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else
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m_sprStreamNormal.Load( THEME->GetPathTo("Graphics","gameplay lifemeter stream normal") );
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m_frame.AddChild( &m_sprStreamNormal );
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m_sprStreamHot.Load( THEME->GetPathTo("Graphics",(GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2())?"gameplay extra lifemeter stream hot":"gameplay lifemeter stream hot") );
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if( GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2() )
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m_sprStreamHot.Load( THEME->GetPathTo("Graphics","gameplay extra lifemeter stream hot") );
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else
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m_sprStreamHot.Load( THEME->GetPathTo("Graphics","gameplay lifemeter stream hot") );
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m_frame.AddChild( &m_sprStreamHot );
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m_sprFrame.Load( THEME->GetPathTo("Graphics","gameplay lifemeter bar") );
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