default:
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@@ -171,10 +171,11 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
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case CODE_HOLDS: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bHoldNotes, true, false ); break;
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case CODE_DARK: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fDark ); break;
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case CODE_DARK: FLOAT_TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_fDark ); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init(); break;
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case CODE_CANCEL_ALL: GAMESTATE->m_PlayerOptions[pn].Init(); break;
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case CODE_HIDDEN: TOGGLE_HIDDEN break;
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case CODE_HIDDEN: TOGGLE_HIDDEN; break;
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case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH break;
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case CODE_RANDOMVANISH: TOGGLE_RANDOMVANISH; break;
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// GAMESTATE->m_PlayerOptions[pn].SetOneAppearance(GAMESTATE->m_PlayerOptions[pn].GetFirstAppearance()); break;
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// GAMESTATE->m_PlayerOptions[pn].SetOneAppearance(GAMESTATE->m_PlayerOptions[pn].GetFirstAppearance()); break;
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default: ;
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}
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}
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return true; // don't check any more
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return true; // don't check any more
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}
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}
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