cleanup
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@@ -195,8 +195,8 @@ void Actor::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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FOREACH_CONST_Child( pNode, pChild )
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{
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if( pChild->m_sName == "Input" )
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{
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if( pChild->m_sName == "Input" )
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{
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/* If parameters are specified here, save their values to the actor. */
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CString sName;
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if( !pChild->GetAttrValue( "Name", sName ) )
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