Restored dance-couple and pump-couple editing.

This commit is contained in:
Jason Felds
2011-07-04 23:57:55 -04:00
parent e19a210926
commit 7f41c184bf
2 changed files with 22 additions and 12 deletions
+5
View File
@@ -8,6 +8,11 @@ ________________________________________________________________________________
StepMania 5.0 ????????? | 20110??? StepMania 5.0 ????????? | 20110???
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
2011/07/05
----------
* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
Saving should still work, but this was never tested yet. [Wolfman2000]
2011/07/04 2011/07/04
---------- ----------
* [ScreenEdit] Add a function to switch the notes the routine players have to * [ScreenEdit] Add a function to switch the notes the routine players have to
+17 -12
View File
@@ -332,7 +332,7 @@ static const Style g_Style_Dance_Couple_Edit =
false, // m_bUsedForHowToPlay false, // m_bUsedForHowToPlay
"couple-edit", // m_szName "couple-edit", // m_szName
StepsType_dance_couple, // m_StepsType StepsType_dance_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer 8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1 { // PLAYER_1
@@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit =
}, },
}, },
{ // m_iInputColumn[NUM_GameController][NUM_GameButton] { // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }, { 0, 3, 2, 1, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }, { 4, 7, 6, 5, Style::END_MAPPING },
}, },
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7 0,1,2,3,4,5,6,7
@@ -770,7 +770,7 @@ static const Style g_Style_Pump_Couple_Edit =
false, // m_bUsedForHowToPlay false, // m_bUsedForHowToPlay
"couple-edit", // m_szName "couple-edit", // m_szName
StepsType_pump_couple, // m_StepsType StepsType_pump_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer 10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1 { // PLAYER_1
@@ -786,19 +786,24 @@ static const Style g_Style_Pump_Couple_Edit =
{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL }, { TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
}, },
{ // PLAYER_2 { // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL }, { TRACK_1, -PUMP_COL_SPACING*5.0f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL }, { TRACK_2, -PUMP_COL_SPACING*4.0f-4, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL }, { TRACK_3, -PUMP_COL_SPACING*3.0f-4, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL }, { TRACK_4, -PUMP_COL_SPACING*2.0f-4, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL }, { TRACK_5, -PUMP_COL_SPACING*1.0f-4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*1.0f+4, NULL },
{ TRACK_7, +PUMP_COL_SPACING*2.0f+4, NULL },
{ TRACK_8, +PUMP_COL_SPACING*3.0f+4, NULL },
{ TRACK_9, +PUMP_COL_SPACING*4.0f+4, NULL },
{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
}, },
}, },
{ // m_iInputColumn[NUM_GameController][NUM_GameButton] { // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING }, { 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING }, { 6, 8, 7, 5, 9, Style::END_MAPPING },
}, },
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4 2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5
}, },
false, // m_bNeedsZoomOutWith2Players false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper false, // m_bCanUseBeginnerHelper