Restored dance-couple and pump-couple editing.
This commit is contained in:
@@ -8,6 +8,11 @@ ________________________________________________________________________________
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StepMania 5.0 ????????? | 20110???
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StepMania 5.0 ????????? | 20110???
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2011/07/05
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----------
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* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
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Saving should still work, but this was never tested yet. [Wolfman2000]
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2011/07/04
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2011/07/04
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----------
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----------
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* [ScreenEdit] Add a function to switch the notes the routine players have to
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* [ScreenEdit] Add a function to switch the notes the routine players have to
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+17
-12
@@ -332,7 +332,7 @@ static const Style g_Style_Dance_Couple_Edit =
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false, // m_bUsedForHowToPlay
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false, // m_bUsedForHowToPlay
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"couple-edit", // m_szName
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"couple-edit", // m_szName
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StepsType_dance_couple, // m_StepsType
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StepsType_dance_couple, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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StyleType_OnePlayerTwoSides, // m_StyleType
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8, // m_iColsPerPlayer
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ // PLAYER_1
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@@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit =
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
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{ 0, 3, 2, 1, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
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{ 4, 7, 6, 5, Style::END_MAPPING },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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0,1,2,3,4,5,6,7
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@@ -770,7 +770,7 @@ static const Style g_Style_Pump_Couple_Edit =
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false, // m_bUsedForHowToPlay
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false, // m_bUsedForHowToPlay
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"couple-edit", // m_szName
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"couple-edit", // m_szName
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StepsType_pump_couple, // m_StepsType
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StepsType_pump_couple, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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StyleType_OnePlayerTwoSides, // m_StyleType
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10, // m_iColsPerPlayer
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ // PLAYER_1
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@@ -786,19 +786,24 @@ static const Style g_Style_Pump_Couple_Edit =
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{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
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{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
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{ TRACK_1, -PUMP_COL_SPACING*5.0f-4, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*4.0f-4, NULL },
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{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*3.0f-4, NULL },
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{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
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{ TRACK_4, -PUMP_COL_SPACING*2.0f-4, NULL },
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{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
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{ TRACK_5, -PUMP_COL_SPACING*1.0f-4, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*1.0f+4, NULL },
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{ TRACK_7, +PUMP_COL_SPACING*2.0f+4, NULL },
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{ TRACK_8, +PUMP_COL_SPACING*3.0f+4, NULL },
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{ TRACK_9, +PUMP_COL_SPACING*4.0f+4, NULL },
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{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
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{ 1, 3, 2, 0, 4, Style::END_MAPPING },
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{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
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{ 6, 8, 7, 5, 9, Style::END_MAPPING },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,1,3,0,4
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2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5
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},
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bCanUseBeginnerHelper
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