diff --git a/Docs/Changelog_sm5.txt b/Docs/Changelog_sm5.txt index f7fc0cb694..a57cfbb072 100644 --- a/Docs/Changelog_sm5.txt +++ b/Docs/Changelog_sm5.txt @@ -8,6 +8,11 @@ ________________________________________________________________________________ StepMania 5.0 ????????? | 20110??? -------------------------------------------------------------------------------- +2011/07/05 +---------- +* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes. + Saving should still work, but this was never tested yet. [Wolfman2000] + 2011/07/04 ---------- * [ScreenEdit] Add a function to switch the notes the routine players have to diff --git a/src/GameManager.cpp b/src/GameManager.cpp index c974491c31..a9178b5433 100644 --- a/src/GameManager.cpp +++ b/src/GameManager.cpp @@ -332,7 +332,7 @@ static const Style g_Style_Dance_Couple_Edit = false, // m_bUsedForHowToPlay "couple-edit", // m_szName StepsType_dance_couple, // m_StepsType - StyleType_OnePlayerOneSide, // m_StyleType + StyleType_OnePlayerTwoSides, // m_StyleType 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 @@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit = }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton] - { 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }, - { 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }, + { 0, 3, 2, 1, Style::END_MAPPING }, + { 4, 7, 6, 5, Style::END_MAPPING }, }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 0,1,2,3,4,5,6,7 @@ -770,7 +770,7 @@ static const Style g_Style_Pump_Couple_Edit = false, // m_bUsedForHowToPlay "couple-edit", // m_szName StepsType_pump_couple, // m_StepsType - StyleType_OnePlayerOneSide, // m_StyleType + StyleType_OnePlayerTwoSides, // m_StyleType 10, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 @@ -786,19 +786,24 @@ static const Style g_Style_Pump_Couple_Edit = { TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL }, }, { // PLAYER_2 - { TRACK_1, -PUMP_COL_SPACING*2.0f, NULL }, - { TRACK_2, -PUMP_COL_SPACING*1.0f, NULL }, - { TRACK_3, +PUMP_COL_SPACING*0.0f, NULL }, - { TRACK_4, +PUMP_COL_SPACING*1.0f, NULL }, - { TRACK_5, +PUMP_COL_SPACING*2.0f, NULL }, + { TRACK_1, -PUMP_COL_SPACING*5.0f-4, NULL }, + { TRACK_2, -PUMP_COL_SPACING*4.0f-4, NULL }, + { TRACK_3, -PUMP_COL_SPACING*3.0f-4, NULL }, + { TRACK_4, -PUMP_COL_SPACING*2.0f-4, NULL }, + { TRACK_5, -PUMP_COL_SPACING*1.0f-4, NULL }, + { TRACK_6, +PUMP_COL_SPACING*1.0f+4, NULL }, + { TRACK_7, +PUMP_COL_SPACING*2.0f+4, NULL }, + { TRACK_8, +PUMP_COL_SPACING*3.0f+4, NULL }, + { TRACK_9, +PUMP_COL_SPACING*4.0f+4, NULL }, + { TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL }, }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton] - { 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING }, - { 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING }, + { 1, 3, 2, 0, 4, Style::END_MAPPING }, + { 6, 8, 7, 5, 9, Style::END_MAPPING }, }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; - 2,1,3,0,4 + 2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5 }, false, // m_bNeedsZoomOutWith2Players false, // m_bCanUseBeginnerHelper