Fix lives.
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@@ -7,44 +7,7 @@ local LifeMeter, MaxLives, CurLives;
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local LifeRatio;
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local t = Def.ActorFrame {
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Def.Quad {
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Name="LifeFill";
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InitCommand=cmd(zoomto,barWidth,barHeight);
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--OnCommand=cmd(diffuseramp;effectcolor2,PlayerColor(player);effectcolor1,ColorMidTone(PlayerColor(player));
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-- effectclock,'beatnooffset';effectperiod,1);
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};
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InitCommand=function(self)
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--c = self:GetChildren();
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end;
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BeginCommand=function(self,param)
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local screen = SCREENMAN:GetTopScreen() or nil;
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if screen ~= nil then
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LifeMeter = screen:GetLifeMeter(player);
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MaxLives = LifeMeter:GetTotalLives();
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CurLives = LifeMeter:GetLivesLeft();
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MESSAGEMAN:Broadcast("SystemMessage",
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{ Message = "(" .. MaxLives .. ", " .. CurLives ")", NoAnimate = true });
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else
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MESSAGEMAN:Broadcast("SystemMessage", { Message = "WE DONE FUCKED UP"});
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end
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end;
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LifeChangedMessageCommand=function(self,param)
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if param.Player == player then
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LifeRatio = CurLives / MaxLives;
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end
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end;
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StartCommand=function(self,param)
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if param.Player == player then
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LifeRatio = CurLives / MaxLives;
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end
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end;
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FinishCommand=function(self,param)
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if param.Player == player then
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LifeRatio = CurLives / MaxLives;
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end
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end;
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--[[ LoadActor("_lives")..{
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LoadActor("_lives")..{
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InitCommand=cmd(pause;horizalign,left;x,-(barWidth/2));
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BeginCommand=function(self,param)
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local screen = SCREENMAN:GetTopScreen();
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@@ -74,8 +37,7 @@ local t = Def.ActorFrame {
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end
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end;
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FinishCommand=cmd(playcommand,"Start");
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}; ]]
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};
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};
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return t;
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