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@@ -439,10 +439,6 @@ void GameLoop()
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*/
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*/
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float fDeltaTime = timer.GetDeltaTime();
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float fDeltaTime = timer.GetDeltaTime();
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// This was a hack to fix timing issues with the old ScreenSelectSong
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// See ScreenManager::Update comments for why we shouldn't do this. -glenn
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//if( fDeltaTime > 0.050f ) // we dropped a bunch of frames
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// fDeltaTime = 0.050f;
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_TAB) ) ) {
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_TAB) ) ) {
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_BACKQUOTE) ) )
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_BACKQUOTE) ) )
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fDeltaTime = 0; /* both; stop time */
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fDeltaTime = 0; /* both; stop time */
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