Don't require dedicated menu buttons. It seems to work fine.

This commit is contained in:
Glenn Maynard
2003-09-11 03:25:34 +00:00
parent 39315b726b
commit 7e87b64745
-1
View File
@@ -570,7 +570,6 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type
// check to see if MENU_BUTTON_LEFT and MENU_BUTTON_RIGHT are being held
if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_START &&
PREFSMAN->m_bArcadeOptionsNavigation &&
PREFSMAN->m_bOnlyDedicatedMenuButtons &&
GAMESTATE->m_CurStyle != STYLE_INVALID &&
INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) &&
INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) )