From 7e87b64745b752e3a62c44e5c817f3fada46b24a Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 11 Sep 2003 03:25:34 +0000 Subject: [PATCH] Don't require dedicated menu buttons. It seems to work fine. --- stepmania/src/ScreenOptions.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index 3e007764da..676dac1984 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -570,7 +570,6 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type // check to see if MENU_BUTTON_LEFT and MENU_BUTTON_RIGHT are being held if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && PREFSMAN->m_bArcadeOptionsNavigation && - PREFSMAN->m_bOnlyDedicatedMenuButtons && GAMESTATE->m_CurStyle != STYLE_INVALID && INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_RIGHT) ) && INPUTMAPPER->IsButtonDown( MenuInput(MenuI.player, MENU_BUTTON_LEFT) ) )