...I went this far back by mistake?

This commit is contained in:
Jason Felds
2011-07-06 13:45:37 -04:00
32 changed files with 765 additions and 194 deletions
+14 -14
View File
@@ -56,8 +56,8 @@ static ThemeMetric<float> DRUNK_OFFSET_FREQUENCY( "ArrowEffects", "DrunkOffsetFr
static ThemeMetric<float> DRUNK_ARROW_MAGNITUDE( "ArrowEffects", "DrunkArrowMagnitude" );
static ThemeMetric<float> BEAT_OFFSET_HEIGHT( "ArrowEffects", "BeatOffsetHeight" );
static ThemeMetric<float> BEAT_PI_HEIGHT( "ArrowEffects", "BeatPIHeight" );
static ThemeMetric<float> MINI_PERCENT_BASE( "ArrowEffects", "MiniPercentBase" );
static ThemeMetric<float> MINI_PERCENT_GATE( "ArrowEffects", "MiniPercentGate" );
static ThemeMetric<float> TINY_PERCENT_BASE( "ArrowEffects", "TinyPercentBase" );
static ThemeMetric<float> TINY_PERCENT_GATE( "ArrowEffects", "TinyPercentGate" );
static ThemeMetric<bool> DIZZY_HOLD_HEADS( "ArrowEffects", "DizzyHoldHeads" );
float ArrowGetPercentVisible( const PlayerState* pPlayerState, float fYPosWithoutReverse );
@@ -345,8 +345,8 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
static void ArrowGetReverseShiftAndScale( const PlayerState* pPlayerState, int iCol, float fYReverseOffsetPixels, float &fShiftOut, float &fScaleOut )
{
// XXX: Hack: we need to scale the reverse shift by the zoom.
float fTinyPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
float fZoom = 1 - fTinyPercent*0.5f;
float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
float fZoom = 1 - fMiniPercent*0.5f;
// don't divide by 0
if( fabsf(fZoom) < 0.01 )
@@ -489,12 +489,12 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
fPixelOffsetFromCenter += pCols[iColNum].fXOffset;
if( fEffects[PlayerOptions::EFFECT_MINI] != 0 )
if( fEffects[PlayerOptions::EFFECT_TINY] != 0 )
{
// Allow Mini to pull tracks together, but not to push them apart.
float fMiniPercent = fEffects[PlayerOptions::EFFECT_MINI];
fMiniPercent = min( powf(MINI_PERCENT_BASE, fMiniPercent), (float)MINI_PERCENT_GATE );
fPixelOffsetFromCenter *= fMiniPercent;
// Allow Tiny to pull tracks together, but not to push them apart.
float fTinyPercent = fEffects[PlayerOptions::EFFECT_TINY];
fTinyPercent = min( powf(TINY_PERCENT_BASE, fTinyPercent), (float)TINY_PERCENT_GATE );
fPixelOffsetFromCenter *= fTinyPercent;
}
return fPixelOffsetFromCenter;
@@ -565,7 +565,7 @@ static float GetCenterLine( const PlayerState* pPlayerState )
{
/* Another mini hack: if EFFECT_MINI is on, then our center line is at
* eg. 320, not 160. */
const float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
const float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
const float fZoom = 1 - fMiniPercent*0.5f;
return CENTER_LINE_Y / fZoom;
}
@@ -741,11 +741,11 @@ float ArrowEffects::GetZoom( const PlayerState* pPlayerState )
(GAMESTATE->GetNumSidesJoined()==2 || GAMESTATE->AnyPlayersAreCpu()) )
fZoom *= 0.6f;
float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
if( fMiniPercent != 0 )
float fTinyPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
if( fTinyPercent != 0 )
{
fMiniPercent = powf( 0.5f, fMiniPercent );
fZoom *= fMiniPercent;
fTinyPercent = powf( 0.5f, fTinyPercent );
fZoom *= fTinyPercent;
}
return fZoom;
}
+9 -1
View File
@@ -89,7 +89,7 @@ Character* CharacterManager::GetDefaultCharacter()
}
/* We always have the default character. */
ASSERT(0);
FAIL_M("There must be a default character available!");
return NULL;
}
@@ -152,6 +152,13 @@ public:
LuaHelpers::CreateTableFromArray(vChars, L);
return 1;
}
static int GetCharacterCount(T* p, lua_State *L)
{
vector<Character*> chars;
p->GetCharacters(chars);
lua_pushnumber(L, chars.size());
return 1;
}
LunaCharacterManager()
{
@@ -159,6 +166,7 @@ public:
// sm-ssc adds:
ADD_METHOD( GetRandomCharacter );
ADD_METHOD( GetAllCharacters );
ADD_METHOD( GetCharacterCount );
}
};
+7 -2
View File
@@ -1,19 +1,24 @@
/* CharacterManager - Manage characters. */
#ifndef CHARACTER_MANAGER_H
#define CHARACTER_MANAGER_H
class Character;
struct lua_State;
/** @brief Manage all of the Characters. */
class CharacterManager
{
public:
/** @brief Set up the character manager. */
CharacterManager();
/** @brief Destroy the character manager. */
~CharacterManager();
void GetCharacters( vector<Character*> &vpCharactersOut );
/** @brief Get one installed character at random.
* @return The random character. */
Character* GetRandomCharacter();
/** @brief Get the character assigned as the default.
* @return The default character. */
Character* GetDefaultCharacter();
Character* GetCharacterFromID( RString sCharacterID );
+17 -12
View File
@@ -332,7 +332,7 @@ static const Style g_Style_Dance_Couple_Edit =
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
StepsType_dance_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit =
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 7, 6, 5, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
@@ -770,7 +770,7 @@ static const Style g_Style_Pump_Couple_Edit =
false, // m_bUsedForHowToPlay
"couple-edit", // m_szName
StepsType_pump_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
StyleType_OnePlayerTwoSides, // m_StyleType
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
@@ -786,19 +786,24 @@ static const Style g_Style_Pump_Couple_Edit =
{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_1, -PUMP_COL_SPACING*5.0f-4, NULL },
{ TRACK_2, -PUMP_COL_SPACING*4.0f-4, NULL },
{ TRACK_3, -PUMP_COL_SPACING*3.0f-4, NULL },
{ TRACK_4, -PUMP_COL_SPACING*2.0f-4, NULL },
{ TRACK_5, -PUMP_COL_SPACING*1.0f-4, NULL },
{ TRACK_6, +PUMP_COL_SPACING*1.0f+4, NULL },
{ TRACK_7, +PUMP_COL_SPACING*2.0f+4, NULL },
{ TRACK_8, +PUMP_COL_SPACING*3.0f+4, NULL },
{ TRACK_9, +PUMP_COL_SPACING*4.0f+4, NULL },
{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
{ 6, 8, 7, 5, 9, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,1,3,0,4
2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
+1 -1
View File
@@ -817,7 +817,7 @@ void NoteField::DrawPrimitives()
float fDrawScale = 1;
fDrawScale *= 1 + 0.5f * fabsf( current_po.m_fPerspectiveTilt );
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_TINY] );
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_MINI] );
iDrawDistanceAfterTargetsPixels = (int)(iDrawDistanceAfterTargetsPixels * fDrawScale);
iDrawDistanceBeforeTargetsPixels = (int)(iDrawDistanceBeforeTargetsPixels * fDrawScale);
+2 -2
View File
@@ -867,7 +867,7 @@ void Player::Update( float fDeltaTime )
Actor::TweenState::MakeWeightedAverage( m_pActorWithComboPosition->DestTweenState(), ts1, ts2, fPercentCentered );
}
float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
float fNoteFieldZoom = 1 - fMiniPercent*0.5f;
if( m_pNoteField )
m_pNoteField->SetZoom( fNoteFieldZoom );
if( m_pActorWithJudgmentPosition != NULL )
@@ -1488,7 +1488,7 @@ void Player::DrawPrimitives()
float fTiltDegrees = SCALE(fTilt,-1.f,+1.f,+30,-30) * (bReverse?-1:1);
float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY], 0.f, 1.f, 1.f, 0.5f );
float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI], 0.f, 1.f, 1.f, 0.5f );
if( fTilt > 0 )
fZoom *= SCALE( fTilt, 0.f, 1.f, 1.f, 0.9f );
else
+1 -1
View File
@@ -61,7 +61,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
APPROACH( fTimeSpacing );
APPROACH( fScrollSpeed );
APPROACH( fMaxScrollBPM );
//APPROACH( fMaxScrollBPM );
fapproach( m_fScrollBPM, other.m_fScrollBPM, fDeltaSeconds * other.m_SpeedfScrollBPM*150 );
for( int i=0; i<NUM_ACCELS; i++ )
APPROACH( fAccels[i] );
+2 -2
View File
@@ -7,10 +7,10 @@
!define PRODUCT_ID "StepMania"
!define PRODUCT_VER "v5.0 Preview 2"
!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
!define PRODUCT_BITMAP "ssc"
!define PRODUCT_BITMAP "sm5"
!define PRODUCT_URL "http://www.stepmania.com/"
!define UPDATES_URL "http://www.stepmania.com/"
!define UPDATES_URL "http://code.google.com/p/sm-ssc/downloads/list"
;!define INSTALL_EXTERNAL_PCKS
;!define INSTALL_INTERNAL_PCKS
+1 -1
View File
@@ -92,7 +92,7 @@ int MersenneTwister::operator()()
void fapproach( float& val, float other_val, float to_move )
{
ASSERT_M( to_move >= 0, ssprintf("to_move: %f", to_move) );
ASSERT_M( to_move >= 0, ssprintf("to_move: %f < 0", to_move) );
if( val == other_val )
return;
float fDelta = other_val - val;
+85 -4
View File
@@ -568,6 +568,12 @@ static MenuDef g_AlterMenu(
MenuRowDef(ScreenEdit::convert_to_warp, "Convert selection to warp", true,
EditMode_Full, true, true, 0, NULL ),
MenuRowDef(ScreenEdit::convert_to_fake, "Convert selection to fake", true,
EditMode_Full, true, true, 0, NULL ),
MenuRowDef(ScreenEdit::routine_invert_notes, "Invert notes' player", true,
EditMode_Full, true, true, 0, NULL ),
MenuRowDef(ScreenEdit::routine_mirror_1_to_2, "Mirror Player 1 to 2", true,
EditMode_Full, true, true, 0, NULL ),
MenuRowDef(ScreenEdit::routine_mirror_2_to_1, "Mirror Player 2 to 1", true,
EditMode_Full, true, true, 0, NULL )
);
@@ -1759,6 +1765,10 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
}
else
{
bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID);
g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine;
g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;
g_AlterMenu.rows[routine_mirror_2_to_1].bEnabled = isRoutine;
EditMiniMenu(&g_AlterMenu, SM_BackFromAlterMenu);
}
break;
@@ -2723,7 +2733,7 @@ void ScreenEdit::TransitionEditState( EditState em )
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
ASSERT( pSteps );
pSteps->SetNoteData( m_NoteDataEdit );
m_pSong->ReCalculateRadarValuesAndLastBeat();
m_pSong->ReCalculateRadarValuesAndLastSecond();
m_Background.Unload();
m_Background.LoadFromSong( m_pSong );
@@ -3128,8 +3138,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
if (ScreenMiniMenu::s_iLastRowCode == ScreenEdit::remove )
{
ASSERT(iAttack >= 0);
attacks.erase(attacks.begin() + iAttack);
if (iAttack > 0)
attacks.erase(attacks.begin() + iAttack);
}
else
{
@@ -4059,7 +4069,78 @@ void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &iAn
SetDirty(true);
break;
}
case routine_invert_notes:
{
NoteData &nd = this->m_NoteDataEdit;
NoteField &nf = this->m_NoteFieldEdit;
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE(nd, r,
nf.m_iBeginMarker,
nf.m_iEndMarker)
{
for (int t = 0; t < nd.GetNumTracks(); t++)
{
const TapNote &tn = nd.GetTapNote(t, r);
if (tn.type != TapNote::empty)
{
TapNote nTap = tn;
nTap.pn = (tn.pn == PLAYER_1 ?
PLAYER_2 : PLAYER_1);
m_NoteDataEdit.SetTapNote(t, r, nTap);
}
}
}
break;
}
case routine_mirror_1_to_2:
case routine_mirror_2_to_1:
{
PlayerNumber oPN = (c == routine_mirror_1_to_2 ?
PLAYER_1 : PLAYER_2);
PlayerNumber nPN = (c == routine_mirror_1_to_2 ?
PLAYER_2 : PLAYER_1);
int nTrack = -1;
NoteData &nd = this->m_NoteDataEdit;
NoteField &nf = this->m_NoteFieldEdit;
int tracks = nd.GetNumTracks();
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE(nd, r,
nf.m_iBeginMarker,
nf.m_iEndMarker)
{
for (int t = 0; t < tracks; t++)
{
const TapNote &tn = nd.GetTapNote(t, r);
if (tn.type != TapNote::empty && tn.pn == oPN)
{
TapNote nTap = tn;
nTap.pn = nPN;
StepsType curType = GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType;
if (curType == StepsType_dance_routine)
{
nTrack = tracks - t - 1;
}
else if (curType == StepsType_pump_routine)
{
switch (t)
{
case 0: nTrack = 8; break;
case 1: nTrack = 9; break;
case 2: nTrack = 7; break;
case 3: nTrack = 5; break;
case 4: nTrack = 6; break;
case 5: nTrack = 3; break;
case 6: nTrack = 4; break;
case 7: nTrack = 2; break;
case 8: nTrack = 0; break;
case 9: nTrack = 1; break;
default: FAIL_M(ssprintf("Invalid column %d for pump-routine", t)); break;
}
}
m_NoteDataEdit.SetTapNote(nTrack, r, nTap);
}
}
}
break;
}
}
}
+19 -15
View File
@@ -390,23 +390,27 @@ public:
void HandleMainMenuChoice( MainMenuChoice c ) { const vector<int> v; HandleMainMenuChoice( c, v ); }
MainMenuChoice m_CurrentAction;
/** @brief How does one alter a selection of NoteData? */
enum AlterMenuChoice
{
cut,
copy,
clear,
quantize,
turn,
transform,
alter,
tempo,
play,
record,
preview_designation,
convert_to_pause,
convert_to_delay,
convert_to_warp,
convert_to_fake,
cut, /**< Cut the notes. */
copy, /**< Copy the notes. */
clear, /**< Erase the notes, without putting them in the clipboard. */
quantize, /**< Sync the notes to an exact level. */
turn, /**< Rotate the notes. */
transform, /**< Activate a specific mod. */
alter, /**< Perform other transformations. */
tempo, /**< Modify the tempo of the notes. */
play, /**< Play the notes in the range. */
record, /**< Record new notes in the range. */
preview_designation, /**< Set the area as the music preview. */
convert_to_pause, /**< Convert the range into a StopSegment. */
convert_to_delay, /**< Convert the range into a DelaySegment. */
convert_to_warp, /**< Convert the range into a WarpSegment. */
convert_to_fake, /**< Convert the range into a FakeSegment. */
routine_invert_notes, /**< Switch which player hits the note. */
routine_mirror_1_to_2, /**< Mirror Player 1's notes for Player 2. */
routine_mirror_2_to_1, /**< Mirror Player 2's notes for Player 1. */
NUM_ALTER_MENU_CHOICES
};
+1 -1
View File
@@ -194,7 +194,7 @@ void ScreenJukebox::Init()
PO_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, Init );
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, .25f );
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fPerspectiveTilt, -1.0f );
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fEffects, PlayerOptions::EFFECT_MINI, 1.0f );
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fEffects, PlayerOptions::EFFECT_TINY, 1.0f );
}
SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_LifeType, SongOptions::LIFE_BATTERY );
}
+224 -57
View File
@@ -283,7 +283,11 @@ bool Song::LoadFromSongDir( RString sDir )
if( bUseCache )
{
// LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir.c_str(), GetCacheFilePath().c_str() );
/*
LOG->Trace("Loading '%s' from cache file '%s'.",
m_sSongDir.c_str(),
GetCacheFilePath().c_str());
*/
SSCLoader loaderSSC;
bool bLoadedFromSSC = loaderSSC.LoadFromSimfile( sCacheFilePath, *this, true );
if( !bLoadedFromSSC )
@@ -379,13 +383,13 @@ bool Song::ReloadFromSongDir( RString sDir )
FOREACH_ENUM( StepsType, i )
m_vpStepsByType[i].clear();
// Then we copy as many Steps as possible on top of the old pointers.
// The only pointers that change are pointers to Steps that are not in the
// reverted file, which we delete, and pointers to Steps that are in the
// reverted file but not the original *this, which we create new copies of.
// We have to go through these hoops because many places assume the Steps
// pointers don't change - even though there are other ways they can change,
// such as deleting a Steps via the editor.
/* Then we copy as many Steps as possible on top of the old pointers.
* The only pointers that change are pointers to Steps that are not in the
* reverted file, which we delete, and pointers to Steps that are in the
* reverted file but not the original *this, which we create new copies of.
* We have to go through these hoops because many places assume the Steps
* pointers don't change - even though there are other ways they can change,
* such as deleting a Steps via the editor. */
for( vector<Steps*>::const_iterator itOld = vOldSteps.begin(); itOld != vOldSteps.end(); ++itOld )
{
StepsID id;
@@ -512,12 +516,18 @@ void Song::TidyUpData( bool bFromCache )
else // ! HasMusic()
{
m_fMusicLengthSeconds = 100; // guess
LOG->UserLog( "Song", GetSongDir(), "has no music file; guessing at %f seconds", m_fMusicLengthSeconds );
LOG->UserLog("Song",
GetSongDir(),
"has no music file; guessing at %f seconds",
m_fMusicLengthSeconds);
}
if( m_fMusicLengthSeconds < 0 )
{
LOG->UserLog( "Sound file", GetMusicPath(), "has a negative length %f.", m_fMusicLengthSeconds );
LOG->UserLog("Sound file",
GetMusicPath(),
"has a negative length %f.",
m_fMusicLengthSeconds);
m_fMusicLengthSeconds = 0;
}
@@ -530,7 +540,7 @@ void Song::TidyUpData( bool bFromCache )
/* Generate these before we autogen notes, so the new notes can inherit
* their source's values. */
ReCalculateRadarValuesAndLastBeat( bFromCache );
ReCalculateRadarValuesAndLastSecond( bFromCache );
Trim( m_sMainTitle );
Trim( m_sSubTitle );
@@ -538,7 +548,8 @@ void Song::TidyUpData( bool bFromCache )
// Fall back on the song directory name.
if( m_sMainTitle == "" )
NotesLoader::GetMainAndSubTitlesFromFullTitle( Basename(this->GetSongDir()), m_sMainTitle, m_sSubTitle );
NotesLoader::GetMainAndSubTitlesFromFullTitle(Basename(this->GetSongDir()),
m_sMainTitle, m_sSubTitle );
if( m_sArtist == "" )
m_sArtist = "Unknown artist";
@@ -652,7 +663,8 @@ void Song::TidyUpData( bool bFromCache )
m_sLyricsFile = arrayLyricFiles[0];
}
// Now, For the images we still haven't found, look at the image dimensions of the remaining unclassified images.
/* Now, For the images we still haven't found,
* look at the image dimensions of the remaining unclassified images. */
vector<RString> arrayImages;
GetImageDirListing( m_sSongDir + "*", arrayImages );
@@ -763,7 +775,12 @@ void Song::TidyUpData( bool bFromCache )
/* Use this->GetBeatFromElapsedTime(0) instead of 0 to start when the
* music starts. */
if( arrayPossibleMovies.size() == 1 )
this->AddBackgroundChange( BACKGROUND_LAYER_1, BackgroundChange(0,arrayPossibleMovies[0],"",1.f,SBE_StretchNoLoop) );
this->AddBackgroundChange(BACKGROUND_LAYER_1,
BackgroundChange(0,
arrayPossibleMovies[0],
"",
1.f,
SBE_StretchNoLoop));
}
@@ -836,12 +853,14 @@ void Song::TranslateTitles()
static TitleSubst tsub("Songs");
TitleFields title;
title.LoadFromStrings( m_sMainTitle, m_sSubTitle, m_sArtist, m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
title.LoadFromStrings(m_sMainTitle, m_sSubTitle, m_sArtist,
m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
tsub.Subst( title );
title.SaveToStrings( m_sMainTitle, m_sSubTitle, m_sArtist, m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
title.SaveToStrings(m_sMainTitle, m_sSubTitle, m_sArtist,
m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
}
void Song::ReCalculateRadarValuesAndLastBeat( bool bFromCache )
void Song::ReCalculateRadarValuesAndLastSecond( bool bFromCache )
{
if( bFromCache && this->GetFirstSecond() >= 0 && this->GetLastSecond() > 0 )
{
@@ -852,7 +871,8 @@ void Song::ReCalculateRadarValuesAndLastBeat( bool bFromCache )
}
float localFirst = FLT_MAX; // inf
float localLast = this->specifiedLastSecond; // Make sure we're at least as long as the specified amount.
// Make sure we're at least as long as the specified amount below.
float localLast = this->specifiedLastSecond;
for( unsigned i=0; i<m_vpSteps.size(); i++ )
{
@@ -915,7 +935,7 @@ void Song::Save()
{
LOG->Trace( "Song::SaveToSongFile()" );
ReCalculateRadarValuesAndLastBeat();
ReCalculateRadarValuesAndLastSecond();
TranslateTitles();
// TODO: Figure out a better way to save to Song's timing data.
@@ -1222,14 +1242,26 @@ bool Song::HasMusic() const
return m_sMusicFile != "" && IsAFile(GetMusicPath());
}
bool Song::HasBanner() const {return m_sBannerFile != "" && IsAFile(GetBannerPath()); }
bool Song::HasBanner() const
{
return m_sBannerFile != "" && IsAFile(GetBannerPath());
}
bool Song::HasInstrumentTrack( InstrumentTrack it ) const
{
return m_sInstrumentTrackFile[it] != "" && IsAFile(GetInstrumentTrackPath(it));
return m_sInstrumentTrackFile[it] != "" && IsAFile(GetInstrumentTrackPath(it));
}
bool Song::HasLyrics() const
{
return m_sLyricsFile != "" && IsAFile(GetLyricsPath());
}
bool Song::HasBackground() const
{
return m_sBackgroundFile != "" && IsAFile(GetBackgroundPath());
}
bool Song::HasCDTitle() const
{
return m_sCDTitleFile != "" && IsAFile(GetCDTitlePath());
}
bool Song::HasLyrics() const {return m_sLyricsFile != "" && IsAFile(GetLyricsPath()); }
bool Song::HasBackground() const {return m_sBackgroundFile != "" && IsAFile(GetBackgroundPath()); }
bool Song::HasCDTitle() const {return m_sCDTitleFile != "" && IsAFile(GetCDTitlePath()); }
bool Song::HasBGChanges() const
{
FOREACH_BackgroundLayer( i )
@@ -1526,16 +1558,46 @@ bool Song::IsMarathon() const
class LunaSong: public Luna<Song>
{
public:
static int GetDisplayFullTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayFullTitle() ); return 1; }
static int GetTranslitFullTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitFullTitle() ); return 1; }
static int GetDisplayMainTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayMainTitle() ); return 1; }
static int GetTranslitMainTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitMainTitle() ); return 1; }
static int GetDisplaySubTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplaySubTitle() ); return 1; }
static int GetTranslitSubTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitSubTitle() ); return 1; }
static int GetDisplayArtist( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayArtist() ); return 1; }
static int GetTranslitArtist( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitArtist() ); return 1; }
static int GetGenre( T* p, lua_State *L ) { lua_pushstring(L, p->m_sGenre ); return 1; }
static int GetOrigin( T* p, lua_State *L ) { lua_pushstring(L, p->m_sOrigin ); return 1; }
static int GetDisplayFullTitle( T* p, lua_State *L )
{
lua_pushstring(L, p->GetDisplayFullTitle() ); return 1;
}
static int GetTranslitFullTitle( T* p, lua_State *L )
{
lua_pushstring(L, p->GetTranslitFullTitle() ); return 1;
}
static int GetDisplayMainTitle( T* p, lua_State *L )
{
lua_pushstring(L, p->GetDisplayMainTitle() ); return 1;
}
static int GetTranslitMainTitle( T* p, lua_State *L )
{
lua_pushstring(L, p->GetTranslitMainTitle() ); return 1;
}
static int GetDisplaySubTitle( T* p, lua_State *L )
{
lua_pushstring(L, p->GetDisplaySubTitle() ); return 1;
}
static int GetTranslitSubTitle( T* p, lua_State *L )
{
lua_pushstring(L, p->GetTranslitSubTitle() ); return 1;
}
static int GetDisplayArtist( T* p, lua_State *L )
{
lua_pushstring(L, p->GetDisplayArtist() ); return 1;
}
static int GetTranslitArtist( T* p, lua_State *L )
{
lua_pushstring(L, p->GetTranslitArtist() ); return 1;
}
static int GetGenre( T* p, lua_State *L )
{
lua_pushstring(L, p->m_sGenre ); return 1;
}
static int GetOrigin( T* p, lua_State *L )
{
lua_pushstring(L, p->m_sOrigin ); return 1;
}
static int GetAllSteps( T* p, lua_State *L )
{
const vector<Steps*> &v = p->GetAllSteps();
@@ -1549,9 +1611,29 @@ public:
LuaHelpers::CreateTableFromArray<Steps*>( v, L );
return 1;
}
static int GetSongDir( T* p, lua_State *L ) { lua_pushstring(L, p->GetSongDir() ); return 1; }
static int GetMusicPath( T* p, lua_State *L ) { RString s = p->GetMusicPath(); if( s.empty() ) return 0; lua_pushstring(L, s); return 1; }
static int GetBannerPath( T* p, lua_State *L ) { RString s = p->GetBannerPath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; }
static int GetSongDir( T* p, lua_State *L )
{
lua_pushstring(L, p->GetSongDir() );
return 1;
}
static int GetMusicPath( T* p, lua_State *L )
{
RString s = p->GetMusicPath();
if( !s.empty() )
lua_pushstring(L, s);
else
lua_pushnil(L);
return 1;
}
static int GetBannerPath( T* p, lua_State *L )
{
RString s = p->GetBannerPath();
if( !s.empty() )
lua_pushstring(L, s);
else
lua_pushnil(L);
return 1;
}
static int GetBackgroundPath( T* p, lua_State *L )
{
RString s = p->GetBackgroundPath();
@@ -1561,15 +1643,59 @@ public:
lua_pushnil(L);
return 1;
}
static int GetCDTitlePath( T* p, lua_State *L ) { RString s = p->GetCDTitlePath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; }
static int GetLyricsPath( T* p, lua_State *L ) { RString s = p->GetLyricsPath(); if( s.empty() ) return 0; lua_pushstring(L, s); return 1; }
static int GetSongFilePath( T* p, lua_State *L ) { lua_pushstring(L, p->GetSongFilePath() ); return 1; }
static int IsTutorial( T* p, lua_State *L ) { lua_pushboolean(L, p->IsTutorial()); return 1; }
static int IsEnabled( T* p, lua_State *L ) { lua_pushboolean(L, p->GetEnabled()); return 1; }
static int GetGroupName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sGroupName); return 1; }
static int MusicLengthSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fMusicLengthSeconds); return 1; }
static int IsLong( T* p, lua_State *L ) { lua_pushboolean(L, p->IsLong()); return 1; }
static int IsMarathon( T* p, lua_State *L ) { lua_pushboolean(L, p->IsMarathon()); return 1; }
static int GetCDTitlePath( T* p, lua_State *L )
{
RString s = p->GetCDTitlePath();
if( !s.empty() )
lua_pushstring(L, s);
else
lua_pushnil(L);
return 1;
}
static int GetLyricsPath( T* p, lua_State *L )
{
RString s = p->GetLyricsPath();
if( !s.empty() )
lua_pushstring(L, s);
else
lua_pushnil(L);
return 1;
}
static int GetSongFilePath( T* p, lua_State *L )
{
lua_pushstring(L, p->GetSongFilePath() );
return 1;
}
static int IsTutorial( T* p, lua_State *L )
{
lua_pushboolean(L, p->IsTutorial());
return 1;
}
static int IsEnabled( T* p, lua_State *L )
{
lua_pushboolean(L, p->GetEnabled());
return 1;
}
static int GetGroupName( T* p, lua_State *L )
{
lua_pushstring(L, p->m_sGroupName);
return 1;
}
static int MusicLengthSeconds( T* p, lua_State *L )
{
lua_pushnumber(L, p->m_fMusicLengthSeconds);
return 1;
}
static int IsLong( T* p, lua_State *L )
{
lua_pushboolean(L, p->IsLong());
return 1;
}
static int IsMarathon( T* p, lua_State *L )
{
lua_pushboolean(L, p->IsMarathon());
return 1;
}
static int HasStepsType( T* p, lua_State *L )
{
StepsType st = Enum::Check<StepsType>(L, 1);
@@ -1583,7 +1709,8 @@ public:
lua_pushboolean( L, p->HasStepsTypeAndDifficulty(st, dc) );
return 1;
}
// TODO: HasStepsTypeAndDifficulty and GetOneSteps should be in a SongUtil Lua table and a method of Steps.
/* TODO: HasStepsTypeAndDifficulty and GetOneSteps should be in
* a SongUtil Lua table and a method of Steps. */
static int GetOneSteps( T* p, lua_State *L )
{
StepsType st = Enum::Check<StepsType>(L, 1);
@@ -1601,14 +1728,42 @@ public:
return 1;
}
// has functions
static int HasMusic( T* p, lua_State *L ) { lua_pushboolean(L, p->HasMusic()); return 1; }
static int HasBanner( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBanner()); return 1; }
static int HasBackground( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBackground()); return 1; }
static int HasCDTitle( T* p, lua_State *L ) { lua_pushboolean(L, p->HasCDTitle()); return 1; }
static int HasBGChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBGChanges()); return 1; }
static int HasLyrics( T* p, lua_State *L ) { lua_pushboolean(L, p->HasLyrics()); return 1; }
static int HasMusic( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasMusic());
return 1;
}
static int HasBanner( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasBanner());
return 1;
}
static int HasBackground( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasBackground());
return 1;
}
static int HasCDTitle( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasCDTitle());
return 1;
}
static int HasBGChanges( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasBGChanges());
return 1;
}
static int HasLyrics( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasLyrics());
return 1;
}
// functions that AJ loves
static int HasSignificantBPMChangesOrStops( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSignificantBpmChangesOrStops()); return 1; }
static int HasSignificantBPMChangesOrStops( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasSignificantBpmChangesOrStops());
return 1;
}
static int HasEdits( T* p, lua_State *L )
{
StepsType st = Enum::Check<StepsType>(L, 1);
@@ -1621,8 +1776,16 @@ public:
lua_pushboolean(L, p->IsEasy( st ));
return 1;
}
static int GetStepsSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->GetStepsSeconds()); return 1; }
static int NormallyDisplayed( T* p, lua_State *L ){ lua_pushboolean(L, p->NormallyDisplayed()); return 1; }
static int GetStepsSeconds( T* p, lua_State *L )
{
lua_pushnumber(L, p->GetStepsSeconds());
return 1;
}
static int NormallyDisplayed( T* p, lua_State *L )
{
lua_pushboolean(L, p->NormallyDisplayed());
return 1;
}
static int GetFirstSecond(T* p, lua_State *L)
{
lua_pushnumber(L, p->GetFirstSecond());
@@ -1643,7 +1806,11 @@ public:
lua_pushnumber(L, p->GetLastBeat());
return 1;
}
static int HasAttacks( T* p, lua_State *L ) { lua_pushboolean(L, p->HasAttacks()); return 1; }
static int HasAttacks( T* p, lua_State *L )
{
lua_pushboolean(L, p->HasAttacks());
return 1;
}
static int GetDisplayBpms( T* p, lua_State *L )
{
DisplayBpms temp;
+2 -2
View File
@@ -103,10 +103,10 @@ public:
void TidyUpData( bool bFromCache = false );
/**
* @brief Get the new radar values, and determine the last beat at the same time.
* @brief Get the new radar values, and determine the last second at the same time.
*
* This is called by TidyUpData, after saving the Song. */
void ReCalculateRadarValuesAndLastBeat( bool bFromCache = false );
void ReCalculateRadarValuesAndLastSecond( bool bFromCache = false );
/**
* @brief Translate any titles that aren't in english.
*
+1 -1
View File
@@ -372,7 +372,7 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories=".;&quot;..\extern\lua-5.1\src&quot;;ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;&quot;..\extern\glew-1.5.8\include&quot;;..\extern\pcre;&quot;..\extern\mad-0.15.1b&quot;;..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WINDOWS;RELEASE;GLEW_STATIC"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,WINDOWS,RELEASE,GLEW_STATIC"
StringPooling="true"
MinimalRebuild="false"
ExceptionHandling="0"
+10 -4
View File
@@ -250,18 +250,24 @@ void SpeedSegment::SetUnit(const int i)
this->unit = static_cast<unsigned short>(i);
}
void SpeedSegment::Scale( int start, int length, int newLength )
void SpeedSegment::Scale( int start, int oldLength, int newLength )
{
if( GetUnit() == 0 )
{
// XXX: this function is duplicated, there should be a better way
float startBeat = GetBeat();
float endBeat = startBeat + GetLength();
float newStartBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), startBeat );
float newEndBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), endBeat );
float newStartBeat = ScalePosition(NoteRowToBeat(start),
NoteRowToBeat(oldLength),
NoteRowToBeat(newLength),
startBeat);
float newEndBeat = ScalePosition(NoteRowToBeat(start),
NoteRowToBeat(oldLength),
NoteRowToBeat(newLength),
endBeat);
SetLength( newEndBeat - newStartBeat );
}
TimingSegment<SpeedSegment>::Scale( start, length, newLength );
TimingSegment<SpeedSegment>::Scale( start, oldLength, newLength );
}
bool SpeedSegment::operator<( const SpeedSegment &other ) const