...I went this far back by mistake?
This commit is contained in:
+31
-1
@@ -5,7 +5,37 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 Preview 2 | 201107??
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StepMania 5.0 ????????? | 20110???
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--------------------------------------------------------------------------------
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2011/07/05
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----------
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* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
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Saving should still work, but this was never tested yet. [Wolfman2000]
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* [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini.
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This will prevent many prior courses from breaking. [sharksoda, Wolfman2000]
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* [CharacterManager] Add a lua function to check how many characters you have.
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For an example of how this is used, check the default theme's scripts
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folder, specifically 03 ThemePrefs.lua. [Wolfman2000]
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2011/07/04
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----------
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* [ScreenEdit] Add a function to switch the notes the routine players have to
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hit. In simple terms, Player 1's notes are now Player 2's and vice~versa.
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Check it out in the Alter Menu. [Wolfman2000]
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* [ScreenEdit] Add two routine mirroring functions. Now you can build sections
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of a chart for one player, and mirror the effect for the other player when
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finished. For Pump players, it is not a straight mirror, but is more akin
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to what is found via normal routine charts. In other words, you'll be happy.
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Check it out in the Alter Menu. [Wolfman2000]
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2011/07/03
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----------
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* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't
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exist at that time. [Wolfman2000]
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================================================================================
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StepMania 5.0 Preview 2 | 20110703
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--------------------------------------------------------------------------------
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2011/07/03
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+7
-4
@@ -153,6 +153,7 @@
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<Function name='SelectMusicOrCourse'/>
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<Function name='SelectProfileKeys'/>
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<Function name='Serialize'/>
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<Function name='SetFail'/>
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<Function name='SetGamePref'/>
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<Function name='SetThemePref'/>
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<Function name='SetUserPref'/>
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@@ -579,6 +580,7 @@
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<Function name='GetAllCharacters'/>
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<Function name='GetCharacter'/>
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<Function name='GetRandomCharacter'/>
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<Function name='GetCharacterCount'/>
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</Class>
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<Class base='ActorFrame' name='ComboGraph'>
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<Function name='Load'/>
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@@ -932,6 +934,7 @@
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<Function name='GetMines'/>
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<Function name='GetMini'/>
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<Function name='GetMirror'/>
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<Function name='GetNoAttacks'/>
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<Function name='GetNoFakes'/>
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<Function name='GetNoHands'/>
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<Function name='GetNoHolds'/>
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@@ -1477,8 +1480,8 @@
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<Function name='GetCode'/>
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<Function name='GetCourse'/>
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<Function name='GetDescription'/>
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<Function name='GetRequirePassHardSteps'/>
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<Function name='GetRequirePassChallengeSteps'/>
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<Function name='GetRequirePassHardSteps'/>
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<Function name='GetRequirement'/>
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<Function name='GetSong'/>
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<Function name='GetUnlockRewardType'/>
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@@ -2130,9 +2133,9 @@
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<Constant name='left' value=''HorizAlign_Left''/>
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<Constant name='middle' value=''VertAlign_Middle''/>
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<Constant name='right' value=''HorizAlign_Right''/>
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<Constant name='sGame' value=''pump''/>
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<Constant name='sGame' value=''dance''/>
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<Constant name='top' value=''VertAlign_Top''/>
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</Constants>
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<Version>StepMania 5 v5.0 Preview 1a</Version>
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<Date>2011-06-24</Date>
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<Version>StepMania 5 v5.0 Preview 2</Version>
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<Date>2011-07-04</Date>
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</Lua>
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@@ -400,6 +400,7 @@
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$type='LuaOptionRow' or
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$type='ActorDef' or
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$type='chunk' or
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$type='unsigned' or
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$type='various'">
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<span class="primitiveType">
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<xsl:value-of select="$type" />
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@@ -23,6 +23,9 @@
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<Documentation xmlns='http://www.stepmania.com' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://www.stepmania.com Lua.xsd'>
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<!-- Global functions -->
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<GlobalFunctions>
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<Function name='Alpha' theme='_fallback' return='color' arguments='color c, float percent'>
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[03 HSV.lua] Returns a <code>color</code> with the specified alpha.
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</Function>
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<Function name='AreStagePlayerModsForced' theme='_fallback' return='bool' arguments=''>
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[02 StageMods.lua]
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</Function>
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@@ -36,10 +39,10 @@
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Returns the base name of file path.
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</Function>
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<Function name='BoostColor' theme='_fallback' return='color' arguments='color c, float fBoost'>
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[02 Colors.lua]
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[02 Colors.lua] Boosts the specified color by multiplying its values by <code>fBoost</code>.
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</Function>
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<Function name='Brightness' theme='_fallback' return='color' arguments='color c, float percent'>
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[03 HSV.lua]
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[03 HSV.lua] Modifies the brightness of the specified color.
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</Function>
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<Function name='Center1Player' theme='_fallback' return='bool' arguments=''>
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[03 ProductivityHelpers.lua] Returns <code>true</code> if Center 1P is being used.
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@@ -48,7 +51,8 @@
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[03 Gameplay.lua]
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</Function>
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<Function name='clamp' return='float' arguments='float fValue, float fLow, float fHigh'>
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CLAMP is an all-female Japanese mangaka group that formed in the mid 1980s. Erm, I mean... Clamps <code>fValue</code> between <code>fLow</code> and <code>fHigh</code>.
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CLAMP is an all-female Japanese mangaka group that formed in the mid 1980s.
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Erm, I mean... Clamps <code>fValue</code> between <code>fLow</code> and <code>fHigh</code>.
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</Function>
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<Function name='CloseConnection' return='void' arguments=''>
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Closes any connection to an online server.
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@@ -59,6 +63,21 @@
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<Function name='color' return='color' arguments='string color'>
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Returns a color from a string. <code>color</code> can be in hex (<code>"#FFFFFFFF"</code>) or 0..1 values (<code>"1.0,1.0,1.0,1.0"</code>), in RGBA order.
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</Function>
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<Function name='ColorDarkTone' theme='_fallback' return='' arguments='color c'>
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[02 Colors.lua] Returns a darker tone of the color. (Specifically <code>c[1]/2, c[2]/2, c[3]/2, c[4]</code>)
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</Function>
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<Function name='ColorLightTone' theme='_fallback' return='' arguments='color c'>
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[02 Colors.lua] Returns a lighter tone of the color. (Specifically <code>c[1]+(c[1]/2), c[2]+(c[2]/2), c[3]+(c[3]/2), c[4]</code>)
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</Function>
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<Function name='ColorMidTone' theme='_fallback' return='' arguments='color c'>
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[02 Colors.lua] Returns a midtone of the color. (Specifically <code>c[1]/1.5, c[2]/1.5, c[3]/1.5, c[4]</code>)
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</Function>
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<Function name='ColorToHex' theme='_fallback' return='string' arguments='color c'>
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[03 HSV.lua] Returns a hex representation for the specified color.
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</Function>
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<Function name='ColorToHSV' theme='_fallback' return='table' arguments='color c'>
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[03 HSV.lua] Takes in a color and returns a table with the HSV values.
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</Function>
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<Function name='ComboContinue' theme='_fallback' return='TapNoteScore' arguments=''>
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[03 Gameplay.lua] Determines what TapNoteScore allows for continuing the combo.
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</Function>
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@@ -68,6 +87,12 @@
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<Function name='ComboPerRow' theme='_fallback' return='bool' arguments=''>
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[03 Gameplay.lua] Determines if combo should be per row (Jump = 1) or per column (Jump = 2).
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</Function>
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<Function name='ComboTransformCommand' theme='_fallback' return='void' arguments='Actor self, params p'>
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[02 Other.lua] The combo trasform command.
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</Function>
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<Function name='ComboUnderField' theme='_fallback' return='bool' arguments=''>
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[03 Gameplay.lua] Returns the <code>UserPrefComboUnderField</code> user preference value.
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</Function>
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<Function name='ConnectToServer' return='bool' arguments='string sAddress'>
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Tries to connect to the server at <code>sAddress</code>.
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</Function>
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@@ -77,14 +102,23 @@
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<Function name='DayOfYear' return='int' arguments=''>
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Returns the current day of the year.
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</Function>
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<Function name='DeepCopy' theme='_fallback' return='table' arguments='table from, table to, table already_copied'>
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[02 Serialize] Recursively deep-copy a table.
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</Function>
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<Function name='dofile' theme='_fallback' return='chunk' arguments='string sFilePath'>
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[01 base.lua] "Override Lua's dofile to use our <Link function="loadfile">loadfile</Link>."
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</Function>
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<Function name='fapproach' theme='_fallback' return='float' arguments='float val, float other_val, float to_move'>
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[02 Utilities.lua]
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</Function>
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<Function name='FindSelection' theme='_fallback' return='int' arguments='table list'>
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[02 Utilities.lua] Return the index of a true value in <code>list</code>.
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</Function>
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<Function name='FindValue' theme='_fallback' return='string' arguments='table tab, various value'>
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[02 Utilities.lua] Find a key in <code>tab</code> with the given <code>value</code>.
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</Function>
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<Function name='FindSelection' theme='_fallback' return='int' arguments='table list'>
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[02 Utilities.lua] Return the index of a true value in <code>list</code>.
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<Function name='foreach_ordered' theme='_fallback' return='void' arguments='table t, function f'>
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<code>func</code> takes a key and a value.
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</Function>
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<Function name='FormatNumberAndSuffix' return='string' arguments='int num'>
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Returns the number passed to the function followed by its suffix ("th", "nd", and so on).
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@@ -98,6 +132,12 @@
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<Function name='GetCustomDifficulty' return='string' arguments='StepsType st, Difficulty d, CourseType ct'>
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Returns the corresponding CustomDifficulty string for a StepsType/Difficulty (/optional CourseType) combination.
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</Function>
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<Function name='GetDirectRadar' theme='_fallback' return='RadarValues' arguments='PlayerNumber pn'>
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[04 Scoring.lua] "Get the radar values directly. The individual steps aren't used much."
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</Function>
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<Function name='GetEditModeSubScreens' theme='_fallback' return='string' arguments=''>
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[02 Other.lua] Returns a string with the Edit Mode SubScreens.
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</Function>
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<Function name='getenv' theme='_fallback' return='various' arguments='string name'>
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[03 EnvUtils2.lua] Returns the value of <code>name</code> from the Env table.
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</Function>
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||||
@@ -113,21 +153,45 @@
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<Function name='GetOSName' return='string' arguments=''>
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Returns a string representing the name of the operating system being used. (e.g. "Windows", "Linux", "Mac, "Unknown")
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</Function>
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<Function name='GetPlayerOrMachineProfile' theme='_fallback' return='Profile' arguments='PlayerNumber pn'>
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[03 ProductivityHelpers.lua] "This returns a profile, preferably a player one. If there isn't one, [it falls] back on the machine profile."
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</Function>
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||||
<Function name='GetProTiming' theme='default' return='bool' arguments='PlayerNumber pn'>
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[03 ThemePrefs.lua] Returns <code>true</code> if player <code>pn</code> is using ProTiming.
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||||
</Function>
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||||
<Function name='GetRandomSongBackground' theme='_fallback' return='string' arguments=''>
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||||
[02 Utilities.lua] Returns a path to a random song background.
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||||
</Function>
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||||
<Function name='GetReal' theme="_fallback" return='float' arguments=''>
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||||
[03 ProductivityHelpers.lua]
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||||
</Function>
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||||
<Function name='GetRealInverse' theme="_fallback" return='float' arguments=''>
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||||
[03 ProductivityHelpers.lua]
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||||
</Function>
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||||
<Function name='GetScreenAspectRatio' return='float' arguments=''>
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||||
Returns the display aspect ratio.
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||||
</Function>
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||||
<Function name='GetServerName' return='string' arguments=''>
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||||
Returns the name of the currently connected server.
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||||
</Function>
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||||
<Function name='GetSongBackground' theme='_fallback' return='string' arguments=''>
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||||
[02 Utilities.lua] Returns a path to the current songs background.
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||||
</Function>
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||||
<Function name='GetTapPosition' theme='_fallback' return='float' arguments=''>
|
||||
[03 Gameplay.lua]
|
||||
</Function>
|
||||
<Function name='GetThemeAspectRatio' return='float' arguments=''>
|
||||
Returns the theme's aspect ratio.
|
||||
</Function>
|
||||
<Function name='GetThemePref' theme='_fallback' return='' arguments=''>
|
||||
[03 ThemePrefs.lua] (Alias for <Link class='ThemePrefs' function='Get' />.)
|
||||
</Function>
|
||||
<Function name='GetTimingDifficulty' return='int' arguments=''>
|
||||
Returns the current Timing difficulty.
|
||||
</Function>
|
||||
<Function name='GetTotalItems' theme='_fallback' return='float' arguments='RadarValues radars'>
|
||||
[04 Scoring.lua] "Retrieve the amount of taps/holds/rolls involved." Used in some scoring formulas.
|
||||
</Function>
|
||||
<Function name='GetUserPref' theme='_fallback' return='string' arguments='string name'>
|
||||
[03 UserPreferences2.lua] Themer-facing function for getting a user preference.
|
||||
</Function>
|
||||
@@ -140,9 +204,38 @@
|
||||
<Function name='GetUserPrefN' theme='_fallback' return='float' arguments='string name'>
|
||||
[03 UserPreferences2.lua] Themer-facing function for getting a user preference as a number.
|
||||
</Function>
|
||||
<Function name='HasAlpha' theme='_fallback' return='float' arguments='color c'>
|
||||
[03 HSV.lua] Returns the color's alpha if it has any, otherwise returns 1.
|
||||
</Function>
|
||||
<Function name='HitCombo' theme='_fallback' return='int' arguments=''>
|
||||
[03 Gameplay.lua] Returns the value to start showing the combo at.
|
||||
</Function>
|
||||
<Function name='HoldHeadStep' theme='_fallback' return='bool' arguments=''>
|
||||
[03 Gameplay.lua] Returns <code>true</code> if you need to step on hold heads to activate them.
|
||||
</Function>
|
||||
<Function name='HoldTiming' theme='_fallback' return='float' arguments=''>
|
||||
[03 Gameplay.lua] Returns 0 in <code>pump</code> mode, <code>TimingWindowSecondsHold</code> preference value in any other game mode.
|
||||
</Function>
|
||||
<Function name='Hour' return='int' arguments=''>
|
||||
Returns the current hour.
|
||||
</Function>
|
||||
<Function name='HSV' theme='_fallback' return='color' arguments='float h, float s, float v'>
|
||||
[03 HSV.lua] Converts a color from HSV values to something StepMania can understand.
|
||||
hue is from <code>0-360</code>, saturation and value are <code>0..1</code>
|
||||
</Function>
|
||||
<Function name='HSVA' theme='_fallback' return='color' arguments='float h, float s, float v, float a'>
|
||||
[03 HSV.lua] Converts a color from HSV values with alpha to something StepMania can understand.
|
||||
hue is from <code>0-360</code>, saturation, value, and alpha are <code>0..1</code>
|
||||
</Function>
|
||||
<Function name='HSVToColor' theme='_fallback' return='color' arguments='table hsv'>
|
||||
[03 HSV.lua] "Converts a set of HSV values to a color."
|
||||
</Function>
|
||||
<Function name='HSVToHex' theme='_fallback' return='string' arguments='table hsv'>
|
||||
[03 HSV.lua] "Takes in a normal color and returns the hex representation. (Adapted from code in LuaBit)"
|
||||
</Function>
|
||||
<Function name='Hue' theme='_fallback' return='color' arguments='color c, int newHue'>
|
||||
[03 HSV.lua] Changes the hue of the input color.
|
||||
</Function>
|
||||
<Function name='InitUserPrefs' theme='default' return='void' arguments=''>
|
||||
[03 ThemePrefs.lua] Initializes various user preferences.
|
||||
</Function>
|
||||
@@ -206,6 +299,12 @@
|
||||
<Function name='Minute' return='int' arguments=''>
|
||||
Returns the current Minute.
|
||||
</Function>
|
||||
<Function name='MissCombo' theme='_fallback' return='int' arguments=''>
|
||||
[03 Gameplay.lua] Returns the value to start showing the miss combo at.
|
||||
</Function>
|
||||
<Function name='module' return='' arguments='string name, ...'>
|
||||
Creates a module. See the Lua manual for more details.
|
||||
</Function>
|
||||
<Function name='MonthOfYear' return='int' arguments=''>
|
||||
Returns the current month of the year.
|
||||
</Function>
|
||||
@@ -215,6 +314,20 @@
|
||||
<Function name='MonthToString' return='string' arguments='Month m'>
|
||||
Returns Month <code>m</code> as a string.
|
||||
</Function>
|
||||
<Function name='next' return='' arguments='table t, int index'>
|
||||
"Allows a program to traverse all fields of a table. Its first argument is a
|
||||
table and its second argument is an index in this table.
|
||||
<code>next</code> returns the next index of the table and its associated value."
|
||||
See the Lua manual for more details.
|
||||
</Function>
|
||||
<Function name='OptionRowProTiming' theme='default' return='LuaOptionRow' arguments=''>
|
||||
[03 ThemePrefs.lua] Returns a Lua option row for ProTiming.
|
||||
</Function>
|
||||
<Function name='pairs' return='' arguments='table t'>
|
||||
"Returns three values: the <Link class='GLOBAL' function='next' /> function, the table <code>t</code>, and <code>nil</code>,
|
||||
so that the construction <code>for k,v in pairs(t) do body end</code>
|
||||
will iterate over all key–value pairs of table <code>t</code>."
|
||||
</Function>
|
||||
<Function name='pname' theme='_fallback' return='string' arguments='PlayerNumber pn'>
|
||||
[03 ProductivityHelpers.lua] Converts a PlayerNumber into a short string (e.g. "P1", "P2").
|
||||
</Function>
|
||||
@@ -233,6 +346,16 @@
|
||||
<Function name='ProductVersion' return='string' arguments=''>
|
||||
Returns the product version.
|
||||
</Function>
|
||||
<Function name='rawequal' return='bool' arguments='various v1, varoius v2'>
|
||||
"Checks whether <code>v1</code> is equal to <code>v2</code>, without invoking any metamethod."
|
||||
</Function>
|
||||
<Function name='rawget' return='various' arguments='table t, various index'>
|
||||
"Gets the real value of <code>t[index]</code>, without invoking any metamethod."
|
||||
</Function>
|
||||
<Function name='rawset' return='table' arguments='table t, int index, various value'>
|
||||
"Sets the real value of <code>t[index]</code> to <code>value</code>, without invoking any metamethod."
|
||||
The modified <code>t</code> is then returned.
|
||||
</Function>
|
||||
<Function name='ResolveRelativePath' theme='_fallback' return='string' arguments='string path, int level'>
|
||||
[02 ActorDef.lua]
|
||||
</Function>
|
||||
@@ -242,12 +365,27 @@
|
||||
<Function name='ReadPrefFromFile' theme='_fallback' return='string' arguments='string prefName'>
|
||||
[03 UserPreferences2.lua] (internal) Reads the specified user preference from its config file.
|
||||
</Function>
|
||||
<Function name='ReportStyle' return='void' arguments=''>
|
||||
Sends the current style to the server.
|
||||
</Function>
|
||||
<Function name='require' return='' arguments='string modname'>
|
||||
Loads the specified module. See the Lua manual for more information.
|
||||
</Function>
|
||||
<Function name='round' theme='_fallback' return='int' arguments='float val, int decimal'>
|
||||
[02 Utilities.lua] Round a number.
|
||||
</Function>
|
||||
<Function name='Saturation' theme='_fallback' return='color' arguments='color c, float percent'>
|
||||
[03 HSV.lua] Modifies the saturation of the specified color
|
||||
</Function>
|
||||
<Function name='ScoreKeeperClass' theme='_fallback' return='string' arguments=''>
|
||||
[03 Gameplay.lua] Returns the primary ScoreKeeper class to use.
|
||||
</Function>
|
||||
<Function name='ScreenMetric' theme='_fallback' return='string' arguments='string s'>
|
||||
[00 alias.lua, 02 Other.lua] alias for <Link class='Screen' function='Metric' />.
|
||||
</Function>
|
||||
<Function name='ScreenString' theme='_fallback' return='string' arguments='string s'>
|
||||
[00 alias.lua, 02 Other.lua] alias for <Link class='Screen' function='String' />.
|
||||
</Function>
|
||||
<Function name='Second' return='int' arguments=''>
|
||||
Returns the current second.
|
||||
</Function>
|
||||
@@ -269,12 +407,20 @@
|
||||
<Function name='SecondsToMMSSMsMsMs' return='string' arguments='float fSecs'>
|
||||
Converts <code>fSecs</code> to Minutes:Seconds.Milliseconds format using two digits for each section except Milliseconds (uses 3).
|
||||
</Function>
|
||||
<Function name='select' return='various' arguments='various index, ...'>
|
||||
"If <code>index</code> is a number, returns all arguments after argument
|
||||
number <code>index</code>. Otherwise, <code>index</code> must be the string
|
||||
<code>"#"</code>, and [it] returns the total number of extra arguments it received."
|
||||
</Function>
|
||||
<Function name='SelectMusicOrCourse' theme='_fallback' return='string' arguments=''>
|
||||
[02 Branches.lua] Determines the correct music/course selection screen to use and returns it.
|
||||
</Function>
|
||||
<Function name='SelectProfileKeys' theme='_fallback' return='string' arguments=''>
|
||||
[03 Gameplay.lua] (soon to be deprecated) Returns a list of codes to use on ScreenSelectProfile.
|
||||
</Function>
|
||||
<Function name='Serialize' return='string' arguments='table t'>
|
||||
[02 Serialize.lua] Serialize the table <code>t</code>.
|
||||
</Function>
|
||||
<Function name='setenv' theme='_fallback' return='various' arguments='string name, various value'>
|
||||
[03 EnvUtils2.lua] Sets the value of <code>name</code> to <code>value</code> in the Env table.
|
||||
</Function>
|
||||
@@ -299,6 +445,12 @@
|
||||
<Function name='StandardDecorationFromFileOptional' theme='_fallback' return='Actor' arguments='string sMetricsName, string sFileName'>
|
||||
[02 ActorDef.lua]
|
||||
</Function>
|
||||
<Function name='tableshuffle' theme='_fallback' return='table' arguments='table t'>
|
||||
[02 Utilities.lua] Returns a shuffled version of <code>t</code>.
|
||||
</Function>
|
||||
<Function name='tableslice' theme='_fallback' return='table' arguments='table t, int num'>
|
||||
[02 Utilities.lua] Returns a slice of the specified table of size <code>num</code>.
|
||||
</Function>
|
||||
<Function name='TableStringLookup' theme='_fallback' return='table' arguments='table t, string group'>
|
||||
[02 Utilities.lua] Look up each value in a table, returning a table with the resulting strings.
|
||||
</Function>
|
||||
@@ -308,42 +460,64 @@
|
||||
<Function name='tobool' theme='_fallback' return='bool' arguments='various v'>
|
||||
[03 ProductivityHelpers.lua] Converts a string or number to a bool.
|
||||
</Function>
|
||||
<Function name='tonumber' return='float' arguments='various e, int base'>
|
||||
Tries to convert <code>e</code> to a number. Returns <code>nil</code> if
|
||||
it can't convert the input to a number. (<code>base</code> is optional.)
|
||||
</Function>
|
||||
<Function name='tostring' return='string' arguments='various e'>
|
||||
Converts <code>e</code> to a string.
|
||||
</Function>
|
||||
<Function name='ToEnumShortString' theme='_fallback' return='string' arguments='enum e'>
|
||||
[02 Enum.lua] Returns a string representing an enum starting from '_'. For example, passing <Link class='ENUM' function='PlayerNumber'>PlayerNumber_P1</Link> to this function will return <code>P1</code>.
|
||||
</Function>
|
||||
<Function name='Trace' theme='_fallback' return='void' arguments='string sString'>
|
||||
[00 init.lua] Alias for <Link class='lua' function='Trace' />.
|
||||
</Function>
|
||||
<Function name='type' return='string' arguments='various v'>
|
||||
Returns the type of the object as a string. See the Lua manual for valid return values.
|
||||
</Function>
|
||||
<Function name='unpack' return='' arguments='table list, int i, int j'>
|
||||
"Returns the elements from the given table.
|
||||
This function is equivalent to <code>return list[i], list[i+1], ···, list[j]</code>"
|
||||
(<code>i</code> and <code>j</code> are optional; "by default, i is 1 and j is the length of the list.")
|
||||
</Function>
|
||||
<Function name='URLEncode' return='string' arguments='string sInput'>
|
||||
Returns a string with characters escaped for URLs. (e.g. a space becomes '%20')
|
||||
</Function>
|
||||
<Function name='Var' theme='_fallback' return='ThreadVariable' arguments=''>
|
||||
[01 base.lua] Alias for <Link class="lua" function="GetThreadVariable">lua.GetThreadVariable</Link>.
|
||||
</Function>
|
||||
<Function name='VersionDate' return='string' arguments=''>
|
||||
Returns the current version's build date.
|
||||
</Function>
|
||||
<Function name='VersionTime' return='string' arguments=''>
|
||||
Returns the current version's build time.
|
||||
</Function>
|
||||
<Function name='Warn' theme='_fallback' return='void' arguments='string sString'>
|
||||
[00 init.lua] Alias for <Link class='lua' function='Warn' />.
|
||||
</Function>
|
||||
<Function name='WideScale' theme='_fallback' return='float' arguments='float ar43, float ar169'>
|
||||
[04 WidescreenHelpers.lua] Depending on the screen width, scales between <code>ar43</code> (4:3; 640px) and <code>ar169</code> (16:9; 854px).
|
||||
</Function>
|
||||
<Function name='wrap' theme='_fallback' return='float' arguments='float val, float n'>
|
||||
[02 Utilities.lua]
|
||||
</Function>
|
||||
<Function name='WrapInActorFrame' theme='_fallback' return='ActorFrame' arguments='table children'>
|
||||
[02 ActorDef.lua] Wraps the children in an ActorFrame.
|
||||
</Function>
|
||||
<Function name='WriteFile' theme='_fallback' return='bool' arguments='string path, string buf'>
|
||||
[04 FileUtils.lua] Writes <code>buf</code> to the file at <code>path</code>.
|
||||
</Function>
|
||||
<Function name='WriteGamePrefToFile' theme='_fallback' return='' arguments='string name'>
|
||||
[03 GamePreferences.lua]
|
||||
</Function>
|
||||
<Function name='WritePrefToFile' theme='_fallback' return='bool' arguments='string prefName, various value'>
|
||||
[03 UserPreferences2.lua] (internal) Writes user preference <code>prefName</code> to its config file with <code>value</code> being <code>tostring</code>'d.
|
||||
</Function>
|
||||
<Function name='Year' return='int' arguments=''>
|
||||
Returns the current year.
|
||||
</Function>
|
||||
<!-- new sm-ssc additions here -->
|
||||
|
||||
<!-- default theme preferences -->
|
||||
<Function name='OptionRowProTiming' theme='default' return='LuaOptionRow' arguments=''>
|
||||
[03 ThemePrefs.lua] Returns a Lua option row for ProTiming.
|
||||
</Function>
|
||||
<Function name='UserPrefAutoSetStyle' theme='default' return='LuaOptionRow' arguments=''>
|
||||
[03 ThemePrefs.lua] Returns a Lua option row for toggling AutoSetStyle.
|
||||
</Function>
|
||||
@@ -367,9 +541,16 @@
|
||||
<!-- Namespaces -->
|
||||
<Namespaces>
|
||||
<Namespace name='ActorUtil'>
|
||||
<Function name='GetFileType' return='FileType' arguments='string sPath'>
|
||||
Returns the <Link class='ENUM' function='FileType' /> for the file at <code>sPath</code>.
|
||||
</Function>
|
||||
<Function name='IsRegisteredClass' return='bool' arguments='string sClassName'>
|
||||
Returns <code>true</code> if <code>sClassName</code> is a registered Class.
|
||||
</Function>
|
||||
<Function name='LoadAllCommandsAndSetXY' return='void' arguments='Actor a'>
|
||||
Loads all commands and sets X and Y for the specified Actor.
|
||||
</Function>
|
||||
<Function name='ResolvePath' return='string' arguments='string sPath, int iLevel' />
|
||||
</Namespace>
|
||||
<Namespace name='Enum'>
|
||||
<Description>
|
||||
@@ -414,6 +595,20 @@
|
||||
</Function>
|
||||
</Namespace>
|
||||
<Namespace name='lua'>
|
||||
<Function name='CheckType' return='bool' arguments='string sType, various v'>
|
||||
Returns <code>true</code> if the type of <code>v</code> is <code>sType</code>.
|
||||
</Function>
|
||||
<Function name='Flush' return='void' arguments='' >
|
||||
Flushes log files to disk.
|
||||
</Function>
|
||||
<Function name='GetThreadVariable' return='LuaThreadVariable' arguments='string s' />
|
||||
<Function name='ReadFile' return='string' arguments='string sPath'>
|
||||
Tries to read the file at <code>sPath</code>. If successful, it returns the file's contents.
|
||||
If unsuccessful, it returns two values: <code>nil</code> and <code>"error"</code>.
|
||||
</Function>
|
||||
<Function name='RunWithThreadVariables' return='int' arguments='function func, table t, ...'>
|
||||
Calls <code>func(...)</code> with two LuaThreadVariables set, and returns the return values of <code>func()</code>.
|
||||
</Function>
|
||||
<Function name='Trace' return='void' arguments='string sString'>
|
||||
Writes <code>sString</code> to log.txt. Aliased by
|
||||
<Link class='GLOBAL' function='Trace' />.
|
||||
@@ -422,9 +617,6 @@
|
||||
Writes <code>sString</code> to info.txt and log.txt as
|
||||
a warning. Aliased by <Link class='GLOBAL' function='Warn' />.
|
||||
</Function>
|
||||
<Function name='Flush' return='void' arguments='' >
|
||||
Flushes log files to disk.
|
||||
</Function>
|
||||
</Namespace>
|
||||
<Namespace name='RageFileUtil'>
|
||||
<Function name='CreateRageFile' return='RageFile' arguments=''>
|
||||
@@ -563,7 +755,21 @@
|
||||
[02 Actor.lua]
|
||||
</Function>
|
||||
<Function name='Center' theme='_fallback' return='void' arguments=''>
|
||||
[02 Actor.lua] Centers an Actor.
|
||||
[02 Actor.lua] Centers an Actor on the screen. (equivalent to <code>x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y</code>)
|
||||
</Function>
|
||||
<Function name='CenterX' theme='_fallback' return='void' arguments=''>
|
||||
[03 ProductivityHelpers.lua] Centers an Actor on the X axis. (equivalent to <code>x,SCREEN_CENTER_X</code>)
|
||||
</Function>
|
||||
<Function name='CenterY' theme='_fallback' return='void' arguments=''>
|
||||
[03 ProductivityHelpers.lua] Centers an Actor on the y axis. (equivalent to <code>y,SCREEN_CENTER_Y</code>)
|
||||
</Function>
|
||||
<Function name='clearzbuffer' return='void' arguments='bool bClear'>
|
||||
Determines if the z-buffer should be cleared or not.
|
||||
</Function>
|
||||
<Function name='compound' theme='_fallback' return='void' arguments='float length, string tweens'>
|
||||
[02 Actor.lua] Combines multiple interpolators for complex tweens. <code>tweens</code>
|
||||
can either be a string like <code>"linear,0.25,accelerate,0.75"</code> or
|
||||
a table with tween information <code>{ {Type="linear", Percent=0.25, Bezier=nil}, {Type="accelerate", Percent=0.75, Bezier=nil} }</code>
|
||||
</Function>
|
||||
<Function name='cropbottom' return='void' arguments='float percent'>
|
||||
Crops <code>percent</code> of the Actor from the bottom, where <code>percent</code> is in the range 0..1.
|
||||
@@ -856,6 +1062,9 @@
|
||||
<Function name='stopeffect' return='void' arguments=''>
|
||||
Stops any effect the Actor has.
|
||||
</Function>
|
||||
<Function name='stoptweening' return='void' arguments=''>
|
||||
Stops any tweening.
|
||||
</Function>
|
||||
<Function name='stretchto' return='void' arguments='float x1, float y1, float x2, float y2'>
|
||||
Stretches the Actor to a rectangle of a specific size.
|
||||
</Function>
|
||||
@@ -880,6 +1089,12 @@
|
||||
<Function name='z' return='void' arguments='float zPos'>
|
||||
Set the z position of the Actor to <code>zPos</code>.
|
||||
</Function>
|
||||
<Function name='zbias' return='void' arguments='float fBias'>
|
||||
Sets the z bias to <code>fBias</code>.
|
||||
</Function>
|
||||
<Function name='zbuffer' return='void' arguments='bool bUse'>
|
||||
Enables/disables z-buffer depending on <code>bUse</code>.
|
||||
</Function>
|
||||
<Function name='zoom' return='void' arguments='float zoom'>
|
||||
Zooms the Actor to <code>zoom</code> scale.
|
||||
</Function>
|
||||
@@ -901,19 +1116,19 @@
|
||||
<Function name='zoomz' return='void' arguments='float zoom'>
|
||||
Zooms the Actor to <code>zoom</code> scale on the Z axis.
|
||||
</Function>
|
||||
<Function name='ztest' return='void' arguments='bool bTest'>
|
||||
Sets the z testing mode to write on pass if <code>true</code>, turns it off if <code>false</code>
|
||||
</Function>
|
||||
<Function name='ztestmode' return='void' arguments='ZTestMode testMode'>
|
||||
Sets the z testing mode to <code>testMode</code>.
|
||||
</Function>
|
||||
<Function name='zwrite' return='void' arguments='bool bWrite'>
|
||||
Sets z writing to <code>true</code> or <code>false</code> based on <code>bWrite</code>.
|
||||
</Function>
|
||||
<!-- addons from scripts that come with sm-ssc (non-compat) -->
|
||||
<Function name='bezier' theme='_fallback' return='void' arguments=''>
|
||||
[02 Actor.lua]
|
||||
</Function>
|
||||
<Function name='Center' theme='_fallback' return='void' arguments=''>
|
||||
[02 Actor.lua] Centers an Actor on the screen. (equivalent to <code>x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y</code>)
|
||||
</Function>
|
||||
<Function name='CenterX' theme='_fallback' return='void' arguments=''>
|
||||
[03 ProductivityHelpers.lua] Centers an Actor on the X axis. (equivalent to <code>x,SCREEN_CENTER_X</code>)
|
||||
</Function>
|
||||
<Function name='CenterY' theme='_fallback' return='void' arguments=''>
|
||||
[03 ProductivityHelpers.lua] Centers an Actor on the y axis. (equivalent to <code>y,SCREEN_CENTER_Y</code>)
|
||||
</Function>
|
||||
<Function name='FullScreen' theme='_fallback' return='void' arguments=''>
|
||||
[02 Actor.lua] Stretches an Actor to cover the screen. (equivalent to <code>stretchto,0,0,SCREEN_WIDTH,SCREEN_HEIGHT</code>)
|
||||
</Function>
|
||||
@@ -1166,7 +1381,7 @@
|
||||
Loads the card image from the specified Character.
|
||||
</Function>
|
||||
<Function name='LoadFromCachedBanner' return='void' arguments='string sPath'>
|
||||
|
||||
Loads the banner from the cache based on <code>sPath</code> (typically <Link class='Song' function='GetBannerPath' /> or <Link class='Course' function='GetBannerPath' />).
|
||||
</Function>
|
||||
<Function name='LoadFromCourse' return='void' arguments='Course c'>
|
||||
Loads a Banner from a specified Course.
|
||||
@@ -1325,6 +1540,9 @@
|
||||
<Function name='GetRandomCharacter' return='Character' arguments=''>
|
||||
Returns a random character.
|
||||
</Function>
|
||||
<Function name='GetCharacterCount' return='int' arguments=''>
|
||||
Returns the number of characters available.
|
||||
</Function>
|
||||
</Class>
|
||||
<Class name='ComboGraph'>
|
||||
<Function name='Load' return='void' arguments='string sMetricsGroup'>
|
||||
@@ -1455,6 +1673,9 @@
|
||||
<Function name='MD5String' return='string' arguments='string s'>
|
||||
Returns the MD5 hash for <code>s</code>.
|
||||
</Function>
|
||||
<Function name='SHA1File' return='string' arguments='string sPath'>
|
||||
Returns the SHA-1 hash for the file at <code>sPath</code>.
|
||||
</Function>
|
||||
<Function name='SHA1String' return='string' arguments='string s'>
|
||||
Returns the SHA-1 hash for <code>s</code>.
|
||||
</Function>
|
||||
@@ -2007,6 +2228,9 @@
|
||||
</Function>
|
||||
</Class>
|
||||
<Class name='LifeMeterBattery'>
|
||||
<Function name='ChangeLives' return='void' arguments='int iNumLives'>
|
||||
Changes the player's life by <code>iNumLives</code>. (Negative values subtract lives.)
|
||||
</Function>
|
||||
<Function name='GetLivesLeft' return='int' arguments=''>
|
||||
Returns the number of lives remaining.
|
||||
</Function>
|
||||
@@ -2707,7 +2931,9 @@
|
||||
</Function>
|
||||
</Class>
|
||||
<Class name='ProfileManager'>
|
||||
<Function name='GetLocalProfile' return='Profile' arguments='string sProfileID' />
|
||||
<Function name='GetLocalProfile' return='Profile' arguments='string sProfileID'>
|
||||
Returns the Profile for the specified profile ID.
|
||||
</Function>
|
||||
<Function name='GetLocalProfileFromIndex' return='Profile' arguments='int iIndex' />
|
||||
<Function name='GetLocalProfileIDFromIndex' return='string' arguments='int iIndex' />
|
||||
<Function name='GetLocalProfileIndexFromID' return='int' arguments='string sProfileID' />
|
||||
@@ -2729,6 +2955,9 @@
|
||||
<Function name='IsSongNew' return='bool' arguments='Song s'>
|
||||
Returns <code>true</code> if Song <code>s</code> has never been played before (according to the machine profile).
|
||||
</Function>
|
||||
<Function name='ProfileWasLoadedFromMemoryCard' return='bool' arguments='PlayerNumber pn'>
|
||||
Returns <code>true</code> if <code>pn</code>'s Profile was loaded from a memory card.
|
||||
</Function>
|
||||
<Function name='LastLoadWasFromLastGood' return='bool' arguments='PlayerNumber pn'>
|
||||
Returns <code>true</code> if the last load of player <code>pn</code>'s profile was a LastGood copy of the profile.
|
||||
</Function>
|
||||
@@ -2864,12 +3093,21 @@
|
||||
<Function name='GetPrevScreenName' return='string' arguments=''>
|
||||
Returns the name of the previous Screen.
|
||||
</Function>
|
||||
<Function name='GetScreenType' return='ScreenType' arguments=''>
|
||||
Returns the ScreenType for this Screen.
|
||||
</Function>
|
||||
<Function name='lockinput' return='void' arguments='float f'>
|
||||
Locks input for <code>f</code> seconds.
|
||||
</Function>
|
||||
<Function name='Metric' theme='_fallback' return='string' arguments='string sName'>
|
||||
[02 Other.lua] Gets a metric from the current Screen.
|
||||
</Function>
|
||||
<Function name='PostScreenMessage' return='void' arguments='string sScreenMsg'>
|
||||
Posts a message with the text <code>sScreenMsg</code> to the Screen.
|
||||
</Function>
|
||||
<Function name='String' theme='_fallback' return='string' arguments='string sName'>
|
||||
[02 Other.lua] Gets a string from the current Screen in the current language.
|
||||
</Function>
|
||||
</Class>
|
||||
<Class name='ScreenEdit'>
|
||||
<Function name='GetEditState' return='EditState' arguments=''>
|
||||
@@ -3340,6 +3578,9 @@
|
||||
<Function name='LoadBanner' return='void' arguments='string sPath'>
|
||||
Load the song banner texture at <code>sPath</code>.
|
||||
</Function>
|
||||
<Function name='LoadFromCurrentSongBackground' theme='_fallback' return='void' arguments=''>
|
||||
[02 Sprite.lua] Loads the background from the current Song or the first Trail entry.
|
||||
</Function>
|
||||
<Function name='LoadFromSongBackground' theme='_fallback' return='void' arguments='Song song'>
|
||||
[02 Sprite.lua] Load the texture for <code>song</code>'s background.
|
||||
</Function>
|
||||
@@ -3352,6 +3593,9 @@
|
||||
<Function name='SetEffectMode' return='void' arguments='EffectMode mode'>
|
||||
Set the <Link class='ENUM' function='EffectMode' /> to <code>mode</code>.
|
||||
</Function>
|
||||
<Function name='SetSecondsIntoAnimation' return='void' arguments='float fSeconds'>
|
||||
Sets the number of seconds into the animation to <code>fSeconds</code>.
|
||||
</Function>
|
||||
<Function name='SetTexture' return='void' arguments='RageTexture texture'>
|
||||
Set the texture to <code>texture</code>.
|
||||
</Function>
|
||||
@@ -3797,7 +4041,9 @@
|
||||
<Function name='GetUnlockEntryIndexToCelebrate' return='int' arguments=''>
|
||||
Returns the UnlockEntry index to celebrate.
|
||||
</Function>
|
||||
<Function name='PreferUnlockEntryID' return='void' arguments='string sUnlockEntryID' />
|
||||
<Function name='PreferUnlockEntryID' return='void' arguments='string sUnlockEntryID'>
|
||||
Sets the preferred Song/Course to the specified <code>sUnlockEntryID</code>
|
||||
</Function>
|
||||
<Function name='UnlockEntryID' return='void' arguments='string sUnlockEntryID'>
|
||||
Unlocks an entry by ID.
|
||||
</Function>
|
||||
|
||||
@@ -15,10 +15,9 @@ return Def.ActorFrame {
|
||||
--tap
|
||||
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||
Name="Tap";
|
||||
Frames = { { Frame = 2 } };
|
||||
--Frames = { { Frame = 2 ; Delay = 1 } };
|
||||
TapCommand=cmd(finishtweening;diffusealpha,1;zoom,1;linear,0.2;diffusealpha,0;zoom,1.2);
|
||||
|
||||
InitCommand=cmd(playcommand,"Tap");
|
||||
InitCommand=cmd(pause;setstate,2;playcommand,"Tap");
|
||||
HeldCommand=cmd(playcommand,"Tap");
|
||||
ColumnJudgmentMessageCommand=cmd(playcommand,"Tap");
|
||||
--TapNoneCommand=cmd(playcommand,"Tap");
|
||||
|
||||
@@ -25,7 +25,8 @@ local ssc = {
|
||||
}
|
||||
|
||||
local sm_ssc = {
|
||||
"Jason Felds (wolfman2000)",
|
||||
"Jason Felds (wolfman2000)", -- Timing Segments, Split Timing, optimization
|
||||
"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
|
||||
"Alberto Ramos (Daisuke Master)",
|
||||
"Jack Walstrom (FSX)",
|
||||
}
|
||||
@@ -39,9 +40,10 @@ local stepmania = {
|
||||
|
||||
local contrib = {
|
||||
"Aldo Fregoso (Aldo_MX)", -- delays
|
||||
"Chris Eldridge (kurisu)", -- dance-threepanel
|
||||
"cerbo",
|
||||
"cesarmades", -- pump/cmd* noteskins
|
||||
"Chris Eldridge (kurisu)", -- dance-threepanel
|
||||
"Christophe Goulet-LeBlanc (Kommisar)",
|
||||
"corec", -- various fixes
|
||||
"galopin", -- piu PlayStation2 usb mat support
|
||||
"gholms", -- automake 1.11 support
|
||||
@@ -49,9 +51,8 @@ local contrib = {
|
||||
"Kaox", -- pump/default noteskin
|
||||
"NitroX72", -- pump/frame noteskin
|
||||
"sy567", -- beginner helper fix
|
||||
"Thai Pangsakulyanont (theDtTvB)",
|
||||
"v1toko", -- x-mode from StepNXA
|
||||
"Christophe Goulet-LeBlanc (Kommisar)",
|
||||
"waiei", -- custom scoring fixes + Hybrid scoring
|
||||
}
|
||||
|
||||
local thanks = {
|
||||
@@ -71,7 +72,7 @@ local thanks = {
|
||||
|
||||
local shoutout = {
|
||||
"The Lua team", -- lua project lead or some shit. super nerdy but oh hell.
|
||||
"Mojang", -- minecraft forever -freem
|
||||
"Mojang AB", -- minecraft forever -freem
|
||||
"NAKET Coder",
|
||||
"Ciera Boyd", -- you bet your ass I'm putting my girlfriend in the credits
|
||||
--Image(), -- we should have some logos probably to look super pro
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 22 KiB |
@@ -914,6 +914,7 @@ Insert=Insert
|
||||
Insert Credit=Insert Credit
|
||||
Insert beat and shift down=Insert beat and shift down
|
||||
Insert Entry=Insert Entry
|
||||
Invert notes' player=Invert player notes (routine only)
|
||||
Jumps=Jumps
|
||||
Key Joy Mappings=Config Key/Joy Mappings
|
||||
Language=Language
|
||||
@@ -931,6 +932,8 @@ MenuTimer=Menu Timer
|
||||
Meter=Meter
|
||||
Min BPM=Min Specified BPM
|
||||
Mines=Mines
|
||||
Mirror Player 1 to 2=Mirror P1's notes to P2 (routine only)
|
||||
Mirror Player 2 to 1=Mirror P2's notes to P1 (routine only)
|
||||
MoveRandomToEnd=Random At End
|
||||
More Options=More Options
|
||||
MovieColorDepth=Movie Color
|
||||
|
||||
@@ -200,8 +200,8 @@ DrunkOffsetFrequency=10
|
||||
DrunkArrowMagnitude=0.5
|
||||
BeatOffsetHeight=15
|
||||
BeatPIHeight=2
|
||||
MiniPercentBase=0.5
|
||||
MiniPercentGate=1
|
||||
TinyPercentBase=0.5
|
||||
TinyPercentGate=1
|
||||
DizzyHoldHeads=false
|
||||
QuantizeArrowYPosition=false
|
||||
|
||||
@@ -2199,22 +2199,23 @@ Accel,5="mod,boomerang;name,Boomerang"
|
||||
# Accel,5="mod,expand;name,Expand"
|
||||
# Accel,6="mod,boomerang;name,Boomerang"
|
||||
|
||||
Effect="14;selectmultiple"
|
||||
Effect="15;selectmultiple"
|
||||
EffectDefault="mod,no drunk,no dizzy,,no twirl,no roll,no confusion,no mini,no tiny,no flip,no invert,no tornado,no tipsy,no bumpy,no beat,no xmode"
|
||||
Effect,1="mod,drunk;name,Drunk"
|
||||
Effect,2="mod,dizzy;name,Dizzy"
|
||||
Effect,3="mod,twirl;name,Twirl"
|
||||
Effect,4="mod,roll;name,Roll"
|
||||
Effect,5="mod,confusion;name,Confusion"
|
||||
Effect,6="mod,tiny;name,Tiny"
|
||||
Effect,7="mod,-100% mini;name,Big"
|
||||
Effect,8="mod,flip;name,Flip"
|
||||
Effect,9="mod,invert;name,Invert"
|
||||
Effect,10="mod,tornado;name,Tornado"
|
||||
Effect,11="mod,tipsy;name,Tipsy"
|
||||
Effect,12="mod,bumpy;name,Bumpy"
|
||||
Effect,13="mod,beat;name,Beat"
|
||||
Effect,14="mod,45% xmode;name,XMode"
|
||||
Effect,6="mod,mini;name,Mini"
|
||||
Effect,7="mod,tiny;name,Tiny"
|
||||
Effect,8="mod,-100% mini;name,Big"
|
||||
Effect,9="mod,flip;name,Flip"
|
||||
Effect,10="mod,invert;name,Invert"
|
||||
Effect,11="mod,tornado;name,Tornado"
|
||||
Effect,12="mod,tipsy;name,Tipsy"
|
||||
Effect,13="mod,bumpy;name,Bumpy"
|
||||
Effect,14="mod,beat;name,Beat"
|
||||
Effect,15="mod,45% xmode;name,XMode"
|
||||
|
||||
EffectsReceptor="selectmultiple"
|
||||
EffectsReceptorDefault=""
|
||||
@@ -2388,12 +2389,6 @@ Persp,3="mod,space;name,Space"
|
||||
Persp,4="mod,hallway;name,Hallway"
|
||||
Persp,5="mod,distant;name,Distant"
|
||||
|
||||
ScoreDisplay="3"
|
||||
ScoreDisplayDefault="mod,addscore"
|
||||
ScoreDisplay,1="mod,addscore;name,Add"
|
||||
ScoreDisplay,2="mod,subtractscore;name,Subtract"
|
||||
ScoreDisplay,3="mod,averagescore;name,Average"
|
||||
|
||||
# Song options
|
||||
# LifeType="3;together"
|
||||
LifeType=(GAMESTATE:IsCourseMode() and 3 or 2)..";together"
|
||||
@@ -3659,7 +3654,7 @@ SelectionBeatBeginFormat="%s:\n %.6f"
|
||||
SelectionBeatUnfinishedFormat=" ...\n"
|
||||
SelectionBeatEndFormat="-%.6f\n"
|
||||
DifficultyFormat="%s:\n %s\n"
|
||||
RoutinePlayerFormat="%s:\n %d\n"
|
||||
RoutinePlayerFormat="%s: %d\n"
|
||||
DescriptionFormat="%s:\n %s\n"
|
||||
StepAuthorFormat="%s:\n %s\n"
|
||||
ChartStyleFormat="%s:\n %s\n"
|
||||
|
||||
@@ -40,9 +40,10 @@ local stepmania = {
|
||||
|
||||
local contrib = {
|
||||
"Aldo Fregoso (Aldo_MX)", -- delays
|
||||
"Chris Eldridge (kurisu)", -- dance-threepanel
|
||||
"cerbo",
|
||||
"cesarmades", -- pump/cmd* noteskins
|
||||
"Chris Eldridge (kurisu)", -- dance-threepanel
|
||||
"Christophe Goulet-LeBlanc (Kommisar)",
|
||||
"corec", -- various fixes
|
||||
"galopin", -- piu PlayStation2 usb mat support
|
||||
"gholms", -- automake 1.11 support
|
||||
@@ -50,9 +51,8 @@ local contrib = {
|
||||
"Kaox", -- pump/default noteskin
|
||||
"NitroX72", -- pump/frame noteskin
|
||||
"sy567", -- beginner helper fix
|
||||
"Thai Pangsakulyanont (theDtTvB)",
|
||||
"v1toko", -- x-mode from StepNXA
|
||||
"Christophe Goulet-LeBlanc (Kommisar)",
|
||||
"waiei", -- custom scoring fixes + Hybrid scoring
|
||||
}
|
||||
|
||||
local thanks = {
|
||||
@@ -72,7 +72,7 @@ local thanks = {
|
||||
|
||||
local shoutout = {
|
||||
"The Lua team", -- lua project lead or some shit. super nerdy but oh hell.
|
||||
"Mojang", -- minecraft forever -freem
|
||||
"Mojang AB", -- minecraft forever -freem
|
||||
"Wolfire Games", -- piles of inspiration
|
||||
"NAKET Coder",
|
||||
"Ciera Boyd", -- you bet your ass I'm putting my girlfriend in the credits
|
||||
|
||||
@@ -1 +1 @@
|
||||
_blank
|
||||
_CombinedLifeMeterTug separator
|
||||
@@ -0,0 +1,10 @@
|
||||
return LoadFont("Common Normal") .. {
|
||||
Text="Exit";
|
||||
InitCommand=cmd(x,SCREEN_CENTER_X;zoom,0.75;shadowlength,0;diffuse,color("#880000");NoStroke);
|
||||
OnCommand=cmd(diffusealpha,0;decelerate,0.5;diffusealpha,1);
|
||||
OffCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0;queuecommand,"Hide");
|
||||
HideCommand=cmd(hidden,true);
|
||||
|
||||
GainFocusCommand=cmd(diffuseshift;effectcolor1,color("#FF2222");effectcolor2,color("#880000"););
|
||||
LoseFocusCommand=cmd(stopeffect);
|
||||
};
|
||||
@@ -1 +0,0 @@
|
||||
_blank
|
||||
@@ -231,9 +231,9 @@ function UserPrefShowLotsaOptions()
|
||||
end
|
||||
|
||||
function GetDefaultOptionLines()
|
||||
local LineSets = {
|
||||
"1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,16,17,18", -- All
|
||||
"1,8,14,2,7,13,16,17,18", -- DDR Essentials ( no turns, fx )
|
||||
local LineSets = { -- none of these include characters yet.
|
||||
"1,8,14,2,3,4,5,6,R,7,9,10,11,12,13,16,17", -- All
|
||||
"1,8,14,2,7,13,16,17", -- DDR Essentials ( no turns, fx )
|
||||
};
|
||||
local function IsExtra()
|
||||
if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then
|
||||
@@ -242,15 +242,22 @@ function GetDefaultOptionLines()
|
||||
return false
|
||||
end
|
||||
end
|
||||
if not IsExtra() then
|
||||
if GetUserPrefB("UserPrefShowLotsaOptions") then
|
||||
return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
|
||||
else
|
||||
return LineSets[2]; -- Just make sure!
|
||||
|
||||
local function CheckCharacters(mods)
|
||||
if CHARMAN:GetCharacterCount() > 0 then
|
||||
return mods .. ",18"; --TODO: Better line name.
|
||||
end
|
||||
else
|
||||
return "1,8,14,2,7,13,16,17,18" -- "failsafe" list
|
||||
return mods;
|
||||
end
|
||||
|
||||
modLines = LineSets[2];
|
||||
|
||||
if not IsExtra() then
|
||||
modLines = GetUserPrefB("UserPrefShowLotsaOptions")
|
||||
and LineSets[1] or LineSets[2];
|
||||
end
|
||||
|
||||
return CheckCharacters(modLines);
|
||||
end;
|
||||
|
||||
function UserPrefAutoSetStyle()
|
||||
|
||||
@@ -173,6 +173,7 @@ my @files = (
|
||||
"NoteSkins/pump/default",
|
||||
"NoteSkins/pump/frame5p",
|
||||
"NoteSkins/pump/newextra",
|
||||
"NoteSkins/pump/pad",
|
||||
"NoteSkins/pump/rhythm",
|
||||
"NoteSkins/pump/simple",
|
||||
# kb7 noteskins
|
||||
|
||||
+14
-14
@@ -56,8 +56,8 @@ static ThemeMetric<float> DRUNK_OFFSET_FREQUENCY( "ArrowEffects", "DrunkOffsetFr
|
||||
static ThemeMetric<float> DRUNK_ARROW_MAGNITUDE( "ArrowEffects", "DrunkArrowMagnitude" );
|
||||
static ThemeMetric<float> BEAT_OFFSET_HEIGHT( "ArrowEffects", "BeatOffsetHeight" );
|
||||
static ThemeMetric<float> BEAT_PI_HEIGHT( "ArrowEffects", "BeatPIHeight" );
|
||||
static ThemeMetric<float> MINI_PERCENT_BASE( "ArrowEffects", "MiniPercentBase" );
|
||||
static ThemeMetric<float> MINI_PERCENT_GATE( "ArrowEffects", "MiniPercentGate" );
|
||||
static ThemeMetric<float> TINY_PERCENT_BASE( "ArrowEffects", "TinyPercentBase" );
|
||||
static ThemeMetric<float> TINY_PERCENT_GATE( "ArrowEffects", "TinyPercentGate" );
|
||||
static ThemeMetric<bool> DIZZY_HOLD_HEADS( "ArrowEffects", "DizzyHoldHeads" );
|
||||
|
||||
float ArrowGetPercentVisible( const PlayerState* pPlayerState, float fYPosWithoutReverse );
|
||||
@@ -345,8 +345,8 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
|
||||
static void ArrowGetReverseShiftAndScale( const PlayerState* pPlayerState, int iCol, float fYReverseOffsetPixels, float &fShiftOut, float &fScaleOut )
|
||||
{
|
||||
// XXX: Hack: we need to scale the reverse shift by the zoom.
|
||||
float fTinyPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
|
||||
float fZoom = 1 - fTinyPercent*0.5f;
|
||||
float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
|
||||
float fZoom = 1 - fMiniPercent*0.5f;
|
||||
|
||||
// don't divide by 0
|
||||
if( fabsf(fZoom) < 0.01 )
|
||||
@@ -489,12 +489,12 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
|
||||
|
||||
fPixelOffsetFromCenter += pCols[iColNum].fXOffset;
|
||||
|
||||
if( fEffects[PlayerOptions::EFFECT_MINI] != 0 )
|
||||
if( fEffects[PlayerOptions::EFFECT_TINY] != 0 )
|
||||
{
|
||||
// Allow Mini to pull tracks together, but not to push them apart.
|
||||
float fMiniPercent = fEffects[PlayerOptions::EFFECT_MINI];
|
||||
fMiniPercent = min( powf(MINI_PERCENT_BASE, fMiniPercent), (float)MINI_PERCENT_GATE );
|
||||
fPixelOffsetFromCenter *= fMiniPercent;
|
||||
// Allow Tiny to pull tracks together, but not to push them apart.
|
||||
float fTinyPercent = fEffects[PlayerOptions::EFFECT_TINY];
|
||||
fTinyPercent = min( powf(TINY_PERCENT_BASE, fTinyPercent), (float)TINY_PERCENT_GATE );
|
||||
fPixelOffsetFromCenter *= fTinyPercent;
|
||||
}
|
||||
|
||||
return fPixelOffsetFromCenter;
|
||||
@@ -565,7 +565,7 @@ static float GetCenterLine( const PlayerState* pPlayerState )
|
||||
{
|
||||
/* Another mini hack: if EFFECT_MINI is on, then our center line is at
|
||||
* eg. 320, not 160. */
|
||||
const float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
|
||||
const float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
|
||||
const float fZoom = 1 - fMiniPercent*0.5f;
|
||||
return CENTER_LINE_Y / fZoom;
|
||||
}
|
||||
@@ -741,11 +741,11 @@ float ArrowEffects::GetZoom( const PlayerState* pPlayerState )
|
||||
(GAMESTATE->GetNumSidesJoined()==2 || GAMESTATE->AnyPlayersAreCpu()) )
|
||||
fZoom *= 0.6f;
|
||||
|
||||
float fMiniPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI];
|
||||
if( fMiniPercent != 0 )
|
||||
float fTinyPercent = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY];
|
||||
if( fTinyPercent != 0 )
|
||||
{
|
||||
fMiniPercent = powf( 0.5f, fMiniPercent );
|
||||
fZoom *= fMiniPercent;
|
||||
fTinyPercent = powf( 0.5f, fTinyPercent );
|
||||
fZoom *= fTinyPercent;
|
||||
}
|
||||
return fZoom;
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ Character* CharacterManager::GetDefaultCharacter()
|
||||
}
|
||||
|
||||
/* We always have the default character. */
|
||||
ASSERT(0);
|
||||
FAIL_M("There must be a default character available!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -152,6 +152,13 @@ public:
|
||||
LuaHelpers::CreateTableFromArray(vChars, L);
|
||||
return 1;
|
||||
}
|
||||
static int GetCharacterCount(T* p, lua_State *L)
|
||||
{
|
||||
vector<Character*> chars;
|
||||
p->GetCharacters(chars);
|
||||
lua_pushnumber(L, chars.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
LunaCharacterManager()
|
||||
{
|
||||
@@ -159,6 +166,7 @@ public:
|
||||
// sm-ssc adds:
|
||||
ADD_METHOD( GetRandomCharacter );
|
||||
ADD_METHOD( GetAllCharacters );
|
||||
ADD_METHOD( GetCharacterCount );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,19 +1,24 @@
|
||||
/* CharacterManager - Manage characters. */
|
||||
|
||||
#ifndef CHARACTER_MANAGER_H
|
||||
#define CHARACTER_MANAGER_H
|
||||
|
||||
class Character;
|
||||
struct lua_State;
|
||||
|
||||
/** @brief Manage all of the Characters. */
|
||||
class CharacterManager
|
||||
{
|
||||
public:
|
||||
/** @brief Set up the character manager. */
|
||||
CharacterManager();
|
||||
/** @brief Destroy the character manager. */
|
||||
~CharacterManager();
|
||||
|
||||
void GetCharacters( vector<Character*> &vpCharactersOut );
|
||||
/** @brief Get one installed character at random.
|
||||
* @return The random character. */
|
||||
Character* GetRandomCharacter();
|
||||
/** @brief Get the character assigned as the default.
|
||||
* @return The default character. */
|
||||
Character* GetDefaultCharacter();
|
||||
Character* GetCharacterFromID( RString sCharacterID );
|
||||
|
||||
|
||||
+17
-12
@@ -332,7 +332,7 @@ static const Style g_Style_Dance_Couple_Edit =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"couple-edit", // m_szName
|
||||
StepsType_dance_couple, // m_StepsType
|
||||
StyleType_OnePlayerOneSide, // m_StyleType
|
||||
StyleType_OnePlayerTwoSides, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit =
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
|
||||
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
|
||||
{ 0, 3, 2, 1, Style::END_MAPPING },
|
||||
{ 4, 7, 6, 5, Style::END_MAPPING },
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
0,1,2,3,4,5,6,7
|
||||
@@ -770,7 +770,7 @@ static const Style g_Style_Pump_Couple_Edit =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"couple-edit", // m_szName
|
||||
StepsType_pump_couple, // m_StepsType
|
||||
StyleType_OnePlayerOneSide, // m_StyleType
|
||||
StyleType_OnePlayerTwoSides, // m_StyleType
|
||||
10, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -786,19 +786,24 @@ static const Style g_Style_Pump_Couple_Edit =
|
||||
{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_1, -PUMP_COL_SPACING*5.0f-4, NULL },
|
||||
{ TRACK_2, -PUMP_COL_SPACING*4.0f-4, NULL },
|
||||
{ TRACK_3, -PUMP_COL_SPACING*3.0f-4, NULL },
|
||||
{ TRACK_4, -PUMP_COL_SPACING*2.0f-4, NULL },
|
||||
{ TRACK_5, -PUMP_COL_SPACING*1.0f-4, NULL },
|
||||
{ TRACK_6, +PUMP_COL_SPACING*1.0f+4, NULL },
|
||||
{ TRACK_7, +PUMP_COL_SPACING*2.0f+4, NULL },
|
||||
{ TRACK_8, +PUMP_COL_SPACING*3.0f+4, NULL },
|
||||
{ TRACK_9, +PUMP_COL_SPACING*4.0f+4, NULL },
|
||||
{ TRACK_10, +PUMP_COL_SPACING*5.0f+4, NULL },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
|
||||
{ 1, 3, 2, 0, 4, 6, 8, 7, 5, 9, Style::END_MAPPING },
|
||||
{ 1, 3, 2, 0, 4, Style::END_MAPPING },
|
||||
{ 6, 8, 7, 5, 9, Style::END_MAPPING },
|
||||
},
|
||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||
2,1,3,0,4
|
||||
2,1,3,0,4, 2+5,1+5,3+5,0+5,4+5
|
||||
},
|
||||
false, // m_bNeedsZoomOutWith2Players
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
|
||||
+1
-1
@@ -817,7 +817,7 @@ void NoteField::DrawPrimitives()
|
||||
|
||||
float fDrawScale = 1;
|
||||
fDrawScale *= 1 + 0.5f * fabsf( current_po.m_fPerspectiveTilt );
|
||||
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_TINY] );
|
||||
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_MINI] );
|
||||
|
||||
iDrawDistanceAfterTargetsPixels = (int)(iDrawDistanceAfterTargetsPixels * fDrawScale);
|
||||
iDrawDistanceBeforeTargetsPixels = (int)(iDrawDistanceBeforeTargetsPixels * fDrawScale);
|
||||
|
||||
+2
-2
@@ -867,7 +867,7 @@ void Player::Update( float fDeltaTime )
|
||||
Actor::TweenState::MakeWeightedAverage( m_pActorWithComboPosition->DestTweenState(), ts1, ts2, fPercentCentered );
|
||||
}
|
||||
|
||||
float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
|
||||
float fNoteFieldZoom = 1 - fMiniPercent*0.5f;
|
||||
if( m_pNoteField )
|
||||
m_pNoteField->SetZoom( fNoteFieldZoom );
|
||||
if( m_pActorWithJudgmentPosition != NULL )
|
||||
@@ -1488,7 +1488,7 @@ void Player::DrawPrimitives()
|
||||
|
||||
float fTiltDegrees = SCALE(fTilt,-1.f,+1.f,+30,-30) * (bReverse?-1:1);
|
||||
|
||||
float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_TINY], 0.f, 1.f, 1.f, 0.5f );
|
||||
float fZoom = SCALE( m_pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects[PlayerOptions::EFFECT_MINI], 0.f, 1.f, 1.f, 0.5f );
|
||||
if( fTilt > 0 )
|
||||
fZoom *= SCALE( fTilt, 0.f, 1.f, 1.f, 0.9f );
|
||||
else
|
||||
|
||||
@@ -61,7 +61,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
|
||||
|
||||
APPROACH( fTimeSpacing );
|
||||
APPROACH( fScrollSpeed );
|
||||
APPROACH( fMaxScrollBPM );
|
||||
//APPROACH( fMaxScrollBPM );
|
||||
fapproach( m_fScrollBPM, other.m_fScrollBPM, fDeltaSeconds * other.m_SpeedfScrollBPM*150 );
|
||||
for( int i=0; i<NUM_ACCELS; i++ )
|
||||
APPROACH( fAccels[i] );
|
||||
|
||||
+2
-2
@@ -7,10 +7,10 @@
|
||||
!define PRODUCT_ID "StepMania"
|
||||
!define PRODUCT_VER "v5.0 Preview 2"
|
||||
!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
|
||||
!define PRODUCT_BITMAP "ssc"
|
||||
!define PRODUCT_BITMAP "sm5"
|
||||
|
||||
!define PRODUCT_URL "http://www.stepmania.com/"
|
||||
!define UPDATES_URL "http://www.stepmania.com/"
|
||||
!define UPDATES_URL "http://code.google.com/p/sm-ssc/downloads/list"
|
||||
|
||||
;!define INSTALL_EXTERNAL_PCKS
|
||||
;!define INSTALL_INTERNAL_PCKS
|
||||
|
||||
+1
-1
@@ -92,7 +92,7 @@ int MersenneTwister::operator()()
|
||||
|
||||
void fapproach( float& val, float other_val, float to_move )
|
||||
{
|
||||
ASSERT_M( to_move >= 0, ssprintf("to_move: %f", to_move) );
|
||||
ASSERT_M( to_move >= 0, ssprintf("to_move: %f < 0", to_move) );
|
||||
if( val == other_val )
|
||||
return;
|
||||
float fDelta = other_val - val;
|
||||
|
||||
+85
-4
@@ -568,6 +568,12 @@ static MenuDef g_AlterMenu(
|
||||
MenuRowDef(ScreenEdit::convert_to_warp, "Convert selection to warp", true,
|
||||
EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef(ScreenEdit::convert_to_fake, "Convert selection to fake", true,
|
||||
EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef(ScreenEdit::routine_invert_notes, "Invert notes' player", true,
|
||||
EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef(ScreenEdit::routine_mirror_1_to_2, "Mirror Player 1 to 2", true,
|
||||
EditMode_Full, true, true, 0, NULL ),
|
||||
MenuRowDef(ScreenEdit::routine_mirror_2_to_1, "Mirror Player 2 to 1", true,
|
||||
EditMode_Full, true, true, 0, NULL )
|
||||
);
|
||||
|
||||
@@ -1759,6 +1765,10 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isRoutine = (m_InputPlayerNumber != PLAYER_INVALID);
|
||||
g_AlterMenu.rows[routine_invert_notes].bEnabled = isRoutine;
|
||||
g_AlterMenu.rows[routine_mirror_1_to_2].bEnabled = isRoutine;
|
||||
g_AlterMenu.rows[routine_mirror_2_to_1].bEnabled = isRoutine;
|
||||
EditMiniMenu(&g_AlterMenu, SM_BackFromAlterMenu);
|
||||
}
|
||||
break;
|
||||
@@ -2723,7 +2733,7 @@ void ScreenEdit::TransitionEditState( EditState em )
|
||||
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
ASSERT( pSteps );
|
||||
pSteps->SetNoteData( m_NoteDataEdit );
|
||||
m_pSong->ReCalculateRadarValuesAndLastBeat();
|
||||
m_pSong->ReCalculateRadarValuesAndLastSecond();
|
||||
|
||||
m_Background.Unload();
|
||||
m_Background.LoadFromSong( m_pSong );
|
||||
@@ -3128,8 +3138,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
if (ScreenMiniMenu::s_iLastRowCode == ScreenEdit::remove )
|
||||
{
|
||||
ASSERT(iAttack >= 0);
|
||||
attacks.erase(attacks.begin() + iAttack);
|
||||
if (iAttack > 0)
|
||||
attacks.erase(attacks.begin() + iAttack);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4059,7 +4069,78 @@ void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &iAn
|
||||
SetDirty(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case routine_invert_notes:
|
||||
{
|
||||
NoteData &nd = this->m_NoteDataEdit;
|
||||
NoteField &nf = this->m_NoteFieldEdit;
|
||||
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE(nd, r,
|
||||
nf.m_iBeginMarker,
|
||||
nf.m_iEndMarker)
|
||||
{
|
||||
for (int t = 0; t < nd.GetNumTracks(); t++)
|
||||
{
|
||||
const TapNote &tn = nd.GetTapNote(t, r);
|
||||
if (tn.type != TapNote::empty)
|
||||
{
|
||||
TapNote nTap = tn;
|
||||
nTap.pn = (tn.pn == PLAYER_1 ?
|
||||
PLAYER_2 : PLAYER_1);
|
||||
m_NoteDataEdit.SetTapNote(t, r, nTap);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case routine_mirror_1_to_2:
|
||||
case routine_mirror_2_to_1:
|
||||
{
|
||||
PlayerNumber oPN = (c == routine_mirror_1_to_2 ?
|
||||
PLAYER_1 : PLAYER_2);
|
||||
PlayerNumber nPN = (c == routine_mirror_1_to_2 ?
|
||||
PLAYER_2 : PLAYER_1);
|
||||
int nTrack = -1;
|
||||
NoteData &nd = this->m_NoteDataEdit;
|
||||
NoteField &nf = this->m_NoteFieldEdit;
|
||||
int tracks = nd.GetNumTracks();
|
||||
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE(nd, r,
|
||||
nf.m_iBeginMarker,
|
||||
nf.m_iEndMarker)
|
||||
{
|
||||
for (int t = 0; t < tracks; t++)
|
||||
{
|
||||
const TapNote &tn = nd.GetTapNote(t, r);
|
||||
if (tn.type != TapNote::empty && tn.pn == oPN)
|
||||
{
|
||||
TapNote nTap = tn;
|
||||
nTap.pn = nPN;
|
||||
StepsType curType = GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType;
|
||||
if (curType == StepsType_dance_routine)
|
||||
{
|
||||
nTrack = tracks - t - 1;
|
||||
}
|
||||
else if (curType == StepsType_pump_routine)
|
||||
{
|
||||
switch (t)
|
||||
{
|
||||
case 0: nTrack = 8; break;
|
||||
case 1: nTrack = 9; break;
|
||||
case 2: nTrack = 7; break;
|
||||
case 3: nTrack = 5; break;
|
||||
case 4: nTrack = 6; break;
|
||||
case 5: nTrack = 3; break;
|
||||
case 6: nTrack = 4; break;
|
||||
case 7: nTrack = 2; break;
|
||||
case 8: nTrack = 0; break;
|
||||
case 9: nTrack = 1; break;
|
||||
default: FAIL_M(ssprintf("Invalid column %d for pump-routine", t)); break;
|
||||
}
|
||||
}
|
||||
m_NoteDataEdit.SetTapNote(nTrack, r, nTap);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+19
-15
@@ -390,23 +390,27 @@ public:
|
||||
void HandleMainMenuChoice( MainMenuChoice c ) { const vector<int> v; HandleMainMenuChoice( c, v ); }
|
||||
MainMenuChoice m_CurrentAction;
|
||||
|
||||
/** @brief How does one alter a selection of NoteData? */
|
||||
enum AlterMenuChoice
|
||||
{
|
||||
cut,
|
||||
copy,
|
||||
clear,
|
||||
quantize,
|
||||
turn,
|
||||
transform,
|
||||
alter,
|
||||
tempo,
|
||||
play,
|
||||
record,
|
||||
preview_designation,
|
||||
convert_to_pause,
|
||||
convert_to_delay,
|
||||
convert_to_warp,
|
||||
convert_to_fake,
|
||||
cut, /**< Cut the notes. */
|
||||
copy, /**< Copy the notes. */
|
||||
clear, /**< Erase the notes, without putting them in the clipboard. */
|
||||
quantize, /**< Sync the notes to an exact level. */
|
||||
turn, /**< Rotate the notes. */
|
||||
transform, /**< Activate a specific mod. */
|
||||
alter, /**< Perform other transformations. */
|
||||
tempo, /**< Modify the tempo of the notes. */
|
||||
play, /**< Play the notes in the range. */
|
||||
record, /**< Record new notes in the range. */
|
||||
preview_designation, /**< Set the area as the music preview. */
|
||||
convert_to_pause, /**< Convert the range into a StopSegment. */
|
||||
convert_to_delay, /**< Convert the range into a DelaySegment. */
|
||||
convert_to_warp, /**< Convert the range into a WarpSegment. */
|
||||
convert_to_fake, /**< Convert the range into a FakeSegment. */
|
||||
routine_invert_notes, /**< Switch which player hits the note. */
|
||||
routine_mirror_1_to_2, /**< Mirror Player 1's notes for Player 2. */
|
||||
routine_mirror_2_to_1, /**< Mirror Player 2's notes for Player 1. */
|
||||
NUM_ALTER_MENU_CHOICES
|
||||
|
||||
};
|
||||
|
||||
@@ -194,7 +194,7 @@ void ScreenJukebox::Init()
|
||||
PO_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, Init );
|
||||
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, .25f );
|
||||
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fPerspectiveTilt, -1.0f );
|
||||
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fEffects, PlayerOptions::EFFECT_MINI, 1.0f );
|
||||
PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fEffects, PlayerOptions::EFFECT_TINY, 1.0f );
|
||||
}
|
||||
SO_GROUP_ASSIGN( GAMESTATE->m_SongOptions, ModsLevel_Stage, m_LifeType, SongOptions::LIFE_BATTERY );
|
||||
}
|
||||
|
||||
+224
-57
@@ -283,7 +283,11 @@ bool Song::LoadFromSongDir( RString sDir )
|
||||
|
||||
if( bUseCache )
|
||||
{
|
||||
// LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir.c_str(), GetCacheFilePath().c_str() );
|
||||
/*
|
||||
LOG->Trace("Loading '%s' from cache file '%s'.",
|
||||
m_sSongDir.c_str(),
|
||||
GetCacheFilePath().c_str());
|
||||
*/
|
||||
SSCLoader loaderSSC;
|
||||
bool bLoadedFromSSC = loaderSSC.LoadFromSimfile( sCacheFilePath, *this, true );
|
||||
if( !bLoadedFromSSC )
|
||||
@@ -379,13 +383,13 @@ bool Song::ReloadFromSongDir( RString sDir )
|
||||
FOREACH_ENUM( StepsType, i )
|
||||
m_vpStepsByType[i].clear();
|
||||
|
||||
// Then we copy as many Steps as possible on top of the old pointers.
|
||||
// The only pointers that change are pointers to Steps that are not in the
|
||||
// reverted file, which we delete, and pointers to Steps that are in the
|
||||
// reverted file but not the original *this, which we create new copies of.
|
||||
// We have to go through these hoops because many places assume the Steps
|
||||
// pointers don't change - even though there are other ways they can change,
|
||||
// such as deleting a Steps via the editor.
|
||||
/* Then we copy as many Steps as possible on top of the old pointers.
|
||||
* The only pointers that change are pointers to Steps that are not in the
|
||||
* reverted file, which we delete, and pointers to Steps that are in the
|
||||
* reverted file but not the original *this, which we create new copies of.
|
||||
* We have to go through these hoops because many places assume the Steps
|
||||
* pointers don't change - even though there are other ways they can change,
|
||||
* such as deleting a Steps via the editor. */
|
||||
for( vector<Steps*>::const_iterator itOld = vOldSteps.begin(); itOld != vOldSteps.end(); ++itOld )
|
||||
{
|
||||
StepsID id;
|
||||
@@ -512,12 +516,18 @@ void Song::TidyUpData( bool bFromCache )
|
||||
else // ! HasMusic()
|
||||
{
|
||||
m_fMusicLengthSeconds = 100; // guess
|
||||
LOG->UserLog( "Song", GetSongDir(), "has no music file; guessing at %f seconds", m_fMusicLengthSeconds );
|
||||
LOG->UserLog("Song",
|
||||
GetSongDir(),
|
||||
"has no music file; guessing at %f seconds",
|
||||
m_fMusicLengthSeconds);
|
||||
}
|
||||
|
||||
if( m_fMusicLengthSeconds < 0 )
|
||||
{
|
||||
LOG->UserLog( "Sound file", GetMusicPath(), "has a negative length %f.", m_fMusicLengthSeconds );
|
||||
LOG->UserLog("Sound file",
|
||||
GetMusicPath(),
|
||||
"has a negative length %f.",
|
||||
m_fMusicLengthSeconds);
|
||||
m_fMusicLengthSeconds = 0;
|
||||
}
|
||||
|
||||
@@ -530,7 +540,7 @@ void Song::TidyUpData( bool bFromCache )
|
||||
|
||||
/* Generate these before we autogen notes, so the new notes can inherit
|
||||
* their source's values. */
|
||||
ReCalculateRadarValuesAndLastBeat( bFromCache );
|
||||
ReCalculateRadarValuesAndLastSecond( bFromCache );
|
||||
|
||||
Trim( m_sMainTitle );
|
||||
Trim( m_sSubTitle );
|
||||
@@ -538,7 +548,8 @@ void Song::TidyUpData( bool bFromCache )
|
||||
|
||||
// Fall back on the song directory name.
|
||||
if( m_sMainTitle == "" )
|
||||
NotesLoader::GetMainAndSubTitlesFromFullTitle( Basename(this->GetSongDir()), m_sMainTitle, m_sSubTitle );
|
||||
NotesLoader::GetMainAndSubTitlesFromFullTitle(Basename(this->GetSongDir()),
|
||||
m_sMainTitle, m_sSubTitle );
|
||||
|
||||
if( m_sArtist == "" )
|
||||
m_sArtist = "Unknown artist";
|
||||
@@ -652,7 +663,8 @@ void Song::TidyUpData( bool bFromCache )
|
||||
m_sLyricsFile = arrayLyricFiles[0];
|
||||
}
|
||||
|
||||
// Now, For the images we still haven't found, look at the image dimensions of the remaining unclassified images.
|
||||
/* Now, For the images we still haven't found,
|
||||
* look at the image dimensions of the remaining unclassified images. */
|
||||
vector<RString> arrayImages;
|
||||
GetImageDirListing( m_sSongDir + "*", arrayImages );
|
||||
|
||||
@@ -763,7 +775,12 @@ void Song::TidyUpData( bool bFromCache )
|
||||
/* Use this->GetBeatFromElapsedTime(0) instead of 0 to start when the
|
||||
* music starts. */
|
||||
if( arrayPossibleMovies.size() == 1 )
|
||||
this->AddBackgroundChange( BACKGROUND_LAYER_1, BackgroundChange(0,arrayPossibleMovies[0],"",1.f,SBE_StretchNoLoop) );
|
||||
this->AddBackgroundChange(BACKGROUND_LAYER_1,
|
||||
BackgroundChange(0,
|
||||
arrayPossibleMovies[0],
|
||||
"",
|
||||
1.f,
|
||||
SBE_StretchNoLoop));
|
||||
}
|
||||
|
||||
|
||||
@@ -836,12 +853,14 @@ void Song::TranslateTitles()
|
||||
static TitleSubst tsub("Songs");
|
||||
|
||||
TitleFields title;
|
||||
title.LoadFromStrings( m_sMainTitle, m_sSubTitle, m_sArtist, m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
|
||||
title.LoadFromStrings(m_sMainTitle, m_sSubTitle, m_sArtist,
|
||||
m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
|
||||
tsub.Subst( title );
|
||||
title.SaveToStrings( m_sMainTitle, m_sSubTitle, m_sArtist, m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
|
||||
title.SaveToStrings(m_sMainTitle, m_sSubTitle, m_sArtist,
|
||||
m_sMainTitleTranslit, m_sSubTitleTranslit, m_sArtistTranslit );
|
||||
}
|
||||
|
||||
void Song::ReCalculateRadarValuesAndLastBeat( bool bFromCache )
|
||||
void Song::ReCalculateRadarValuesAndLastSecond( bool bFromCache )
|
||||
{
|
||||
if( bFromCache && this->GetFirstSecond() >= 0 && this->GetLastSecond() > 0 )
|
||||
{
|
||||
@@ -852,7 +871,8 @@ void Song::ReCalculateRadarValuesAndLastBeat( bool bFromCache )
|
||||
}
|
||||
|
||||
float localFirst = FLT_MAX; // inf
|
||||
float localLast = this->specifiedLastSecond; // Make sure we're at least as long as the specified amount.
|
||||
// Make sure we're at least as long as the specified amount below.
|
||||
float localLast = this->specifiedLastSecond;
|
||||
|
||||
for( unsigned i=0; i<m_vpSteps.size(); i++ )
|
||||
{
|
||||
@@ -915,7 +935,7 @@ void Song::Save()
|
||||
{
|
||||
LOG->Trace( "Song::SaveToSongFile()" );
|
||||
|
||||
ReCalculateRadarValuesAndLastBeat();
|
||||
ReCalculateRadarValuesAndLastSecond();
|
||||
TranslateTitles();
|
||||
|
||||
// TODO: Figure out a better way to save to Song's timing data.
|
||||
@@ -1222,14 +1242,26 @@ bool Song::HasMusic() const
|
||||
|
||||
return m_sMusicFile != "" && IsAFile(GetMusicPath());
|
||||
}
|
||||
bool Song::HasBanner() const {return m_sBannerFile != "" && IsAFile(GetBannerPath()); }
|
||||
bool Song::HasBanner() const
|
||||
{
|
||||
return m_sBannerFile != "" && IsAFile(GetBannerPath());
|
||||
}
|
||||
bool Song::HasInstrumentTrack( InstrumentTrack it ) const
|
||||
{
|
||||
return m_sInstrumentTrackFile[it] != "" && IsAFile(GetInstrumentTrackPath(it));
|
||||
return m_sInstrumentTrackFile[it] != "" && IsAFile(GetInstrumentTrackPath(it));
|
||||
}
|
||||
bool Song::HasLyrics() const
|
||||
{
|
||||
return m_sLyricsFile != "" && IsAFile(GetLyricsPath());
|
||||
}
|
||||
bool Song::HasBackground() const
|
||||
{
|
||||
return m_sBackgroundFile != "" && IsAFile(GetBackgroundPath());
|
||||
}
|
||||
bool Song::HasCDTitle() const
|
||||
{
|
||||
return m_sCDTitleFile != "" && IsAFile(GetCDTitlePath());
|
||||
}
|
||||
bool Song::HasLyrics() const {return m_sLyricsFile != "" && IsAFile(GetLyricsPath()); }
|
||||
bool Song::HasBackground() const {return m_sBackgroundFile != "" && IsAFile(GetBackgroundPath()); }
|
||||
bool Song::HasCDTitle() const {return m_sCDTitleFile != "" && IsAFile(GetCDTitlePath()); }
|
||||
bool Song::HasBGChanges() const
|
||||
{
|
||||
FOREACH_BackgroundLayer( i )
|
||||
@@ -1526,16 +1558,46 @@ bool Song::IsMarathon() const
|
||||
class LunaSong: public Luna<Song>
|
||||
{
|
||||
public:
|
||||
static int GetDisplayFullTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayFullTitle() ); return 1; }
|
||||
static int GetTranslitFullTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitFullTitle() ); return 1; }
|
||||
static int GetDisplayMainTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayMainTitle() ); return 1; }
|
||||
static int GetTranslitMainTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitMainTitle() ); return 1; }
|
||||
static int GetDisplaySubTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplaySubTitle() ); return 1; }
|
||||
static int GetTranslitSubTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitSubTitle() ); return 1; }
|
||||
static int GetDisplayArtist( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayArtist() ); return 1; }
|
||||
static int GetTranslitArtist( T* p, lua_State *L ) { lua_pushstring(L, p->GetTranslitArtist() ); return 1; }
|
||||
static int GetGenre( T* p, lua_State *L ) { lua_pushstring(L, p->m_sGenre ); return 1; }
|
||||
static int GetOrigin( T* p, lua_State *L ) { lua_pushstring(L, p->m_sOrigin ); return 1; }
|
||||
static int GetDisplayFullTitle( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetDisplayFullTitle() ); return 1;
|
||||
}
|
||||
static int GetTranslitFullTitle( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetTranslitFullTitle() ); return 1;
|
||||
}
|
||||
static int GetDisplayMainTitle( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetDisplayMainTitle() ); return 1;
|
||||
}
|
||||
static int GetTranslitMainTitle( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetTranslitMainTitle() ); return 1;
|
||||
}
|
||||
static int GetDisplaySubTitle( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetDisplaySubTitle() ); return 1;
|
||||
}
|
||||
static int GetTranslitSubTitle( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetTranslitSubTitle() ); return 1;
|
||||
}
|
||||
static int GetDisplayArtist( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetDisplayArtist() ); return 1;
|
||||
}
|
||||
static int GetTranslitArtist( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetTranslitArtist() ); return 1;
|
||||
}
|
||||
static int GetGenre( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->m_sGenre ); return 1;
|
||||
}
|
||||
static int GetOrigin( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->m_sOrigin ); return 1;
|
||||
}
|
||||
static int GetAllSteps( T* p, lua_State *L )
|
||||
{
|
||||
const vector<Steps*> &v = p->GetAllSteps();
|
||||
@@ -1549,9 +1611,29 @@ public:
|
||||
LuaHelpers::CreateTableFromArray<Steps*>( v, L );
|
||||
return 1;
|
||||
}
|
||||
static int GetSongDir( T* p, lua_State *L ) { lua_pushstring(L, p->GetSongDir() ); return 1; }
|
||||
static int GetMusicPath( T* p, lua_State *L ) { RString s = p->GetMusicPath(); if( s.empty() ) return 0; lua_pushstring(L, s); return 1; }
|
||||
static int GetBannerPath( T* p, lua_State *L ) { RString s = p->GetBannerPath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; }
|
||||
static int GetSongDir( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetSongDir() );
|
||||
return 1;
|
||||
}
|
||||
static int GetMusicPath( T* p, lua_State *L )
|
||||
{
|
||||
RString s = p->GetMusicPath();
|
||||
if( !s.empty() )
|
||||
lua_pushstring(L, s);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
static int GetBannerPath( T* p, lua_State *L )
|
||||
{
|
||||
RString s = p->GetBannerPath();
|
||||
if( !s.empty() )
|
||||
lua_pushstring(L, s);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
static int GetBackgroundPath( T* p, lua_State *L )
|
||||
{
|
||||
RString s = p->GetBackgroundPath();
|
||||
@@ -1561,15 +1643,59 @@ public:
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
static int GetCDTitlePath( T* p, lua_State *L ) { RString s = p->GetCDTitlePath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; }
|
||||
static int GetLyricsPath( T* p, lua_State *L ) { RString s = p->GetLyricsPath(); if( s.empty() ) return 0; lua_pushstring(L, s); return 1; }
|
||||
static int GetSongFilePath( T* p, lua_State *L ) { lua_pushstring(L, p->GetSongFilePath() ); return 1; }
|
||||
static int IsTutorial( T* p, lua_State *L ) { lua_pushboolean(L, p->IsTutorial()); return 1; }
|
||||
static int IsEnabled( T* p, lua_State *L ) { lua_pushboolean(L, p->GetEnabled()); return 1; }
|
||||
static int GetGroupName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sGroupName); return 1; }
|
||||
static int MusicLengthSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fMusicLengthSeconds); return 1; }
|
||||
static int IsLong( T* p, lua_State *L ) { lua_pushboolean(L, p->IsLong()); return 1; }
|
||||
static int IsMarathon( T* p, lua_State *L ) { lua_pushboolean(L, p->IsMarathon()); return 1; }
|
||||
static int GetCDTitlePath( T* p, lua_State *L )
|
||||
{
|
||||
RString s = p->GetCDTitlePath();
|
||||
if( !s.empty() )
|
||||
lua_pushstring(L, s);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
static int GetLyricsPath( T* p, lua_State *L )
|
||||
{
|
||||
RString s = p->GetLyricsPath();
|
||||
if( !s.empty() )
|
||||
lua_pushstring(L, s);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
static int GetSongFilePath( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->GetSongFilePath() );
|
||||
return 1;
|
||||
}
|
||||
static int IsTutorial( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->IsTutorial());
|
||||
return 1;
|
||||
}
|
||||
static int IsEnabled( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->GetEnabled());
|
||||
return 1;
|
||||
}
|
||||
static int GetGroupName( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushstring(L, p->m_sGroupName);
|
||||
return 1;
|
||||
}
|
||||
static int MusicLengthSeconds( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushnumber(L, p->m_fMusicLengthSeconds);
|
||||
return 1;
|
||||
}
|
||||
static int IsLong( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->IsLong());
|
||||
return 1;
|
||||
}
|
||||
static int IsMarathon( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->IsMarathon());
|
||||
return 1;
|
||||
}
|
||||
static int HasStepsType( T* p, lua_State *L )
|
||||
{
|
||||
StepsType st = Enum::Check<StepsType>(L, 1);
|
||||
@@ -1583,7 +1709,8 @@ public:
|
||||
lua_pushboolean( L, p->HasStepsTypeAndDifficulty(st, dc) );
|
||||
return 1;
|
||||
}
|
||||
// TODO: HasStepsTypeAndDifficulty and GetOneSteps should be in a SongUtil Lua table and a method of Steps.
|
||||
/* TODO: HasStepsTypeAndDifficulty and GetOneSteps should be in
|
||||
* a SongUtil Lua table and a method of Steps. */
|
||||
static int GetOneSteps( T* p, lua_State *L )
|
||||
{
|
||||
StepsType st = Enum::Check<StepsType>(L, 1);
|
||||
@@ -1601,14 +1728,42 @@ public:
|
||||
return 1;
|
||||
}
|
||||
// has functions
|
||||
static int HasMusic( T* p, lua_State *L ) { lua_pushboolean(L, p->HasMusic()); return 1; }
|
||||
static int HasBanner( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBanner()); return 1; }
|
||||
static int HasBackground( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBackground()); return 1; }
|
||||
static int HasCDTitle( T* p, lua_State *L ) { lua_pushboolean(L, p->HasCDTitle()); return 1; }
|
||||
static int HasBGChanges( T* p, lua_State *L ) { lua_pushboolean(L, p->HasBGChanges()); return 1; }
|
||||
static int HasLyrics( T* p, lua_State *L ) { lua_pushboolean(L, p->HasLyrics()); return 1; }
|
||||
static int HasMusic( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasMusic());
|
||||
return 1;
|
||||
}
|
||||
static int HasBanner( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasBanner());
|
||||
return 1;
|
||||
}
|
||||
static int HasBackground( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasBackground());
|
||||
return 1;
|
||||
}
|
||||
static int HasCDTitle( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasCDTitle());
|
||||
return 1;
|
||||
}
|
||||
static int HasBGChanges( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasBGChanges());
|
||||
return 1;
|
||||
}
|
||||
static int HasLyrics( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasLyrics());
|
||||
return 1;
|
||||
}
|
||||
// functions that AJ loves
|
||||
static int HasSignificantBPMChangesOrStops( T* p, lua_State *L ) { lua_pushboolean(L, p->HasSignificantBpmChangesOrStops()); return 1; }
|
||||
static int HasSignificantBPMChangesOrStops( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasSignificantBpmChangesOrStops());
|
||||
return 1;
|
||||
}
|
||||
static int HasEdits( T* p, lua_State *L )
|
||||
{
|
||||
StepsType st = Enum::Check<StepsType>(L, 1);
|
||||
@@ -1621,8 +1776,16 @@ public:
|
||||
lua_pushboolean(L, p->IsEasy( st ));
|
||||
return 1;
|
||||
}
|
||||
static int GetStepsSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->GetStepsSeconds()); return 1; }
|
||||
static int NormallyDisplayed( T* p, lua_State *L ){ lua_pushboolean(L, p->NormallyDisplayed()); return 1; }
|
||||
static int GetStepsSeconds( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushnumber(L, p->GetStepsSeconds());
|
||||
return 1;
|
||||
}
|
||||
static int NormallyDisplayed( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->NormallyDisplayed());
|
||||
return 1;
|
||||
}
|
||||
static int GetFirstSecond(T* p, lua_State *L)
|
||||
{
|
||||
lua_pushnumber(L, p->GetFirstSecond());
|
||||
@@ -1643,7 +1806,11 @@ public:
|
||||
lua_pushnumber(L, p->GetLastBeat());
|
||||
return 1;
|
||||
}
|
||||
static int HasAttacks( T* p, lua_State *L ) { lua_pushboolean(L, p->HasAttacks()); return 1; }
|
||||
static int HasAttacks( T* p, lua_State *L )
|
||||
{
|
||||
lua_pushboolean(L, p->HasAttacks());
|
||||
return 1;
|
||||
}
|
||||
static int GetDisplayBpms( T* p, lua_State *L )
|
||||
{
|
||||
DisplayBpms temp;
|
||||
|
||||
+2
-2
@@ -103,10 +103,10 @@ public:
|
||||
void TidyUpData( bool bFromCache = false );
|
||||
|
||||
/**
|
||||
* @brief Get the new radar values, and determine the last beat at the same time.
|
||||
* @brief Get the new radar values, and determine the last second at the same time.
|
||||
*
|
||||
* This is called by TidyUpData, after saving the Song. */
|
||||
void ReCalculateRadarValuesAndLastBeat( bool bFromCache = false );
|
||||
void ReCalculateRadarValuesAndLastSecond( bool bFromCache = false );
|
||||
/**
|
||||
* @brief Translate any titles that aren't in english.
|
||||
*
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=".;"..\extern\lua-5.1\src";ffmpeg\modern_working\include;BaseClasses;..\extern\jsoncpp\include;"..\extern\glew-1.5.8\include";..\extern\pcre;"..\extern\mad-0.15.1b";..\extern\libpng\include;..\extern\libjpeg;..\extern\zlib;..\extern\vorbis"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WINDOWS;RELEASE;GLEW_STATIC"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,WINDOWS,RELEASE,GLEW_STATIC"
|
||||
StringPooling="true"
|
||||
MinimalRebuild="false"
|
||||
ExceptionHandling="0"
|
||||
|
||||
+10
-4
@@ -250,18 +250,24 @@ void SpeedSegment::SetUnit(const int i)
|
||||
this->unit = static_cast<unsigned short>(i);
|
||||
}
|
||||
|
||||
void SpeedSegment::Scale( int start, int length, int newLength )
|
||||
void SpeedSegment::Scale( int start, int oldLength, int newLength )
|
||||
{
|
||||
if( GetUnit() == 0 )
|
||||
{
|
||||
// XXX: this function is duplicated, there should be a better way
|
||||
float startBeat = GetBeat();
|
||||
float endBeat = startBeat + GetLength();
|
||||
float newStartBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), startBeat );
|
||||
float newEndBeat = ScalePosition( NoteRowToBeat(start), NoteRowToBeat(length), NoteRowToBeat(newLength), endBeat );
|
||||
float newStartBeat = ScalePosition(NoteRowToBeat(start),
|
||||
NoteRowToBeat(oldLength),
|
||||
NoteRowToBeat(newLength),
|
||||
startBeat);
|
||||
float newEndBeat = ScalePosition(NoteRowToBeat(start),
|
||||
NoteRowToBeat(oldLength),
|
||||
NoteRowToBeat(newLength),
|
||||
endBeat);
|
||||
SetLength( newEndBeat - newStartBeat );
|
||||
}
|
||||
TimingSegment<SpeedSegment>::Scale( start, length, newLength );
|
||||
TimingSegment<SpeedSegment>::Scale( start, oldLength, newLength );
|
||||
}
|
||||
|
||||
bool SpeedSegment::operator<( const SpeedSegment &other ) const
|
||||
|
||||
Reference in New Issue
Block a user