get rid of the matrix stack; use opengl's

This commit is contained in:
Glenn Maynard
2003-01-08 22:30:32 +00:00
parent 19ced1fdc3
commit 7e45cabbb1
3 changed files with 29 additions and 51 deletions
-1
View File
@@ -436,7 +436,6 @@ static void GameLoop()
* Render
*/
DISPLAY->Clear();
DISPLAY->ResetMatrixStack();
SCREENMAN->Draw(); // draw the game