add waveout driver
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#include "../../stdafx.h"
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#include "RageSoundDriver_WaveOut.h"
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// #include "DSoundHelpers.h"
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/* Known problems:
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*
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* Skips between screen changes in the software mixer. This is because we use
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* a smaller buffer. The hardware mixer uses a larger buffer, so the CPU used
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* loading the new screen isn't a problem. We can't just stop sounds; we want
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* music to keep playing while we're between screens. Throw a few SDL_Sleep(0)s
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* in strategic places?
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*/
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#include "../../RageTimer.h"
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#include "../../RageLog.h"
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#include "../../RageSound.h"
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#include "../../RageUtil.h"
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#include "../../tls.h"
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#include "SDL.h"
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/* samples */
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const int channels = 2;
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const int samplesize = channels*2; /* 16-bit */
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const int samplerate = 44100;
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const int buffersize_frames = 2048*8; /* in frames */
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const int buffersize = buffersize_frames * samplesize; /* in bytes */
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const int num_chunks = 8;
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const int chunksize_frames = buffersize_frames / num_chunks;
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const int chunksize = buffersize / num_chunks;
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int RageSound_WaveOut::MixerThread_start(void *p)
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{
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((RageSound_WaveOut *) p)->MixerThread();
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return 0;
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}
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void RageSound_WaveOut::MixerThread()
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{
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InitThreadData("Mixer thread");
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VDCHECKPOINT;
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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while(!SOUNDMAN && !shutdown) Sleep(10);
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while(!shutdown) {
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while(GetPCM())
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;
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if(WaitForSingleObject(sound_event, 10) != WAIT_OBJECT_0)
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continue;
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}
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}
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bool RageSound_WaveOut::GetPCM()
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{
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LockMutex L(SOUNDMAN->lock);
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/* Look for a free buffer. */
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int b;
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for(b = 0; b < num_chunks; ++b)
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if(buffers[b].dwFlags & WHDR_DONE) break;
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if(b == num_chunks) return false;
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/* Create a 32-bit buffer to mix sounds. */
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static Sint16 *buf = NULL;
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int bufsize = chunksize_frames * channels;
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if(!buf)
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{
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buf = new Sint16[bufsize];
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}
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memset(buf, 0, bufsize*sizeof(Uint16));
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memset(buffers[b].lpData, 0, bufsize*sizeof(Uint16));
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for(unsigned i = 0; i < sounds.size(); ++i)
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{
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if(sounds[i]->stopping)
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{
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if(sounds[i]->flush_bufs)
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sounds[i]->flush_bufs--;
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} else {
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/* Call the callback. */
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unsigned got = sounds[i]->snd->GetPCM((char *) buf, chunksize, last_cursor_pos);
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SOUNDMAN->MixAudio(
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(Uint8 *) buffers[b].lpData, (Uint8 *) buf, got, SDL_MIX_MAXVOLUME/2);
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if(got < chunksize)
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{
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/* This sound is finishing. */
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sounds[i]->stopping = true;
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sounds[i]->flush_bufs = num_chunks;
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}
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}
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}
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MMRESULT ret = waveOutWrite(wo, &buffers[b], sizeof(buffers[b]));
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if(ret != MMSYSERR_NOERROR)
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throw "blah";
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/* Increment last_cursor_pos to point at where the data we're about to
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* ask for will actually be played. */
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last_cursor_pos += chunksize_frames;
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return true;
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}
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void RageSound_WaveOut::StartMixing(RageSound *snd)
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{
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sound *s = new sound;
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s->snd = snd;
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SDL_LockAudio();
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sounds.push_back(s);
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SDL_UnlockAudio();
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}
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void RageSound_WaveOut::Update(float delta)
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{
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LockMutex L(SOUNDMAN->lock);
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/* SoundStopped might erase sounds out from under us, so make a copy
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* of the sound list. */
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vector<sound *> snds = sounds;
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for(unsigned i = 0; i < snds.size(); ++i)
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{
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if(sounds[i]->stopping && !sounds[i]->flush_bufs)
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{
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/* This sound is done. */
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snds[i]->snd->SoundStopped();
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}
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}
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}
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void RageSound_WaveOut::StopMixing(RageSound *snd)
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{
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LockMutex L(SOUNDMAN->lock);
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/* Find the sound. */
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unsigned i;
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for(i = 0; i < sounds.size(); ++i)
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if(sounds[i]->snd == snd) break;
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if(i == sounds.size())
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{
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LOG->Trace("not stopping a sound because it's not playing");
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return;
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}
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delete sounds[i];
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sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
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}
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int RageSound_WaveOut::GetPosition(const RageSound *snd) const
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{
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LockMutex L(SOUNDMAN->lock);
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MMTIME tm;
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tm.wType = TIME_SAMPLES;
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MMRESULT ret = waveOutGetPosition(wo, &tm, sizeof(tm));
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return tm.u.sample;
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}
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RageSound_WaveOut::RageSound_WaveOut()
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{
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shutdown = false;
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last_cursor_pos = 0;
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sound_event = CreateEvent(NULL, false, true, NULL);
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WAVEFORMATEX fmt;
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fmt.wFormatTag = WAVE_FORMAT_PCM;
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fmt.nChannels = channels;
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fmt.cbSize = 0;
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fmt.nSamplesPerSec = samplerate;
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fmt.wBitsPerSample = 16;
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fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
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fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
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MMRESULT ret = waveOutOpen(&wo, WAVE_MAPPER, &fmt,
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(DWORD_PTR) sound_event, NULL, CALLBACK_EVENT);
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if(ret != MMSYSERR_NOERROR)
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throw "blah";
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for(int b = 0; b < num_chunks; ++b)
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{
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memset(&buffers[b], 0, sizeof(buffers[b]));
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buffers[b].dwBufferLength = chunksize;
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buffers[b].lpData = new char[chunksize];
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ret = waveOutPrepareHeader(wo, &buffers[b], sizeof(buffers[b]));
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if(ret != MMSYSERR_NOERROR)
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throw "blah";
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buffers[b].dwFlags |= WHDR_DONE;
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}
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MixerThreadPtr = SDL_CreateThread(MixerThread_start, this);
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}
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RageSound_WaveOut::~RageSound_WaveOut()
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{
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/* Signal the mixing thread to quit. */
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shutdown = true;
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LOG->Trace("Shutting down mixer thread ...");
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SDL_WaitThread(MixerThreadPtr, NULL);
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LOG->Trace("Mixer thread shut down.");
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CloseHandle(sound_event);
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waveOutClose(wo);
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for(int b = 0; b < num_chunks; ++b)
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delete [] buffers[b].lpData;
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}
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float RageSound_WaveOut::GetPlayLatency() const
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{
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return (1.0f / samplerate) * (buffersize_frames - chunksize_frames);
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}
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard
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*/
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