half-finished codes, options icons, and two new modifiers.

This commit is contained in:
Chris Danford
2002-09-02 21:59:58 +00:00
parent d7e6f59b3b
commit 7d4cf73000
87 changed files with 1313 additions and 1109 deletions
+5 -5
View File
@@ -56,7 +56,7 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
m_ScrollingList.SetXY( CENTER_X, CENTER_Y );
m_ScrollingList.SetSpacing( 400 );
m_ScrollingList.SetNumberVisible( 5 );
this->AddSubActor( &m_ScrollingList );
this->AddChild( &m_ScrollingList );
for( int p=0; p<NUM_PLAYERS; p++ )
{
@@ -65,12 +65,12 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
m_sprControllers[p].Load( THEME->GetPathTo("Graphics","select player controller") );
m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
this->AddSubActor( &m_sprControllers[p] );
this->AddChild( &m_sprControllers[p] );
m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddSubActor( &m_sprCursors[p] );
this->AddChild( &m_sprCursors[p] );
}
@@ -79,7 +79,7 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
THEME->GetPathTo("Graphics","select style top edge"),
HELP_TEXT, true, TIMER_SECONDS
);
this->AddSubActor( &m_Menu );
this->AddChild( &m_Menu );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
m_soundChange.Load( THEME->GetPathTo("Sounds","select style change") );
@@ -208,7 +208,7 @@ void ScreenEz2SelectStyle::RefreshStylesAndList()
}
CStringArray asGraphicPaths;
for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
{
Style style = m_aPossibleStyles[i];
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;