half-finished codes, options icons, and two new modifiers.
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@@ -56,7 +56,7 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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m_ScrollingList.SetXY( CENTER_X, CENTER_Y );
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m_ScrollingList.SetSpacing( 400 );
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m_ScrollingList.SetNumberVisible( 5 );
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this->AddSubActor( &m_ScrollingList );
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this->AddChild( &m_ScrollingList );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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@@ -65,12 +65,12 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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m_sprControllers[p].Load( THEME->GetPathTo("Graphics","select player controller") );
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m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
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this->AddSubActor( &m_sprControllers[p] );
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this->AddChild( &m_sprControllers[p] );
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m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
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m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
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m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
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this->AddSubActor( &m_sprCursors[p] );
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this->AddChild( &m_sprCursors[p] );
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}
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@@ -79,7 +79,7 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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THEME->GetPathTo("Graphics","select style top edge"),
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HELP_TEXT, true, TIMER_SECONDS
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);
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this->AddSubActor( &m_Menu );
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this->AddChild( &m_Menu );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundChange.Load( THEME->GetPathTo("Sounds","select style change") );
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@@ -208,7 +208,7 @@ void ScreenEz2SelectStyle::RefreshStylesAndList()
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}
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CStringArray asGraphicPaths;
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for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
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for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
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{
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Style style = m_aPossibleStyles[i];
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CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
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