331 lines
9.1 KiB
C++
331 lines
9.1 KiB
C++
#include "stdafx.h"
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/****************************************
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ScreenEzSelectPlayer,cpp
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Desc: See Header
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Copyright (C):
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Andrew Livy
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*****************************************/
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/* Includes */
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#include "ScreenEz2SelectStyle.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "RageMusic.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageException.h"
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#include "RageTimer.h"
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#include "GameState.h"
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/* Constants */
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const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
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#define CURSOR_X( p ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("CursorP%dX",p+1))
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#define CURSOR_Y( i ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("CursorP%dY",i+1))
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#define CONTROLLER_X( p ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("ControllerP%dX",p+1))
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#define CONTROLLER_Y( i ) THEME->GetMetricF("ScreenEz2SelectStyle",ssprintf("ControllerP%dY",i+1))
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#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectStyle","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectStyle","TimerSeconds")
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#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectStyle","NextScreen")
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const float TWEEN_TIME = 0.35f;
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/************************************
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ScreenEz2SelectStyle (Constructor)
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Desc: Sets up the screen display
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************************************/
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ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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{
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LOG->Trace( "ScreenEz2SelectStyle::ScreenEz2SelectStyle()" );
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GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE; // the only mode you can select on this screen
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m_ScrollingList.SetXY( CENTER_X, CENTER_Y );
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m_ScrollingList.SetSpacing( 400 );
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m_ScrollingList.SetNumberVisible( 5 );
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this->AddChild( &m_ScrollingList );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->m_bSideIsJoined[p] ) // if side is already joined
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continue; // don't show bobbing join and blob
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m_sprControllers[p].Load( THEME->GetPathTo("Graphics","select player controller") );
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m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
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this->AddChild( &m_sprControllers[p] );
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m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
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m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
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m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
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this->AddChild( &m_sprCursors[p] );
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}
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m_Menu.Load(
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THEME->GetPathTo("Graphics","select style background"),
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THEME->GetPathTo("Graphics","select style top edge"),
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HELP_TEXT, true, TIMER_SECONDS
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);
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this->AddChild( &m_Menu );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_soundChange.Load( THEME->GetPathTo("Sounds","select style change") );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select style intro") );
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MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","select style music") );
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RefreshStylesAndList();
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TweenOnScreen();
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m_Menu.TweenOnScreenFromBlack( SM_None );
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}
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/************************************
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~ScreenEz2SelectStyle (Destructor)
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Desc: Writes line to log when screen
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is terminated.
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************************************/
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ScreenEz2SelectStyle::~ScreenEz2SelectStyle()
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{
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LOG->Trace( "ScreenEz2SelectStyle::~ScreenEz2SelectStyle()" );
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}
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/************************************
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Update
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Desc: Animates the 1p/2p selection
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************************************/
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void ScreenEz2SelectStyle::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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}
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/************************************
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DrawPrimitives
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Desc: Draws the screen =P
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************************************/
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void ScreenEz2SelectStyle::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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/************************************
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Input
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Desc: Handles player input.
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************************************/
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void ScreenEz2SelectStyle::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenEz2SelectStyle::Input()" );
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if( m_Menu.IsClosing() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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}
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/************************************
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HandleScreenMessage
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Desc: Handles Screen Messages and changes
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game states.
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************************************/
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void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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{
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Screen::HandleScreenMessage( SM );
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switch( SM )
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{
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case SM_MenuTimer:
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{
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bool bAtLeastOneJoined = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->m_bSideIsJoined[p] )
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bAtLeastOneJoined = true;
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if( !bAtLeastOneJoined )
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{
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MenuStart(PLAYER_1);
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m_Menu.StopTimer();
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}
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TweenOffScreen();
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m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
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}
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break;
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case SM_GoToPrevScreen:
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MUSIC->Stop();
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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void ScreenEz2SelectStyle::RefreshStylesAndList()
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{
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GAMEMAN->GetGameplayStylesForGame( GAMESTATE->m_CurGame, m_aPossibleStyles );
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ASSERT( m_aPossibleStyles.GetSize() > 0 ); // every game should have at least one Style, or else why have the Game? :-)
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// strip out Styles that don't work for the current number of players
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int iNumSidesJoined = 0;
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for( int c=0; c<2; c++ )
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if( GAMESTATE->m_bSideIsJoined[c] )
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iNumSidesJoined++; // left side, and right side
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for( int i=m_aPossibleStyles.GetSize()-1; i>=0; i-- )
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{
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Style style = m_aPossibleStyles[i];
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switch( GAMEMAN->GetStyleDefForStyle(style)->m_StyleType )
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{
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case StyleDef::ONE_PLAYER_ONE_CREDIT:
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if( iNumSidesJoined!=1 )
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m_aPossibleStyles.RemoveAt( i );
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break;
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case StyleDef::ONE_PLAYER_TWO_CREDITS:
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case StyleDef::TWO_PLAYERS_TWO_CREDITS:
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if( iNumSidesJoined!=2 )
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m_aPossibleStyles.RemoveAt( i );
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break;
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default: ASSERT(0);
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}
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}
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CStringArray asGraphicPaths;
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for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
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{
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Style style = m_aPossibleStyles[i];
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CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
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CString sStyleName = GAMEMAN->GetStyleDefForStyle(style)->m_szName;
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asGraphicPaths.Add( THEME->GetPathTo("Graphics",ssprintf("select style info %s %s",sGameName,sStyleName)) );
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}
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m_ScrollingList.Load( asGraphicPaths );
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}
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/************************************
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MenuBack
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Desc: Actions performed when a player
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presses the button bound to back
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************************************/
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void ScreenEz2SelectStyle::MenuBack( PlayerNumber p )
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{
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MUSIC->Stop();
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
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}
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void ScreenEz2SelectStyle::MenuLeft( PlayerNumber p )
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{
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m_ScrollingList.Left();
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m_soundChange.Play();
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}
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void ScreenEz2SelectStyle::MenuRight( PlayerNumber p )
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{
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m_ScrollingList.Right();
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m_soundChange.Play();
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}
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/************************************
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MenuDown
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Desc: Actions performed when a player
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presses the button bound to down
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************************************/
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void ScreenEz2SelectStyle::MenuDown( PlayerNumber p )
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{
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if( GAMESTATE->m_bSideIsJoined[p] ) // already joined
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return; // ignore
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MenuStart( p );
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}
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/************************************
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MenuStart
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Desc: Actions performed when a player
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presses the button bound to start
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************************************/
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void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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{
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if( !GAMESTATE->m_bSideIsJoined[p] )
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{
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// join them
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GAMESTATE->m_bSideIsJoined[p] = true;
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SCREENMAN->RefreshCreditsMessages();
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m_soundSelect.Play();
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m_sprCursors[p].BeginTweening( 0.25f );
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m_sprCursors[p].SetTweenZoomY( 0 );
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m_sprControllers[p].BeginTweening( 0.25f );
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m_sprControllers[p].SetTweenZoomY( 0 );
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RefreshStylesAndList();
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m_ScrollingList.SetSelection( 0 );
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}
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else
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{
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// made a selection
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m_soundSelect.Play();
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GAMESTATE->m_CurStyle = m_aPossibleStyles[m_ScrollingList.GetSelection()];
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TweenOffScreen();
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m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
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}
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}
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void ScreenEz2SelectStyle::TweenOnScreen()
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{
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float fOriginalZoomY = m_ScrollingList.GetZoomY();
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m_ScrollingList.BeginTweening( 0.5f );
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m_ScrollingList.SetTweenZoomY( fOriginalZoomY );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH/2 : +SCREEN_WIDTH/2 );
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float fOriginalX;
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fOriginalX = m_sprCursors[p].GetX();
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m_sprCursors[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
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m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
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m_sprCursors[p].SetTweenX( fOriginalX );
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fOriginalX = m_sprControllers[p].GetX();
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m_sprControllers[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
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m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
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m_sprControllers[p].SetTweenX( fOriginalX );
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}
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}
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void ScreenEz2SelectStyle::TweenOffScreen()
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{
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m_ScrollingList.BeginTweening( 0.5f );
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m_ScrollingList.SetTweenZoomY( 0 );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
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m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
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m_sprCursors[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
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m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
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m_sprControllers[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
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}
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}
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