Cleanup. (This was written by Chris but InputHandler_MonkeyKeyboard.h was written by Glenn?)
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@@ -14,38 +14,38 @@ InputHandler_MonkeyKeyboard::~InputHandler_MonkeyKeyboard()
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void InputHandler_MonkeyKeyboard::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut )
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void InputHandler_MonkeyKeyboard::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut )
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{
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{
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vDevicesOut.push_back( InputDeviceInfo(DEVICE_KEYBOARD,"MonkeyKeyboard") );
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vDevicesOut.push_back( InputDeviceInfo(DEVICE_KEYBOARD, "MonkeyKeyboard") );
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}
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}
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static const DeviceButton g_keys[] =
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static const DeviceButton g_keys[] =
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{
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{
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// Some of the default keys for the dance game type
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// Some of the default keys for the dance game type
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KEY_LEFT, // DANCE_BUTTON_LEFT,
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KEY_LEFT, // DANCE_BUTTON_LEFT,
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KEY_RIGHT, // DANCE_BUTTON_RIGHT,
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KEY_RIGHT, // DANCE_BUTTON_RIGHT,
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KEY_UP, // DANCE_BUTTON_UP,
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KEY_UP, // DANCE_BUTTON_UP,
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KEY_DOWN, // DANCE_BUTTON_DOWN,
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KEY_DOWN, // DANCE_BUTTON_DOWN,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_ENTER, // DANCE_BUTTON_START,
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KEY_DEL, // DANCE_BUTTON_MENULEFT
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KEY_DEL, // DANCE_BUTTON_MENULEFT
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KEY_PGDN, // DANCE_BUTTON_MENURIGHT
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KEY_PGDN, // DANCE_BUTTON_MENURIGHT
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KEY_HOME, // DANCE_BUTTON_MENUUP
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KEY_HOME, // DANCE_BUTTON_MENUUP
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KEY_END, // DANCE_BUTTON_MENUDOWN
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KEY_END, // DANCE_BUTTON_MENUDOWN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_F1, // DANCE_BUTTON_COIN
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KEY_KP_C4, // DANCE_BUTTON_LEFT,
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KEY_KP_C4, // DANCE_BUTTON_LEFT,
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KEY_KP_C6, // DANCE_BUTTON_RIGHT,
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KEY_KP_C6, // DANCE_BUTTON_RIGHT,
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KEY_KP_C8, // DANCE_BUTTON_UP,
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KEY_KP_C8, // DANCE_BUTTON_UP,
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KEY_KP_C2, // DANCE_BUTTON_DOWN,
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KEY_KP_C2, // DANCE_BUTTON_DOWN,
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KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
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KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
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KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
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KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_ENTER, // DANCE_BUTTON_START,
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KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
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KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
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KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
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KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
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KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
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KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
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KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
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};
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};
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static DeviceButton GetRandomKeyboardKey()
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static DeviceButton GetRandomKeyboardKey()
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@@ -62,7 +62,7 @@ void InputHandler_MonkeyKeyboard::Update()
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if( m_diLast.IsValid() )
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if( m_diLast.IsValid() )
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{
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{
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// End the previous key
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// End the previous key
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ButtonPressed(m_diLast, false);
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ButtonPressed( m_diLast, false );
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m_diLast.MakeInvalid();
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m_diLast.MakeInvalid();
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}
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}
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InputHandler::UpdateTimer();
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InputHandler::UpdateTimer();
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@@ -74,11 +74,11 @@ void InputHandler_MonkeyKeyboard::Update()
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if( fSecsAgo > 0.5 )
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if( fSecsAgo > 0.5 )
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{
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{
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// End the previous key
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// End the previous key
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ButtonPressed(m_diLast, false);
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ButtonPressed( m_diLast, false );
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// Choose a new key and send it.
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// Choose a new key and send it.
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m_diLast = DeviceInput(DEVICE_KEYBOARD,GetRandomKeyboardKey());
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m_diLast = DeviceInput( DEVICE_KEYBOARD, GetRandomKeyboardKey() );
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ButtonPressed(m_diLast, true);
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ButtonPressed( m_diLast, true );
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m_timerPressButton.Touch();
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m_timerPressButton.Touch();
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}
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}
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