Cleanup. (This was written by Chris but InputHandler_MonkeyKeyboard.h was written by Glenn?)

This commit is contained in:
Steve Checkoway
2006-07-26 00:29:26 +00:00
parent bb5836ef0a
commit 7d2ff868e1
@@ -14,38 +14,38 @@ InputHandler_MonkeyKeyboard::~InputHandler_MonkeyKeyboard()
void InputHandler_MonkeyKeyboard::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut )
{
vDevicesOut.push_back( InputDeviceInfo(DEVICE_KEYBOARD,"MonkeyKeyboard") );
vDevicesOut.push_back( InputDeviceInfo(DEVICE_KEYBOARD, "MonkeyKeyboard") );
}
static const DeviceButton g_keys[] =
{
// Some of the default keys for the dance game type
KEY_LEFT, // DANCE_BUTTON_LEFT,
KEY_RIGHT, // DANCE_BUTTON_RIGHT,
KEY_UP, // DANCE_BUTTON_UP,
KEY_DOWN, // DANCE_BUTTON_DOWN,
KEY_ENTER, // DANCE_BUTTON_START,
KEY_ENTER, // DANCE_BUTTON_START,
KEY_ENTER, // DANCE_BUTTON_START,
KEY_DEL, // DANCE_BUTTON_MENULEFT
KEY_PGDN, // DANCE_BUTTON_MENURIGHT
KEY_HOME, // DANCE_BUTTON_MENUUP
KEY_END, // DANCE_BUTTON_MENUDOWN
KEY_F1, // DANCE_BUTTON_COIN
KEY_F1, // DANCE_BUTTON_COIN
KEY_KP_C4, // DANCE_BUTTON_LEFT,
KEY_KP_C6, // DANCE_BUTTON_RIGHT,
KEY_KP_C8, // DANCE_BUTTON_UP,
KEY_KP_C2, // DANCE_BUTTON_DOWN,
KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
KEY_LEFT, // DANCE_BUTTON_LEFT,
KEY_RIGHT, // DANCE_BUTTON_RIGHT,
KEY_UP, // DANCE_BUTTON_UP,
KEY_DOWN, // DANCE_BUTTON_DOWN,
KEY_ENTER, // DANCE_BUTTON_START,
KEY_ENTER, // DANCE_BUTTON_START,
KEY_ENTER, // DANCE_BUTTON_START,
KEY_DEL, // DANCE_BUTTON_MENULEFT
KEY_PGDN, // DANCE_BUTTON_MENURIGHT
KEY_HOME, // DANCE_BUTTON_MENUUP
KEY_END, // DANCE_BUTTON_MENUDOWN
KEY_F1, // DANCE_BUTTON_COIN
KEY_F1, // DANCE_BUTTON_COIN
KEY_KP_C4, // DANCE_BUTTON_LEFT,
KEY_KP_C6, // DANCE_BUTTON_RIGHT,
KEY_KP_C8, // DANCE_BUTTON_UP,
KEY_KP_C2, // DANCE_BUTTON_DOWN,
KEY_KP_C7, // DANCE_BUTTON_UPLEFT,
KEY_KP_C9, // DANCE_BUTTON_UPRIGHT,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_KP_ENTER, // DANCE_BUTTON_START,
KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT
KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT
KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP
KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN
};
static DeviceButton GetRandomKeyboardKey()
@@ -62,7 +62,7 @@ void InputHandler_MonkeyKeyboard::Update()
if( m_diLast.IsValid() )
{
// End the previous key
ButtonPressed(m_diLast, false);
ButtonPressed( m_diLast, false );
m_diLast.MakeInvalid();
}
InputHandler::UpdateTimer();
@@ -74,11 +74,11 @@ void InputHandler_MonkeyKeyboard::Update()
if( fSecsAgo > 0.5 )
{
// End the previous key
ButtonPressed(m_diLast, false);
ButtonPressed( m_diLast, false );
// Choose a new key and send it.
m_diLast = DeviceInput(DEVICE_KEYBOARD,GetRandomKeyboardKey());
ButtonPressed(m_diLast, true);
m_diLast = DeviceInput( DEVICE_KEYBOARD, GetRandomKeyboardKey() );
ButtonPressed( m_diLast, true );
m_timerPressButton.Touch();
}