consistent suffix
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@@ -131,7 +131,7 @@ void ScoreDisplayLifeTime::PlayGainLoss( const CString &sCommand, float fDeltaLi
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{
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{
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CString s;
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CString s;
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if( fabs(fDeltaLifeSecs) >= 1 )
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if( fabs(fDeltaLifeSecs) >= 1 )
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s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fsecs" : "-%.0fs",fDeltaLifeSecs);
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s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fs" : "-%.0fs",fDeltaLifeSecs);
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else
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else
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s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fms" : "-%.0fms",fDeltaLifeSecs*1000);
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s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fms" : "-%.0fms",fDeltaLifeSecs*1000);
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m_textDeltaSeconds.SetText( s );
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m_textDeltaSeconds.SetText( s );
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