cleanup (this stuff appears stubbed on xbox)
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@@ -482,19 +482,18 @@ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
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{
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{
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if( FindBackBufferType( p.windowed, p.bpp ) == D3DFMT_UNKNOWN ) // no possible back buffer formats
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if( FindBackBufferType( p.windowed, p.bpp ) == D3DFMT_UNKNOWN ) // no possible back buffer formats
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return ssprintf( "FindBackBufferType(%i,%i) failed", p.windowed, p.bpp ); // failed to set mode
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return ssprintf( "FindBackBufferType(%i,%i) failed", p.windowed, p.bpp ); // failed to set mode
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#if !defined(XBOX)
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if( g_hWndMain == NULL )
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if( g_hWndMain == NULL )
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GraphicsWindow::CreateGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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#else
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#if defined(XBOX)
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p.windowed = false;
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p.windowed = false;
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#endif
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#endif
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/* Set up and display the window before setting up D3D. If we don't do this,
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/* Set up and display the window before setting up D3D. If we don't do this,
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* then setting up a fullscreen window (when we're not coming from windowed)
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* then setting up a fullscreen window (when we're not coming from windowed)
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* causes all other windows on the system to be resized to the new resolution. */
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* causes all other windows on the system to be resized to the new resolution. */
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#if !defined(XBOX)
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GraphicsWindow::ConfigureGraphicsWindow( p );
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GraphicsWindow::ConfigureGraphicsWindow( p );
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#endif
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ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
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ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
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