typo
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@@ -628,7 +628,7 @@ RageMatrix RageDisplay::GetOrthoMatrix( float l, float r, float b, float t, floa
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RageMatrix RageDisplay::GetFrustumMatrix( float l, float r, float b, float t, float zn, float zf )
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{
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// glFrustrum
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// glFrustum
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float A = (r+l) / (r-l);
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float B = (t+b) / (t-b);
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float C = -1 * (zf+zn) / (zf-zn);
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