Update underline after updating refresh rate.

Put the default refresh back to "default"; some systems apparently
think they have refresh rates that they don't.

Make refresh "0" and max "1", so people with existing INI files keep
"default".
This commit is contained in:
Glenn Maynard
2002-08-30 06:18:30 +00:00
parent 33f20a1f85
commit 7cacbe59f7
3 changed files with 11 additions and 10 deletions
+2 -1
View File
@@ -15,6 +15,7 @@
#include "GameManager.h"
#include "GameState.h"
#include "RageException.h"
#include "RageDisplay.h"
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
@@ -29,7 +30,7 @@ PrefsManager::PrefsManager()
#endif
m_iDisplayResolution = 640;
m_iTextureResolution = 1024;
m_iRefreshRate = 0;
m_iRefreshRate = RageDisplay::REFRESH_DEFAULT;
m_bIgnoreJoyAxes = false;
m_bOnlyDedicatedMenuButtons = false;
#ifdef _DEBUG
+1 -1
View File
@@ -49,7 +49,7 @@ class RageDisplay
public:
RageDisplay( HWND hWnd );
~RageDisplay();
enum { REFRESH_MAX=0, REFRESH_DEFAULT=1 };
enum { REFRESH_DEFAULT=0, REFRESH_MAX=1 };
bool SwitchDisplayMode(
const bool bWindowed, const int iWidth, const int iHeight, const int iBPP, const int iFullScreenHz );
+8 -8
View File
@@ -39,7 +39,7 @@ OptionLineData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
{ "Display", 2, {"FULLSCREEN", "WINDOWED"} },
{ "Display Res", 7, {"320","400","512","640","800","1024","1280"} },
{ "Texture Res", 3, {"256","512","1024"} },
{ "Refresh Rate", 11, {"MAX","DEFAULT","60","70","72","75","80","85","90","100","120"} },
{ "Refresh Rate", 11, {"DEFAULT","MAX","60","70","72","75","80","85","90","100","120"} },
{ "Show Stats", 2, {"OFF","ON"} },
{ "BG Mode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
{ "BG Brightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
@@ -112,12 +112,12 @@ void ScreenGraphicOptions::UpdateRefreshRates()
break;
}
}
/* If current refresh is no longer valid, set it to max. */
/* If current refresh is no longer valid, set it to default. */
int CurSel = m_iSelectedOption[0][GO_REFRESH_RATE];
if(m_OptionDim[GO_REFRESH_RATE][CurSel])
m_iSelectedOption[0][GO_REFRESH_RATE] =
m_iSelectedOption[1][GO_REFRESH_RATE] = RageDisplay::REFRESH_MAX;
// PositionUnderlines();
m_iSelectedOption[1][GO_REFRESH_RATE] = RageDisplay::REFRESH_DEFAULT;
PositionUnderlines();
}
void ScreenGraphicOptions::OnChange()
@@ -152,8 +152,8 @@ void ScreenGraphicOptions::ImportOptions()
switch( PREFSMAN->m_iRefreshRate )
{
case RageDisplay::REFRESH_MAX: m_iSelectedOption[0][GO_REFRESH_RATE] = 0; break;
case RageDisplay::REFRESH_DEFAULT: m_iSelectedOption[0][GO_REFRESH_RATE] = 1; break;
case RageDisplay::REFRESH_DEFAULT: m_iSelectedOption[0][GO_REFRESH_RATE] = 0; break;
case RageDisplay::REFRESH_MAX: m_iSelectedOption[0][GO_REFRESH_RATE] = 1; break;
case 60: m_iSelectedOption[0][GO_REFRESH_RATE] = 2; break;
case 70: m_iSelectedOption[0][GO_REFRESH_RATE] = 3; break;
case 72: m_iSelectedOption[0][GO_REFRESH_RATE] = 4; break;
@@ -194,8 +194,8 @@ void ScreenGraphicOptions::ExportOptions()
switch( m_iSelectedOption[0][GO_REFRESH_RATE] )
{
case 0: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_MAX; break;
case 1: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_DEFAULT;break;
case 0: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_DEFAULT;break;
case 1: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_MAX; break;
case 2: PREFSMAN->m_iRefreshRate = 60; break;
case 3: PREFSMAN->m_iRefreshRate = 70; break;
case 4: PREFSMAN->m_iRefreshRate = 72; break;