move "simulate disconnect' to RShift
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@@ -185,7 +185,7 @@ void ScreenJoinMultiplayer::UpdatePlayerStatus( bool bFirstUpdate )
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bool bWasConnected = idsOld == InputDeviceState_Connected;
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bool bWasConnected = idsOld == InputDeviceState_Connected;
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InputDeviceState idsNew = INPUTMAN->GetInputDeviceState(id);
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InputDeviceState idsNew = INPUTMAN->GetInputDeviceState(id);
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if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_LSHIFT)) )
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if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RSHIFT)) )
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idsNew = InputDeviceState_Disconnected;
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idsNew = InputDeviceState_Disconnected;
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bool bIsConnected = idsNew == InputDeviceState_Connected;
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bool bIsConnected = idsNew == InputDeviceState_Connected;
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