SurviveSeconds -> AliveSeconds

This commit is contained in:
Chris Danford
2007-10-27 01:51:58 +00:00
parent 41fda46bfd
commit 7ca1ac3fff
5 changed files with 7 additions and 7 deletions
+3 -3
View File
@@ -2583,10 +2583,10 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
// show the survive time if extra stage
if( GAMESTATE->IsAnExtraStage() )
{
float fMaxSurviveSeconds = 0;
float fMaxAliveSeconds = 0;
FOREACH_EnabledPlayer(p)
fMaxSurviveSeconds = max( fMaxSurviveSeconds, STATSMAN->m_CurStageStats.m_player[p].m_fAliveSeconds );
m_textSurviveTime.SetText( "TIME: " + SecondsToMMSSMsMs(fMaxSurviveSeconds) );
fMaxAliveSeconds = max( fMaxAliveSeconds, STATSMAN->m_CurStageStats.m_player[p].m_fAliveSeconds );
m_textSurviveTime.SetText( "TIME: " + SecondsToMMSSMsMs(fMaxAliveSeconds) );
ON_COMMAND( m_textSurviveTime );
}