SurviveSeconds -> AliveSeconds
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@@ -2583,10 +2583,10 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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// show the survive time if extra stage
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if( GAMESTATE->IsAnExtraStage() )
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{
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float fMaxSurviveSeconds = 0;
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float fMaxAliveSeconds = 0;
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FOREACH_EnabledPlayer(p)
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fMaxSurviveSeconds = max( fMaxSurviveSeconds, STATSMAN->m_CurStageStats.m_player[p].m_fAliveSeconds );
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m_textSurviveTime.SetText( "TIME: " + SecondsToMMSSMsMs(fMaxSurviveSeconds) );
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fMaxAliveSeconds = max( fMaxAliveSeconds, STATSMAN->m_CurStageStats.m_player[p].m_fAliveSeconds );
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m_textSurviveTime.SetText( "TIME: " + SecondsToMMSSMsMs(fMaxAliveSeconds) );
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ON_COMMAND( m_textSurviveTime );
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}
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