Translate non-keyboard input to keyboard input

This commit is contained in:
Ryan Dortmans
2004-11-26 23:33:07 +00:00
parent e2d265993f
commit 7bbfaaa061
12 changed files with 347 additions and 56 deletions
+18 -19
View File
@@ -9,10 +9,7 @@
#include "ThemeManager.h"
#include "FontCharAliases.h"
#include "ScreenDimensions.h"
#if defined(XBOX)
#include "archutils/Xbox/VirtualKeyboard.h"
#endif
#include "VirtualKeyboard.h"
#define QUESTION_X (SCREEN_CENTER_X)
#define QUESTION_Y (SCREEN_CENTER_Y - 60)
@@ -100,27 +97,29 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
int button = DeviceI.button;
#if defined(XBOX)
bool nextChar = false;
int toAdd = XBOX_VKB.Translate(button, m_sAnswer, &nextChar);
if( toAdd != 0 && toAdd != KEY_BACK && toAdd != KEY_ESC && toAdd != KEY_ENTER )
if(PREFSMAN->m_bEnableVirtualKeyboard)
{
if(!nextChar)
bool nextChar = false;
int toAdd = VIRTUALKB.Translate(DeviceI, MenuI, m_sAnswer, &nextChar);
if( toAdd != 0 && toAdd != KEY_BACK && toAdd != KEY_ESC && toAdd != KEY_ENTER )
{
if(!m_sAnswer.empty())
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
if(!nextChar)
{
if(!m_sAnswer.empty())
m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
}
m_sAnswer += toAdd;
UpdateText();
return;
}
m_sAnswer += toAdd;
UpdateText();
return;
button = toAdd;
}
button = toAdd;
#endif
switch( button )
{