Stage_Invalid -> StageType_Invalid

This commit is contained in:
Glenn Maynard
2007-04-24 00:16:39 +00:00
parent 25796bd187
commit 7bb38e2ede
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -22,7 +22,7 @@ StageStats::StageStats()
m_pStyle = NULL;
m_vpPlayedSongs.clear();
m_vpPossibleSongs.clear();
m_StageType = Stage_Invalid;
m_StageType = StageType_Invalid;
m_bGaveUp = false;
m_bUsedAutoplay = false;
m_fGameplaySeconds = 0;
@@ -90,7 +90,7 @@ void StageStats::AddStats( const StageStats& other )
m_vpPlayedSongs.push_back( *s );
FOREACH_CONST( Song*, other.m_vpPossibleSongs, s )
m_vpPossibleSongs.push_back( *s );
m_StageType = Stage_Invalid; // meaningless
m_StageType = StageType_Invalid; // meaningless
m_bGaveUp |= other.m_bGaveUp;
m_bUsedAutoplay |= other.m_bUsedAutoplay;
+1 -1
View File
@@ -30,7 +30,7 @@ public:
const Style* m_pStyle;
vector<Song*> m_vpPlayedSongs;
vector<Song*> m_vpPossibleSongs;
enum { Stage_Invalid, STAGE_NORMAL, STAGE_EXTRA, STAGE_EXTRA2 } m_StageType;
enum { STAGE_NORMAL, STAGE_EXTRA, STAGE_EXTRA2, StageType_Invalid } m_StageType;
bool m_bGaveUp; // exited gameplay by giving up
bool m_bUsedAutoplay; // used autoplay at any point during gameplay