remove unused

This commit is contained in:
Glenn Maynard
2006-08-20 20:01:53 +00:00
parent 7f1fb08890
commit 7b995b8487
20 changed files with 0 additions and 43 deletions
-1
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@@ -5,7 +5,6 @@
#include "RageUtil.h" #include "RageUtil.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "Foreach.h" #include "Foreach.h"
#include "Command.h"
#include "LuaManager.h" #include "LuaManager.h"
BGAnimation::BGAnimation() BGAnimation::BGAnimation()
-1
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@@ -16,7 +16,6 @@
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
#include "PlayerState.h" #include "PlayerState.h"
#include "Command.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include <set> #include <set>
#include <float.h> #include <float.h>
-1
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@@ -4,7 +4,6 @@
#include "StatsManager.h" #include "StatsManager.h"
#include "GameState.h" #include "GameState.h"
#include "song.h" #include "song.h"
#include "Command.h"
#include "PlayerState.h" #include "PlayerState.h"
Combo::Combo() Combo::Combo()
-8
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@@ -7,14 +7,6 @@
#include "Foreach.h" #include "Foreach.h"
void IncorrectNumberArgsWarning( const Command &command, int iMaxIndexAccessed )
{
const RString sError = ssprintf( "Actor::HandleCommand: Wrong number of arguments in command '%s'. Expected %d but there are %u.",
command.GetOriginalCommandString().c_str(), iMaxIndexAccessed+1, unsigned(command.m_vsArgs.size()) );
LOG->Warn( sError );
Dialog::OK( sError );
}
RString Command::GetName() const RString Command::GetName() const
{ {
if( m_vsArgs.empty() ) if( m_vsArgs.empty() )
-17
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@@ -45,23 +45,6 @@ public:
void ParseCommands( const RString &sCmds, Commands &vCmdsOut ); void ParseCommands( const RString &sCmds, Commands &vCmdsOut );
Commands ParseCommands( const RString &sCmds ); Commands ParseCommands( const RString &sCmds );
#define BeginHandleArgs int iMaxIndexAccessed = 0;
#define GET_ARG(type,i) iMaxIndexAccessed = max( i, iMaxIndexAccessed ); command.GetArg##type( i );
#define sArg(i) GetArg<RString>(command,i,iMaxIndexAccessed)
#define fArg(i) GetArg<float>(command,i,iMaxIndexAccessed)
#define iArg(i) GetArg<int>(command,i,iMaxIndexAccessed)
#define bArg(i) GetArg<bool>(command,i,iMaxIndexAccessed)
#define EndHandleArgs if( iMaxIndexAccessed != (int)command.m_vsArgs.size()-1 ) { IncorrectNumberArgsWarning( command, iMaxIndexAccessed ); }
void IncorrectNumberArgsWarning( const Command& command, int iMaxIndexAccessed );
template<class T>
inline T GetArg( const Command& command, int iIndex, int& iMaxIndexAccessedOut )
{
iMaxIndexAccessedOut = max( iIndex, iMaxIndexAccessedOut );
return (T)command.GetArg(iIndex);
}
#endif #endif
/* /*
-1
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@@ -11,7 +11,6 @@
#include "ThemeManager.h" #include "ThemeManager.h"
#include "StepsUtil.h" #include "StepsUtil.h"
#include "CommonMetrics.h" #include "CommonMetrics.h"
#include "Command.h"
#include "Foreach.h" #include "Foreach.h"
#include "SongUtil.h" #include "SongUtil.h"
#include "XmlFile.h" #include "XmlFile.h"
-1
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@@ -9,7 +9,6 @@
#include "Profile.h" #include "Profile.h"
#include "Course.h" #include "Course.h"
#include "Style.h" #include "Style.h"
#include "Command.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "Foreach.h" #include "Foreach.h"
#include "PercentageDisplay.h" #include "PercentageDisplay.h"
-1
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@@ -6,7 +6,6 @@
#include "GameState.h" #include "GameState.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "PlayerState.h" #include "PlayerState.h"
#include "Command.h"
#define ITEM_X( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dX",i+1)) #define ITEM_X( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dX",i+1))
#define ITEM_Y( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dY",i+1)) #define ITEM_Y( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dY",i+1))
-1
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@@ -27,7 +27,6 @@
#include "Style.h" #include "Style.h"
#include "MemoryCardManager.h" #include "MemoryCardManager.h"
#include "PlayerState.h" #include "PlayerState.h"
#include "Command.h"
#include "CommonMetrics.h" #include "CommonMetrics.h"
#include "ScoreKeeperNormal.h" #include "ScoreKeeperNormal.h"
#include "InputEventPlus.h" #include "InputEventPlus.h"
-1
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@@ -19,7 +19,6 @@
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "ScreenPrompt.h" #include "ScreenPrompt.h"
#include "PlayerState.h" #include "PlayerState.h"
#include "Command.h"
#include "RageLog.h" #include "RageLog.h"
#include "song.h" #include "song.h"
#include "InputEventPlus.h" #include "InputEventPlus.h"
-1
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@@ -10,7 +10,6 @@
#include "ThemeManager.h" #include "ThemeManager.h"
#include "Game.h" #include "Game.h"
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "Command.h"
#include "InputEventPlus.h" #include "InputEventPlus.h"
#include "LocalizedString.h" #include "LocalizedString.h"
-1
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@@ -7,7 +7,6 @@
#include "GameState.h" #include "GameState.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "ScreenTextEntry.h" #include "ScreenTextEntry.h"
#include "Command.h"
#include "WheelItemBase.h" #include "WheelItemBase.h"
#include "InputEventPlus.h" #include "InputEventPlus.h"
#include "LocalizedString.h" #include "LocalizedString.h"
-1
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@@ -10,7 +10,6 @@
#include "InputMapper.h" #include "InputMapper.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "Command.h"
#include "GameCommand.h" #include "GameCommand.h"
#include "OptionRowHandler.h" #include "OptionRowHandler.h"
#include "LuaBinding.h" #include "LuaBinding.h"
-1
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@@ -8,7 +8,6 @@
#include "ThemeManager.h" #include "ThemeManager.h"
#include "GameCommand.h" #include "GameCommand.h"
#include "LightsManager.h" #include "LightsManager.h"
#include "Command.h"
#include "InputEventPlus.h" #include "InputEventPlus.h"
#define CHOICE_NAMES THEME->GetMetric (m_sName,"ChoiceNames") #define CHOICE_NAMES THEME->GetMetric (m_sName,"ChoiceNames")
-1
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@@ -10,7 +10,6 @@
#include "Character.h" #include "Character.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "RageTextureManager.h" #include "RageTextureManager.h"
#include "Command.h"
#include "CharacterManager.h" #include "CharacterManager.h"
-1
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@@ -9,7 +9,6 @@
#include "GameCommand.h" #include "GameCommand.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "Command.h"
#define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI(m_sName,"NumChoicesOnPage1") #define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI(m_sName,"NumChoicesOnPage1")
#define LOCK_INPUT_SECONDS THEME->GetMetricF(m_sName,"LockInputSeconds") #define LOCK_INPUT_SECONDS THEME->GetMetricF(m_sName,"LockInputSeconds")
-1
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@@ -24,7 +24,6 @@
#include "Foreach.h" #include "Foreach.h"
#include "Style.h" #include "Style.h"
#include "PlayerState.h" #include "PlayerState.h"
#include "Command.h"
#include "CommonMetrics.h" #include "CommonMetrics.h"
#include "BannerCache.h" #include "BannerCache.h"
#include "song.h" #include "song.h"
-1
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@@ -10,7 +10,6 @@
#include "ActorUtil.h" #include "ActorUtil.h"
#include "LightsManager.h" #include "LightsManager.h"
#include "CommonMetrics.h" #include "CommonMetrics.h"
#include "Command.h"
#include "LocalizedString.h" #include "LocalizedString.h"
-1
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@@ -10,7 +10,6 @@
#include "ProfileManager.h" #include "ProfileManager.h"
#include "RageDisplay.h" #include "RageDisplay.h"
#include "RageLog.h" #include "RageLog.h"
#include "Command.h"
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
-1
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@@ -7,7 +7,6 @@
#include "RageTextureManager.h" #include "RageTextureManager.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
#include "Command.h"
void TextBanner::Load( RString sType ) void TextBanner::Load( RString sType )