const fix
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@@ -88,7 +88,7 @@ PlayerMinus::~PlayerMinus()
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{
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}
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void PlayerMinus::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScore, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper, NoteFieldPlus* pNoteField )
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void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScore, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper, NoteFieldPlus* pNoteField )
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{
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GAMESTATE->ResetNoteSkins();
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@@ -1003,7 +1003,7 @@ void PlayerMinus::FadeToFail()
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m_pNoteField->FadeToFail();
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}
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void Player::Load( PlayerNumber player_no, NoteData* pNoteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScore, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper )
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void Player::Load( PlayerNumber player_no, const NoteData* pNoteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScore, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper )
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{
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PlayerMinus::Load( player_no, pNoteData, pLM, pCombinedLM, pScore, pInventory, pPrimaryScoreKeeper, pSecondaryScoreKeeper, &m_NoteField );
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}
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