HurryTimerMessageCommand

This commit is contained in:
Glenn Maynard
2007-05-31 05:26:08 +00:00
parent e6a26d1a58
commit 7b10e70139
+2
View File
@@ -70,6 +70,8 @@ void ScreenContinue::Input( const InputEventPlus &input )
float fSeconds = floorf(m_MenuTimer->GetSeconds()) - 0.0001f;
fSeconds = max( fSeconds, 0.0001f ); // don't set to 0
m_MenuTimer->SetSeconds( fSeconds );
Message msg("HurryTimer");
msg.SetParam( "PlayerNumber", input.pn );
return; // handled
}
}