OnePassed binding
This commit is contained in:
@@ -112,12 +112,14 @@ public:
|
||||
|
||||
static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; }
|
||||
static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->fGameplaySeconds); return 1; }
|
||||
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
|
||||
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
ADD_METHOD( GetPlayerStageStats )
|
||||
ADD_METHOD( GetGameplaySeconds )
|
||||
ADD_METHOD( OnePassed )
|
||||
ADD_METHOD( AllFailed )
|
||||
Luna<T>::Register( L );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user