OnePassed binding

This commit is contained in:
Glenn Maynard
2005-07-15 04:48:36 +00:00
parent 0cf94e1ada
commit 7afc69b2fd
+2
View File
@@ -112,12 +112,14 @@ public:
static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; }
static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->fGameplaySeconds); return 1; }
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( GetPlayerStageStats )
ADD_METHOD( GetGameplaySeconds )
ADD_METHOD( OnePassed )
ADD_METHOD( AllFailed )
Luna<T>::Register( L );
}