More prototypes.
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@@ -10,6 +10,8 @@
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#include "Steps.h"
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#include "GameManager.h"
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void Deserialize(BPMSegment &seg, const Json::Value &root);
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void NotesLoaderJson::GetApplicableFiles( const RString &sPath, vector<RString> &out )
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{
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GetDirListing( sPath + RString("*.json"), out );
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