More prototypes.
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@@ -5,6 +5,8 @@
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#include "RageTextureID.h"
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#include "ActorUtil.h"
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RString GetRandomFileInDir( RString sDir );
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Character::Character(): m_sCharDir(""), m_sCharacterID(""),
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m_sDisplayName(""), m_sCardPath(""), m_sIconPath(""),
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m_bUsableInRave(false), m_iPreloadRefcount(0) {}
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