don't keep "Message" in command name
fixes ScoreDisplayCalories
This commit is contained in:
+12
-9
@@ -90,13 +90,9 @@ static bool GetMessageNameFromCommandName( const CString &sCommandName, CString
|
||||
|
||||
void Actor::UnsubcribeAndClearCommands()
|
||||
{
|
||||
FOREACHM_CONST( CString, apActorCommands, m_mapNameToCommands, e )
|
||||
{
|
||||
CString sMessage;
|
||||
if( GetMessageNameFromCommandName(e->first, sMessage) )
|
||||
MESSAGEMAN->Unsubscribe( this, sMessage );
|
||||
}
|
||||
m_mapNameToCommands.clear();
|
||||
FOREACH_CONST( CString, m_vsSubscribedTo, s )
|
||||
MESSAGEMAN->Unsubscribe( this, *s );
|
||||
m_vsSubscribedTo.clear();
|
||||
}
|
||||
|
||||
Actor::~Actor()
|
||||
@@ -1049,10 +1045,17 @@ void Actor::QueueMessage( const CString& sMessageName )
|
||||
|
||||
void Actor::AddCommand( const CString &sCmdName, apActorCommands apac )
|
||||
{
|
||||
m_mapNameToCommands[sCmdName] = apac;
|
||||
CString sMessage;
|
||||
if( GetMessageNameFromCommandName(sCmdName, sMessage) )
|
||||
{
|
||||
MESSAGEMAN->Subscribe( this, sMessage );
|
||||
m_vsSubscribedTo.push_back( sMessage );
|
||||
m_mapNameToCommands[sMessage] = apac; // sCmdName w/o "Message" at the end
|
||||
}
|
||||
else
|
||||
{
|
||||
m_mapNameToCommands[sCmdName] = apac;
|
||||
}
|
||||
}
|
||||
|
||||
void Actor::PlayCommand( const CString &sCommandName )
|
||||
@@ -1073,7 +1076,7 @@ void Actor::PlayCommand2( const CString &sCommandName, Actor *pParent )
|
||||
|
||||
void Actor::HandleMessage( const CString& sMessage )
|
||||
{
|
||||
PlayCommand( sMessage + "Message" );
|
||||
PlayCommand( sMessage );
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -437,6 +437,7 @@ protected:
|
||||
// commands
|
||||
//
|
||||
map<CString, apActorCommands> m_mapNameToCommands;
|
||||
vector<CString> m_vsSubscribedTo;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
|
||||
Reference in New Issue
Block a user