remove unfinished multiplayer stuff
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@@ -9,32 +9,12 @@ function FormatNumSongsPlayed( num )
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end
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function JudgmentTransformCommand( self, pn, mp, iEnabledPlayerIndex, iNumEnabledPlayers, bUsingBothSides, bReverse, bCenetered )
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if GAMESTATE:GetMultiplayer() then
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local x = 0
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local y = -20
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local judgmentHeight = 50
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local iNumOnLeft = math.ceil( iNumEnabledPlayers/2 )
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local iNumOnRight = iNumEnabledPlayers - iNumOnLeft
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local bOnLeft = iEnabledPlayerIndex < iNumOnLeft
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local iIndexOnThisSide = (bOnLeft and iEnabledPlayerIndex) or (not bOnLeft and (iEnabledPlayerIndex-iNumOnLeft))
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local iNumOnThisSide = (bOnLeft and iNumOnLeft) or (not bOnLeft and iNumOnRight)
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if bOnLeft then
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x = -216
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else
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x = 216
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end
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y = y + (iIndexOnThisSide - (iNumOnThisSide-1)/2) * judgmentHeight
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self:x( x )
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self:y( y )
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else
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local x = 0
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local y = -30
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if bReverse then y = y * -1 end
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if bCentered then y = y * 2 end
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self:x( x )
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self:y( y )
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end
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local x = 0
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local y = -30
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if bReverse then y = y * -1 end
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if bCentered then y = y * 2 end
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self:x( x )
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self:y( y )
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end
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function GetEditModeSubScreens()
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