remove unfinished multiplayer stuff
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@@ -175,6 +175,30 @@ P5=P5
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P6=P6
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P7=P7
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P8=P8
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P9=P9
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P10=P10
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P11=P11
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P12=P12
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P13=P13
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P14=P14
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P15=P15
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P16=P16
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P17=P17
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P18=P18
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P19=P19
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P20=P20
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P21=P21
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P22=P22
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P23=P23
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P24=P24
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P25=P25
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P26=P26
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P27=P27
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P28=P28
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P29=P29
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P30=P30
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P31=P31
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P32=P32
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[MusicWheel]
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ArtistText=ARTIST
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@@ -9,32 +9,12 @@ function FormatNumSongsPlayed( num )
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end
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function JudgmentTransformCommand( self, pn, mp, iEnabledPlayerIndex, iNumEnabledPlayers, bUsingBothSides, bReverse, bCenetered )
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if GAMESTATE:GetMultiplayer() then
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local x = 0
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local y = -20
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local judgmentHeight = 50
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local iNumOnLeft = math.ceil( iNumEnabledPlayers/2 )
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local iNumOnRight = iNumEnabledPlayers - iNumOnLeft
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local bOnLeft = iEnabledPlayerIndex < iNumOnLeft
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local iIndexOnThisSide = (bOnLeft and iEnabledPlayerIndex) or (not bOnLeft and (iEnabledPlayerIndex-iNumOnLeft))
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local iNumOnThisSide = (bOnLeft and iNumOnLeft) or (not bOnLeft and iNumOnRight)
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if bOnLeft then
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x = -216
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else
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x = 216
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end
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y = y + (iIndexOnThisSide - (iNumOnThisSide-1)/2) * judgmentHeight
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self:x( x )
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self:y( y )
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else
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local x = 0
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local y = -30
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if bReverse then y = y * -1 end
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if bCentered then y = y * 2 end
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self:x( x )
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self:y( y )
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end
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local x = 0
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local y = -30
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if bReverse then y = y * -1 end
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if bCentered then y = y * 2 end
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self:x( x )
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self:y( y )
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end
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function GetEditModeSubScreens()
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@@ -4630,37 +4630,6 @@ Class=ScreenJoinMultiplayer
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Fallback=ScreenWithMenuElements
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TimerSeconds=-1
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[ScreenGameplayMultiplayer]
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Class=ScreenGameplayMultiplayer
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Fallback=ScreenGameplay
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PlayerDummyOnCommand=
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PlayerDummyOffCommand=
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PlayerDummyOnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP3OnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP4OnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP5OnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP6OnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP7OnePlayerOneSideX=SCREEN_CENTER_X
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PlayerP8OnePlayerOneSideX=SCREEN_CENTER_X
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ActiveAttackListDummyX=
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ActiveAttackListDummyY=
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ActiveAttackListDummyOnCommand=hidden,1
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ActiveAttackListDummyOffCommand=
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ScoreP1X=SCREEN_LEFT
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ScoreP1Y=SCREEN_CENTER_Y-20
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ScoreP1OnCommand=addx,-100;sleep,0.5;linear,1;addx,100
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ScoreP1OffCommand=linear,1;addx,-100
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ScoreP2X=SCREEN_LEFT
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ScoreP2Y=SCREEN_CENTER_Y+20
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ScoreP2OnCommand=addx,-100;sleep,0.5;linear,1;addx,100
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ScoreP2OffCommand=linear,1;addx,-100
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PlayerScoreListX=SCREEN_CENTER_X
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PlayerScoreListY=SCREEN_BOTTOM-36
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PlayerScoreListOnCommand=draworder,-1;addy,150;sleep,0.5;decelerate,0.5;addy,-150
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PlayerScoreListOffCommand=accelerate,0.5;addy,150
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[ScreenGameplaySyncMachine]
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Class=ScreenGameplaySyncMachine
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Fallback=ScreenGameplay
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@@ -4690,36 +4659,6 @@ HelpOffCommand=linear,0.5;zoomy,0
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AllowCenter1Player=0
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SyncInfoOnCommand=x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y;zoom,0;decelerate,0.5;zoom,0.6
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[PlayerScoreItem Percent]
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Fallback=ScoreDisplayPercentage Percent
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PercentP1X=0
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PercentP1Y=2
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PercentP1OnCommand=x,3;zoomx,0.42;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
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PercentP1OffCommand=
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DancePointsDigits=5
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PercentUseRemainder=0
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[MultiplayerEvalScoreRow Percent]
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Fallback=PlayerScoreItem Percent
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PercentP1OnCommand=x,3;zoomx,0.6;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
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[PlayerScoreList]
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ItemPositionCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*72) end
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[MultiplayerEvalScoreRow]
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NumberOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+112); self:zoomx(0.9); self:zoomy(1.2); self:shadowlength(0); end
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ScoreOnCommand=x,-86
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[ScreenEvaluationMultiplayer]
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Class=ScreenEvaluationMultiplayer
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Fallback=ScreenWithMenuElements
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TimerSeconds=-1
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LabelOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+116); end
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LineOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X); self:y(SCREEN_CENTER_Y+indexOffset*36+6); self:draworder(itemIndex); end
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BulletOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X-246); self:y(SCREEN_CENTER_Y+indexOffset*36+6); end
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NextScreen=@SongSelectionScreen()
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[PaneDisplay]
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ShiftP1X=60
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ShiftP1Y=0
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