remove unfinished multiplayer stuff

This commit is contained in:
Chris Danford
2006-04-21 00:48:30 +00:00
parent 5749dbb258
commit 7a9497e30c
3 changed files with 30 additions and 87 deletions
+24
View File
@@ -175,6 +175,30 @@ P5=P5
P6=P6
P7=P7
P8=P8
P9=P9
P10=P10
P11=P11
P12=P12
P13=P13
P14=P14
P15=P15
P16=P16
P17=P17
P18=P18
P19=P19
P20=P20
P21=P21
P22=P22
P23=P23
P24=P24
P25=P25
P26=P26
P27=P27
P28=P28
P29=P29
P30=P30
P31=P31
P32=P32
[MusicWheel]
ArtistText=ARTIST
+6 -26
View File
@@ -9,32 +9,12 @@ function FormatNumSongsPlayed( num )
end
function JudgmentTransformCommand( self, pn, mp, iEnabledPlayerIndex, iNumEnabledPlayers, bUsingBothSides, bReverse, bCenetered )
if GAMESTATE:GetMultiplayer() then
local x = 0
local y = -20
local judgmentHeight = 50
local iNumOnLeft = math.ceil( iNumEnabledPlayers/2 )
local iNumOnRight = iNumEnabledPlayers - iNumOnLeft
local bOnLeft = iEnabledPlayerIndex < iNumOnLeft
local iIndexOnThisSide = (bOnLeft and iEnabledPlayerIndex) or (not bOnLeft and (iEnabledPlayerIndex-iNumOnLeft))
local iNumOnThisSide = (bOnLeft and iNumOnLeft) or (not bOnLeft and iNumOnRight)
if bOnLeft then
x = -216
else
x = 216
end
y = y + (iIndexOnThisSide - (iNumOnThisSide-1)/2) * judgmentHeight
self:x( x )
self:y( y )
else
local x = 0
local y = -30
if bReverse then y = y * -1 end
if bCentered then y = y * 2 end
self:x( x )
self:y( y )
end
local x = 0
local y = -30
if bReverse then y = y * -1 end
if bCentered then y = y * 2 end
self:x( x )
self:y( y )
end
function GetEditModeSubScreens()
-61
View File
@@ -4630,37 +4630,6 @@ Class=ScreenJoinMultiplayer
Fallback=ScreenWithMenuElements
TimerSeconds=-1
[ScreenGameplayMultiplayer]
Class=ScreenGameplayMultiplayer
Fallback=ScreenGameplay
PlayerDummyOnCommand=
PlayerDummyOffCommand=
PlayerDummyOnePlayerOneSideX=SCREEN_CENTER_X
PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X
PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X
PlayerP3OnePlayerOneSideX=SCREEN_CENTER_X
PlayerP4OnePlayerOneSideX=SCREEN_CENTER_X
PlayerP5OnePlayerOneSideX=SCREEN_CENTER_X
PlayerP6OnePlayerOneSideX=SCREEN_CENTER_X
PlayerP7OnePlayerOneSideX=SCREEN_CENTER_X
PlayerP8OnePlayerOneSideX=SCREEN_CENTER_X
ActiveAttackListDummyX=
ActiveAttackListDummyY=
ActiveAttackListDummyOnCommand=hidden,1
ActiveAttackListDummyOffCommand=
ScoreP1X=SCREEN_LEFT
ScoreP1Y=SCREEN_CENTER_Y-20
ScoreP1OnCommand=addx,-100;sleep,0.5;linear,1;addx,100
ScoreP1OffCommand=linear,1;addx,-100
ScoreP2X=SCREEN_LEFT
ScoreP2Y=SCREEN_CENTER_Y+20
ScoreP2OnCommand=addx,-100;sleep,0.5;linear,1;addx,100
ScoreP2OffCommand=linear,1;addx,-100
PlayerScoreListX=SCREEN_CENTER_X
PlayerScoreListY=SCREEN_BOTTOM-36
PlayerScoreListOnCommand=draworder,-1;addy,150;sleep,0.5;decelerate,0.5;addy,-150
PlayerScoreListOffCommand=accelerate,0.5;addy,150
[ScreenGameplaySyncMachine]
Class=ScreenGameplaySyncMachine
Fallback=ScreenGameplay
@@ -4690,36 +4659,6 @@ HelpOffCommand=linear,0.5;zoomy,0
AllowCenter1Player=0
SyncInfoOnCommand=x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y;zoom,0;decelerate,0.5;zoom,0.6
[PlayerScoreItem Percent]
Fallback=ScoreDisplayPercentage Percent
PercentP1X=0
PercentP1Y=2
PercentP1OnCommand=x,3;zoomx,0.42;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
PercentP1OffCommand=
DancePointsDigits=5
PercentUseRemainder=0
[MultiplayerEvalScoreRow Percent]
Fallback=PlayerScoreItem Percent
PercentP1OnCommand=x,3;zoomx,0.6;shadowlength,0;diffuse,PlayerColor(PLAYER_1)
[PlayerScoreList]
ItemPositionCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*72) end
[MultiplayerEvalScoreRow]
NumberOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+112); self:zoomx(0.9); self:zoomy(1.2); self:shadowlength(0); end
ScoreOnCommand=x,-86
[ScreenEvaluationMultiplayer]
Class=ScreenEvaluationMultiplayer
Fallback=ScreenWithMenuElements
TimerSeconds=-1
LabelOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(indexOffset*40+116); end
LineOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X); self:y(SCREEN_CENTER_Y+indexOffset*36+6); self:draworder(itemIndex); end
BulletOnCommandFunction=function(self,itemIndex,numItems) local indexOffset = itemIndex-(numItems-1)/2; self:x(SCREEN_CENTER_X-246); self:y(SCREEN_CENTER_Y+indexOffset*36+6); end
NextScreen=@SongSelectionScreen()
[PaneDisplay]
ShiftP1X=60
ShiftP1Y=0