improve CheckPalettedTextures output

This commit is contained in:
Glenn Maynard
2004-04-03 21:33:10 +00:00
parent 3779455f05
commit 7a889e57ba
+3 -1
View File
@@ -540,6 +540,7 @@ static void CheckPalettedTextures( bool LowColor )
GLuint ifmt = 0;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INTERNAL_FORMAT), (GLint *)&ifmt );
GL_CHECK_ERROR( "glGetTexLevelParameteriv(GL_TEXTURE_INTERNAL_FORMAT)" );
if( ifmt != glTexFormat )
{
error = ssprintf( "Expected format %s, got %s instead",
@@ -640,7 +641,8 @@ void SetupExtensions()
g_bEXT_texture_env_combine = HasExtension("GL_EXT_texture_env_combine");
g_bGL_EXT_bgra = HasExtension("GL_EXT_bgra");
CheckPalettedTextures( false );
CheckPalettedTextures( true );
if( g_b4BitPalettesWork ) // don't bother if the last one failed
CheckPalettedTextures( true );
CheckReversePackedPixels();
// Checks for known bad drivers