simplify RageSound_OSS

This commit is contained in:
Glenn Maynard
2004-04-03 21:01:56 +00:00
parent 0565b31705
commit 3779455f05
2 changed files with 30 additions and 133 deletions
+25 -114
View File
@@ -1,13 +1,11 @@
#include "global.h"
#include "RageSoundDriver_OSS.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageSound.h"
#include "RageSoundManager.h"
#include "RageUtil.h"
#include "SDL.h"
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
@@ -34,13 +32,15 @@ void RageSound_OSS::MixerThread()
{
/* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10);
while( !SOUNDMAN && !shutdown )
usleep( 10000 );
/* We want to set a higher priority, but Unix only lets root renice
* < 0, which is silly. Give it a try, anyway. */
nice(-5);
nice( -10 );
while(!shutdown) {
while( !shutdown )
{
while(GetData())
;
@@ -48,83 +48,39 @@ void RageSound_OSS::MixerThread()
FD_ZERO(&f);
FD_SET(fd, &f);
SDL_Delay(10);
usleep( 10000 );
struct timeval tv = { 0, 10000 };
select(fd+1, NULL, &f, NULL, &tv);
}
}
void RageSound_OSS::SetupDecodingThread()
{
nice( -5 );
}
bool RageSound_OSS::GetData()
{
LockMutex L(SOUNDMAN->lock);
/* Look for a free buffer. */
audio_buf_info ab;
if(ioctl(fd, SNDCTL_DSP_GETOSPACE, &ab) == -1)
if( ioctl(fd, SNDCTL_DSP_GETOSPACE, &ab) == -1 )
RageException::Throw("ioctl(SNDCTL_DSP_GETOSPACE): %s", strerror(errno) );
if(!ab.fragments)
if( !ab.fragments )
return false;
const int chunksize = ab.fragsize;
static Sint16 *buf = NULL;
static int16_t *buf = NULL;
if(!buf)
buf = new Sint16[chunksize / sizeof(Sint16)];
memset(buf, 0, chunksize);
buf = new int16_t[chunksize / sizeof(int16_t)];
/* Create a 32-bit buffer to mix sounds. */
static SoundMixBuffer mix;
this->Mix( buf, chunksize/bytes_per_frame, last_cursor_pos, GetPosition( NULL ) );
const int64_t play_pos = last_cursor_pos;
const int64_t cur_play_pos = GetPosition( NULL /* doesn't care */);
for(unsigned i = 0; i < sounds.size(); ++i)
{
if(sounds[i]->stopping)
continue;
int bytes_read = 0;
int bytes_left = chunksize;
if( !sounds[i]->start_time.IsZero() )
{
/* If the sound is supposed to start at a time past this buffer, insert silence. */
const int64_t iFramesUntilThisBuffer = play_pos - cur_play_pos;
const float fSecondsBeforeStart = -sounds[i]->start_time.Ago();
const int64_t iFramesBeforeStart = int64_t(fSecondsBeforeStart * samplerate);
const int64_t iSilentFramesInThisBuffer = iFramesBeforeStart-iFramesUntilThisBuffer;
const int iSilentBytesInThisBuffer = clamp( int(iSilentFramesInThisBuffer * bytes_per_frame), 0, bytes_left );
memset( buf+bytes_read, 0, iSilentBytesInThisBuffer );
bytes_read += iSilentBytesInThisBuffer;
bytes_left -= iSilentBytesInThisBuffer;
if( !iSilentBytesInThisBuffer )
sounds[i]->start_time.SetZero();
}
/* Call the callback. */
int got = sounds[i]->snd->GetPCM( (char *) buf+bytes_read, bytes_left, last_cursor_pos+bytes_read/bytes_per_frame );
bytes_read += got;
bytes_left -= got;
mix.write( (Sint16 *) buf, bytes_read / sizeof(Sint16), sounds[i]->snd->GetVolume() );
if( bytes_left > 0 )
{
/* This sound is finishing. */
sounds[i]->stopping = true;
sounds[i]->flush_pos = last_cursor_pos + (got / bytes_per_frame);
}
}
mix.read(buf);
int wrote = write(fd, buf, chunksize);
if(wrote != chunksize)
RageException::Throw("write didn't: %i (%s)", wrote, wrote == -1? strerror(errno): "" );
int wrote = write( fd, buf, chunksize );
if( wrote != chunksize )
RageException::Throw( "write didn't: %i (%s)", wrote, wrote == -1? strerror(errno): "" );
/* Increment last_cursor_pos. */
last_cursor_pos += chunksize / bytes_per_frame;
@@ -132,57 +88,10 @@ bool RageSound_OSS::GetData()
return true;
}
void RageSound_OSS::StartMixing(RageSoundBase *snd)
{
sound *s = new sound;
s->snd = snd;
s->start_time = snd->GetStartTime();
LockMutex L(SOUNDMAN->lock);
sounds.push_back(s);
}
void RageSound_OSS::Update(float delta)
{
LockMutex L(SOUNDMAN->lock);
/* SoundStopped might erase sounds out from under us, so make a copy
* of the sound list. */
vector<sound *> snds = sounds;
for(unsigned i = 0; i < snds.size(); ++i)
{
if(!sounds[i]->stopping) continue;
if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
continue; /* stopping but still flushing */
/* This sound is done. */
snds[i]->snd->StopPlaying();
}
}
void RageSound_OSS::StopMixing(RageSoundBase *snd)
{
LockMutex L(SOUNDMAN->lock);
/* Find the sound. */
unsigned i;
for(i = 0; i < sounds.size(); ++i)
if(sounds[i]->snd == snd) break;
if(i == sounds.size())
{
LOG->Trace("not stopping a sound because it's not playing");
return;
}
delete sounds[i];
sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
}
/* XXX: There's a race on last_cursor_pos here: new data might be written after the
* ioctl returns, incrementing last_cursor_pos. */
int64_t RageSound_OSS::GetPosition(const RageSoundBase *snd) const
{
LockMutex L(SOUNDMAN->lock);
ASSERT( fd != -1 );
int delay;
@@ -192,7 +101,7 @@ int64_t RageSound_OSS::GetPosition(const RageSoundBase *snd) const
return last_cursor_pos - (delay / bytes_per_frame);
}
void CheckOSSVersion( int fd )
void RageSound_OSS::CheckOSSVersion( int fd )
{
int version;
if( ioctl(fd, OSS_GETVERSION, &version) != 0 )
@@ -269,6 +178,8 @@ RageSound_OSS::RageSound_OSS()
if(ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &i) == -1)
RageException::ThrowNonfatal("RageSound_OSS: ioctl(SNDCTL_DSP_SETFRAGMENT, %i): %s", i, strerror(errno));
StartDecodeThread();
MixingThread.SetName( "RageSound_OSS" );
MixingThread.Create( MixerThread_start, this );
}
@@ -291,7 +202,7 @@ float RageSound_OSS::GetPlayLatency() const
}
/*
* Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved.
* Copyright (c) 2002-2004 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/
+5 -19
View File
@@ -1,28 +1,14 @@
#ifndef RAGE_SOUND_WAVEOUT
#define RAGE_SOUND_WAVEOUT
#include "RageSoundDriver.h"
#include "RageSoundDriver_Generic_Software.h"
#include "RageThreads.h"
#include "RageTimer.h"
class RageSound_OSS: public RageSoundDriver
class RageSound_OSS: public RageSound_Generic_Software
{
int fd;
struct sound {
RageSoundBase *snd;
RageTimer start_time;
bool stopping;
int64_t flush_pos; /* stopping == true only */
sound() { snd = NULL; stopping=false; }
};
/* List of currently playing sounds: */
vector<sound *> sounds;
bool shutdown;
int last_cursor_pos;
int samplerate;
@@ -31,16 +17,16 @@ class RageSound_OSS: public RageSoundDriver
void MixerThread();
RageThread MixingThread;
static void CheckOSSVersion( int fd );
public:
bool GetData();
void Update(float delta);
int GetSampleRate( int rate ) const { return samplerate; }
/* virtuals: */
void StartMixing(RageSoundBase *snd); /* used by RageSoundBase */
void StopMixing(RageSoundBase *snd); /* used by RageSoundBase */
int64_t GetPosition( const RageSoundBase *snd ) const;
float GetPlayLatency() const;
void SetupDecodingThread();
RageSound_OSS();
~RageSound_OSS();