Play the ghost flash for all judgements; if a note skin doesn't want this,
disable it in metrics.
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@@ -1007,17 +1007,8 @@ void PlayerMinus::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
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m_pNoteField->DidTapNote( c, TNS_MARVELOUS, false );
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m_pNoteField->DidTapNote( c, TNS_MARVELOUS, false );
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else
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else
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{
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{
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switch( score )
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bool bBright = g_CurStageStats.iCurCombo[m_PlayerNumber]>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
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{
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m_pNoteField->DidTapNote( c, score, bBright );
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case TNS_GREAT:
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case TNS_PERFECT:
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case TNS_MARVELOUS:
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{
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bool bBright = g_CurStageStats.iCurCombo[m_PlayerNumber]>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
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m_pNoteField->DidTapNote( c, score, bBright );
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}
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break;
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}
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}
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}
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}
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}
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