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@@ -22,9 +22,9 @@ GameSoundManager *SOUND = NULL;
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* the same.
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* the same.
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*
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*
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* If PlayMusic(length_sec) is set, peek at the beat, and extend the length so we'll be
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* If PlayMusic(length_sec) is set, peek at the beat, and extend the length so we'll be
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* on the same fractional beat when we loop. (XXX: should we increase fade_len, too?
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* on the same fractional beat when we loop.
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* That would cause the extra pad time to be silence.)
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*/
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*/
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/* Lock this before touching g_UpdatingTimer or g_Playing. */
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/* Lock this before touching g_UpdatingTimer or g_Playing. */
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static RageEvent *g_Mutex;
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static RageEvent *g_Mutex;
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static bool g_UpdatingTimer;
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static bool g_UpdatingTimer;
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