diff --git a/stepmania/src/GameSoundManager.cpp b/stepmania/src/GameSoundManager.cpp index cb4b84c20a..d0012c059d 100644 --- a/stepmania/src/GameSoundManager.cpp +++ b/stepmania/src/GameSoundManager.cpp @@ -22,9 +22,9 @@ GameSoundManager *SOUND = NULL; * the same. * * If PlayMusic(length_sec) is set, peek at the beat, and extend the length so we'll be - * on the same fractional beat when we loop. (XXX: should we increase fade_len, too? - * That would cause the extra pad time to be silence.) + * on the same fractional beat when we loop. */ + /* Lock this before touching g_UpdatingTimer or g_Playing. */ static RageEvent *g_Mutex; static bool g_UpdatingTimer;